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For more information on Tales of the Valiant,

visit https://www.talesofthevaliant.com/
3. UNIQUE LOCATIONS TO EXPLORE

4. POWER STRUCTURES AND SYSTEMS

5. CONFLICT

1. FANTASY WORLDS HAVE MAGIC

2. HEROIC ADVENTURES
If you are brand new to the game and have no idea where
to start creating a character concept, that’s okay! Do you
LEVEL THREE WAYS TO SCORE

HIT POINTS AND HIT DICE

PROFICIENCY BONUS

abilities

SCORE COST SCORE COST


8 0 14 7
9 1 15 9
10 2 16 11
11 3 17 13
12 4 18 16
13 5

Core Fantasy Roleplaying


FIND ABILITY MODIFIERS

ABILITY ABILITY
SCORE MODIFIER SCORE MODIFIER
1 12–13 +1
2–3 14–15 +2
4–5 16–17 +3
6–7 18–19 +4
8–9 20 +5
10–11 +0

PC Wisdom: When you see an ability referenced in the rules,

Note your Hit Die size


TRACKING MILESTONES

PC Wisdom:

TRACKING XP

PC Wisdom:

LEVEL XP LEVEL XP
1 0 11 85,000
2 300 12 100,000
3 900 13 120,000
4 2,700 14 140,000
5 6,500 15 165,000
6 14,000 16 195,000
PROGRESSION TABLE
7 23,000 17 225,000
8 34,000 18 265,000
9 48,000 19 305,000
10 64,000 20 355,000
CLASS DESCRIPTION HIT DIE KEY ABILITY SAVE PROFICIENCIES EQUIPMENT PROFICIENCIES
d8

d10

d8

d6

SUBCLASSES

HIT POINTS AND HIT DICE

CLERICS AS ADVENTURERS
PROFICIENCIES

STARTING EQUIPMENT

FEATURE DESCRIPTIONS
CLERICS AND GODS

CLASS FEATURES

o
o

o
o
ritual
CLERIC PROGRESSION
CANTRIPS RITUALS 1ST 2ND 3RD
LEVEL PB FEATURES KNOWN KNOWN RING RING RING
1st +2 3 1 2
2nd +2 3 1 3
3rd +2 Divine Domain 3 2 4 2
4th +2 4 2 4 3
5th +3 Destroy the Profane (CR ½) 4 3 4 3 2

CLERIC LEVEL DESTROYS FIENDS OR UNDEAD OF CR:


5th

LIFE DOMAIN

SPELL RING SPELLS


1st bless, cure wounds
2nd lesser restoration, spiritual weapon
3rd beacon of hope, revivify
DEITY SOURCE SUGGESTED DOMAINS SYMBOL
Lyre

War

War

Life
War
Labyrinthian
Labyrinthian Golden lion with a blue mane
Labyrinthian

SPELL RING SPELLS


1st divine favor, shield of faith
2nd magic weapon, spiritual weapon
3rd fear, spirit guardians

WAR DOMAIN
FIGHTERS AS ADVENTURERS

FIGHTER PROGRESSION
LEVEL PB FEATURES
1st +2
2nd +2
3rd +2
4th +2
5th +3

CLASS FEATURES

o
o
SPELL BLADE
CANTRIPS SPELLS
FIGHTER LEVEL FEATURES KNOWN KNOWN 1ST 2ND 3RD
3rd 2 3 2

4th 2 4 3
5th 2 4 3

WEAPON MASTER

FIGHTER LEVEL FEATURES


3rd
ROGUES AS ADVENTURERS

CLASS FEATURES

Hit Dice:
Hit Points at 1st Level:
Hit Points at Higher Levels:
Armor:
Weapons:

Tools:
Saves:
Skills:

o
o

o
o
ROGUE PROGRESSION
LEVEL PB SNEAK ATTACK FEATURES
1st +2 1d6
2nd +2 1d6
3rd +2 2d6
4th +2 2d6
5th +3 3d6

