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Topic 7 (Instructional Design For Effective Learning)
Topic 7 (Instructional Design For Effective Learning)
TOPIC 7:
INSTRUCTIONAL DESIGN FOR
EFFECTIVE LEARING
SEMINAR 4
DR LIM PECK CHOO
TOPIC OUTLINE
• Development of Instructional Design
TOPIC OUTLINE
• Instructional Design Model
ADDIE Model
ARCS Model
Dick & Carey Model
Kemp’s Model
Leshin, Pollock & Reigeluth Model
Smith & Ragan Model
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THINK ABOUT IT
INSTRUCTIONAL DESIGN:
DEFINITION
• Instruction: A planned process that facilitates
learning
INSTRUCTIONAL DESIGN
Instructional design:
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ID IN E-LEARNING
E-learning is the marriage of technology and education.
WHY ID in e-learning?
To serve the learning needs and success of students
through:
CONDITIONS OF LEARNING
It is important to understand how a person learns in order to ensure
effective instruction. (Gagne, 1979, p. 78)
CONDITIONS OF LEARNING
Prior State of mind that the learner brings to the task.
learning:
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HISTORY OF ID
1910 • John Dewey
• Learning occurs best by doing rather than rote
memorization
1920 • Behaviorist approach
• Thorndike proposed connectionism based on Stimulus –
Response (S-R) constructs.
• WWII – first time instructional development team was
instituted.
1954 • B.F. Skinner
• instruction materials should present instruction in small
steps
• require overt responses to frequent questions
• provide immediate feedback
• allow learners to phase themselves
The beginning of ID revolution.
History of ID
1956 Benjamin Bloom
Taxonomy of
Educational Objectives
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HISTORY OF ID
1960 • Robert Glaser
• introduced the concept of “instructional design”
• Individually Prescribed Instruction (IPI)
• Criterion reference test
• Gagne’s 9 instructional events
http://www.instructionaldesigncentral.com/htm/IDC_instructionaltechnol
ogytimeline.htm
http://timerime.com/en/timeline/826652/Instructional+Design+and+Tech
nology+A+Graphical+History/
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ID THEORIES
• Instruction: is “anything that is done to help
someone learn” (Reigeluth, 1997, p.44)
ID THEORIES
• Gagné’s ID theory
• Reigeluth’s ID theory
• Merril’s ID theory
• Jonassen’s ID theory
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contd…
What is learning to Gagné?
• Learning is cumulative. Human intellectual
development is the building of increasing complex
structures of human capabilities.
• Learning is the mechanism by which an individual
becomes a competently functioning member of
society.
• Learning results in different kinds of human
behaviors, i.e. different human capabilities, which
are required both from the stimulation from the
environment and the cognitive processing
undertaken by the learners.
Contd…
The underlying assumption derived from Gagné's ideas
about learning and instruction are:
• Because learning is complex and diverse, different
learning outcomes (capabilities) require different
instructions, prerequisites and processing by the learners
i.e. the specific operations that constitute instructional
events are different for each different type of learning
outcome.
• Events of learning operate on the learner in ways that
constitute the conditions of learning. The internal states
required in the learner to acquire the new skills are internal
conditions of learning, and the environmental stimuli
required to support the internal learning process are
external conditions of learning.
• Learning hierarchies define what intellectual skills are to
be learned and a sequence of instruction.
Taxonomy of
Learning Nine Events of
Internal and
Outcomes Instruction
External Conditions
of Learning
• External: 1. Gaining attention
Cognitive Domain: contiguity 2. Informing learners of
•Cognitive strategies, Psychomotor repetition objectives
•Intellectual skills, Domain: reinforcement 3. Stimulating recall of prior
•Verbal information •Motor Skills • Internal: learning
4. Presenting the stimulus
factual information
5. Providing learning
Intellectual skills guidance
Strategies 6. Eliciting performance
7. Providing feedback
Affective 8. Assessing performance
Domain: 9. Enhancing retention and
•Attitudes transfer
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COMPONENTS OF CDT
CONTENT is the The four types of content in CDT are:
actual information • Facts - logically associated pieces of information. Some
to be learned. examples are names, dates, and events.
