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Birdsong

Mechancial Marquise
nual Dexerity
1 st Root Faction Board Sticker Sheet
If your hand is empty, draw 1 card.
(with plenty of bleed!)Hates Surprises
o take a card from the Mechanical Marquise, 2
nd Add
nical Marquise has no hand of cards. It cannot discard one
cards. If or two
a player iscards to the Decree
Ambush cards .cannot be played against the +0 +1
they draw a card instead. If Mechanical Marquise.
o give it a card, discard the card, and it scores +1 . Only one card added may be a .
Eyrie Board 3
rd If you have no roosts, place a roost and 3 warriors Tu
in the clearing with the fewest warriors.
(Replaces “pieces” with
Clearing Priority
ng “warriors”)

Daylight Take moves from lowest to highest number.


Items for Sale
1st Humiliate: Lo
bird card (inclu

1 Cra
using 1 5 2nd Purge: Discard
learing you rule with at least 3 of your warriors.st
roosts.

t 2nd taking
Resolve the Decree from le
column to right,
one action per card in 10
a matching clearing. 2 3rd Depose: Flip l
choose a new o
9
l the nextMechanical
order card.
Marquise Evening 11
4th Rest: Immedia
and go to Even
tle in clearings
(Adds path from 9the
matching to order
12) card. 6
der is the player with the most pieces there, then Score 12
VP of rightmost empty space on the Roosts track.
ictory points, then highest setup priority.
Draw 1 card, plus 1 card per showing. Discard down to 5 cards.
ve all but 3 of your warriors from clearings matching
der card, following clearing priority. 4 7
ation is the adjacent clearing with the most enemy
then with highest clearing priority.
8 3
ruit based on the cra ing cost of the order card.
Place 1 to 3 warriors (cost) in each
clearing you rule of this suit.
Cooperative Mode
Objective
Place 1 warrior in each clearing you rule. Every player must score 30 points
before the Marquise does.
? ? Place 4 warriors in the clearing with
the keep token. Rule Additions
If the order card has no cra ing cost, 1. In Birdsong, the Marquise also
restart the process. scores +1 per player.
Continue until you reveal an order card with a 2. In Daylight, the Marquise does
craing cost or you run out of order cards. not need to rule in order to recruit.

g
Campaign Games
1. For each victory, the Marquise
starts with three more points.
2. For each victory, each player may
fill the Schedule of Orders to 5 cards. start the game with a cra ed card
from their final play area.

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