THIEF

ENFORCER
WIZARDS AS ADVENTURERS

CLASS FEATURES
o
o

o
ritual

during your adventures! If it has been a few sessions


WIZARD PROGRESSION

CANTRIPS RITUALS 1ST 2ND 3RD


LEVEL PB FEATURES KNOWN KNOWN RING RING RING
1st +2 3 1 2
2nd +2 3 1 3
3rd +2 3 2 4 2
4th +2 4 2 4 3
5th +3 4 3 4 3 2

BATTLE MAGE
CANTRIP ADEPT

.A AGE

WIZARD LEVEL FEATURES


3rd

SIZE

Behind the Curtain: SPEED

Tome of Heroes

Core Fantasy Roleplaying

BEASTKIN
DWARF

ELF
LANGUAGES

HUMAN

HERITAGE OPTIONS
LINEAGE RECOMMENDED HERITAGES LANGUAGE TYPICAL SPEAKERS SCRIPT

Giant
Gnomish Gnomes
Goblin Goblinoids

LANGUAGE TYPICAL SPEAKERS SCRIPT


Infernal

Infernal Infernal

Unreadable by

Undercommon Underworld traders


TALENT

background or trade the cost of equipment from your

matches your desired background, work with your


ADVENTURING MOTIVATION ADVENTURING MOTIVATION

D8 ADVENTURING MOTIVATION
1
2 D8 ADVENTURING MOTIVATION
1
3 2
3
4
5 4
5
6
7 6
8
7

TALENT TALENT
ADVENTURING MOTIVATION ADVENTURING MOTIVATION

D8 ADVENTURING MOTIVATION
1 D8 ADVENTURING MOTIVATION

2 1

3 2

4 3

5 4

6 5

7
6
8
7

TALENT
MENTAL PROWESS

COMBAT CASTING
RITUALIST

ELEMENTAL SAVANT

MENTAL FORTITUDE
ARTILLERIST

COMBAT CONDITIONING
SCHOOL SPECIALIZATION

HAND TO HAND

PHYSICAL FORTITUDE

ARMORED COMBATANT
PHYSICAL PROWESS DUNGEONEER

RANGED WEAPON MASTERY

FIELD MEDIC

TWO WEAPON MASTERY

POLYGLOT

AWARE

TRADE SKILLS
WELL-ROUNDED

TOUCH OF LUCK

PC Wisdom:
ARCANE CIRCLE
DIVINE CIRCLE
KNOWN SPELLS

SCHOOLS OF MAGIC

PREPARED SPELLS

CANTRIPS

RITUALS
LONGER CASTING TIMES

Behind the Curtain:

AREA OF EFFECT

CASTING TIME

BONUS ACTION

REACTION
DURATION

COMPONENTS

DESCRIPTION
TARGETS SPELL SAVES

SPELL ATTACK ROLLS

ARCANE CIRCLE
SPELL LIST
DIVINE CIRCLE
SPELL LIST

DIVINE CIRCLE
RITUAL LIST

ARCANE CIRCLE
RITUAL LIST
TYPE

NAME

SIZE

SIZE SPACE EXAMPLES


TAGS

ARMOR CLASS
HIT POINTS

SPEED

GM Wisdom:

PERCEPTION

GM Wisdom:
STEALTH

GM Wisdom: In the Core Fantasy Roleplaying


ABILITY MODIFIERS

IMMUNE, RESISTANT, AND VULNERABLE

Behind the Curtain:

PROFICIENCY BONUS

CR PB CR PB CR PB
0 +2 9 +4 21 +7
+2 10 +4 22 +7
+2 11 +4 23 +7
+2 12 +4 24 +7
1 +2 13 +5 25 +8 SENSES
2 +2 14 +5 26 +8
3 +2 15 +5 27 +8
4 +2 16 +5 28 +8
5 +3 17 +6 29 +9
6 +3 18 +6 30 +9
7 +3 19 +6
8 +3 20 +6
Behind the Curtain:

Core Fantasy Roleplaying

LANGUAGES

TRAITS
ACTIONS

BONUS ACTIONS

REACTIONS

LIMITED USAGE
EQUIPMENT

LEGENDARY ACTIONS
Husk Demon CR 4 (1,100 XP)
Medium Fiend (Demon)
Armor Class 15
Hit Points 110 Soul Feed (3/Day)
Speed
Stealth 15 Perception 13
Immune
First Feed.
Senses
Languages
Second Feed.
+2

STR DEX CON INT WIS CHA Third Feed.