• Concepts - symbols, events, and objects that share
characteristics and are identified by the same name. Concepts
make up a large portion of language and understanding them is
integral to communication.
• Procedures - a set of ordered steps, sequenced to solve a
problem or accomplish a goal.
• Principles - work through either cause-and-effect or
relationships. They explain or predict why something happens
in a particular way.
COMPONENTS OF CDT
PRIMARY CDT specifies four forms:
PRESENTATION • rules: (expository presentation of a
forms: generality),
• examples (expository presentation of
instances),
• recall (inquisitory generality) and
• practice (inquisitory instance).
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PRINCIPLES OF CDT
• Instruction will be more effective if all three primary
performance forms (remember, use, generality) are
present.
• Primary forms can be presented by either an
explanatory or inquisitory learning strategy
• The sequence of primary forms is not critical
provided they are all present.
• Students should be given control over the number of
instances or practice items they receive.
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PRINCIPLES OF CLE
1. provide multiple representations of reality and represent the
complexity of the real world
2. emphasize knowledge construction instead of knowledge
reproduction
3. emphasize authentic tasks in a meaningful context rather than
abstract instruction out of context
4. provide learning environments such as real-world settings or
case-based learning instead of predetermined sequences of
instruction
5. encourage thoughtful reflection on experience
6. enable context and content dependent knowledge construction
7. support collaborative construction of knowledge through
social negotiation, not competition among learners for
recognition
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(g) Assessment
method Project- or problem-based task
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ID Models
• ADDIE Model
• ARCS Model
• Kemp’s Model
ADDIE MODEL
This model is the generic process traditionally used by instructional
designers and training developers.
There are five phases:
Analysis
Design
Development
Implementation
Evaluation
ADDIE model
(M G iff)
ADDIE MODEL
Analysis In this phase, instructional problem is clarified, the
instructional goals and objectives are established and the
learning environment and learner's existing knowledge and
skills are identified.
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ADDIE MODEL
Design This phase deals with learning objectives, assessment instruments,
exercises, content, subject matter analysis, lesson planning and media
selection.
ADDIE MODEL
Development The development phase is where:
• Developers create and assemble the content assets that were
created in the design phase.
• Programmers work to develop and/or integrate technologies.
• Testers perform debugging procedures.
• The project is reviewed and revised according to any
feedback given.
ADDIE MODEL
Evaluation The evaluation phase consists of two parts:
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KEMP’S MODEL
• The Jerold Kemp instructional design method and model defines
nine different components of an instructional design and at the
same time adopts a continuous implementation/evaluation
model.
• Kemp adopts a wide view, the oval shape of his model conveys
that the design and development process is a continuous cycle
that requires constant planning, design, development and
assessment to insure effective instruction. The model is systemic
and nonlinear and seems to encourage designers to work in all
areas as appropriate (Steven McGriff).
• The model is particularly useful for developing instructional
programs that blend technology, pedagogy and content to
deliver effective, inclusive (reliable) and efficient learning.
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Kemp’s Model
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ID THEORY VS ISD
INSTRUCTIONAL DESIGN INSTRUCTIONAL SYSTEMS
THEORY DEVELOPMENT
• is a set of prescriptions for • is a set of procedures for systematically
determining appropriate instructional designing and developing instructional
strategies to enable learners to acquire materials. It has been described in a
instructional goals. number of sources (e.g. Dick & Carey,
1990; Gagné, Briggs, & Wager, 1988).
• is founded in learning theory and • is a set of procedural steps. The
related disciplines. The emphasis is on emphasis is primarily on what to do,
what works rather than on the steps to rather than on how to do it, or why it
carry out the design and development works.
process.
• is sometimes nested within ISD. • has many varieties but all involve five
basic phases: analysis, design,
development, implementation, and
evaluation.
• is not instructional design theory.
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