Doom.

Immaterial Form. Envelop (1 Doom).

Void Absorption.

Multiattack.
Void Drain Melee Weapon Attack
Hit:
Black Dragon Hatchling C R 2 (450 XP)
Medium Dragon (Evil)
Armor Class
Hit Points 52
Speed
Stealth 15 Perception 13
Immune acid
Senses
Languages
+2

STR DEX CON INT WIS CHA


+2 +3 +4 +0 +1 +2
Young Black Dragon C R 7 (2,900 XP)
Large Dragon (Evil)
Amphibious. Armor Class
Pounce. Hit Points 152
Speed
Stealth 15 Perception 15
Immune acid
Senses
Languages
Bite. Melee Weapon Attack: +3
Hit:
Claw. Melee Weapon Attack: STR DEX CON INT WIS CHA
Hit: +4 +3 +3 +1 +2 +3
Acid Breath (Recharge 5–6).
Amphibious.
Legendary Resistance (3/Day).
Multiattack. Scimitar. Melee Weapon Attack:
Hit:
Bite. Melee Weapon Attack: Shortbow. Ranged Weapon Attack:
Hit: Hit:
Claw. Melee Weapon Attack:
Hit:
Nimble Escape.
Acid Breath (Recharge 5–6).

Goblin C R 1/4 (50 XP)


Small Humanoid (Goblinoid)
Armor Class Goblin Captain CR 1 (200 XP)
Hit Points 9
Small Humanoid (Goblinoid)
Speed
Armor Class
Stealth 15 Perception 9
Hit Points 44
Senses
Speed
Languages
Stealth Perception 11
+2
Senses
Languages
STR DEX CON INT WIS CHA
+2

STR DEX CON INT WIS CHA


+0 +2 +0 +1 +1 +0
Multiattack.

Scimitar. Melee Weapon Attack:


Hit:
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5
Hit: Harpy C R 1 (200 XP)
Medium Monstrosity
Armor Class 13
Nimble Escape. Hit Points 38
Speed
Quick Strike. Stealth 13 Perception 10
Senses
Languages
+2

Redirect Attack.
STR DEX CON INT WIS CHA

Doom.
Multiattack.

Claw. Melee Weapon Attack:


Hit:
Spear. Melee Weapon Attack:
Hit:
Canticle of Thunder (1 Doom).

Alluring Song.
Hell Hound CR 3 (700 XP) Fire Breath (Recharge 5–6).

Medium Fiend (Evil, Outsider)


Armor Class
Hit Points 65
Speed
Stealth 11 Perception 12
Immune
Senses
Languages
+2

STR DEX CON INT WIS CHA

Infernal Hunter.

Pack Tactics.

Bite. Melee Weapon Attack:


Hit:
Bite. Melee Weapon Attack:
Otyugh C R 5 (1,800 XP)
Hit:
Large Aberration
Armor Class
Hit Points 142
Speed
Stealth 9 Perception 11
Immune
Senses Tentacle. Melee Weapon Attack:
Languages Hit:
+2

STR DEX CON INT WIS CHA

Tentacle Slam.
Limited Telepathy.

Stench of Rot.

Multiattack.
Satarre CR 1 (200 XP)
Medium Humanoid (Satarre)
Armor Class
Hit Points 44
Speed
Stealth 11 Perception 12
Resistant necrotic
Senses
Languages
+2

STR DEX CON INT WIS CHA


+3 +1 +1 +0 +0 +1

Void Fortitude.

Void Weapons.

Multiattack.
Void Claw. Melee Weapon Attack:
Hit:

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5


Hit:

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