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Multimediadesign Middlecamp and Meads
Multimediadesign Middlecamp and Meads
Towson University
ISTC 655
Introduction
Multimedia resources continue to become highly effective tools for learning. Peters
(2014) discusses how psychologist Richard Mayer has proven that people learn better from a
combination of text and visuals than they do from text alone. Visuals are proven to lead to better
learning experiences and outcomes. We created a multimedia product using Microsoft Sway that
focuses on Healthy Eating. The presentation allows students to learn about Healthy Eating
through visuals, words, video and audio. Students are able to interact with their peers using
embedded tools and express their learning using a Wixie after working through the many
Audience
The audience for our Sway would be second grade students. We created a Sway that
teaches students about the importance of healthy eating and what healthy eating means. We both
are second grade teachers and Healthy Eating is a unit of focus in the Second Grade curriculum
for Baltimore County Public Schools. Our classes are made up of a very diverse group of
students from varying backgrounds. To make our Sway accessible to all students we made sure
to include visuals, videos, audio, and appropriate level vocabulary throughout our multimedia
product. The sway outlines the importance of healthy eating and encourages students to interact
with their peers while they explore the many different components of eating healthy.
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The learning objective for our multimedia product is students will be able to explain the
importance of healthy eating in order to describe and create healthy and balanced meals. The
essential question is “How can I make healthy eating choices?”. We used Microsoft sway to
design a multimedia product that incorporates visual, audio, and video content as well as social
Peters (2014) discusses multiple design principles and strategies in his book The Interface
Design for Learning. Chapters 9 and 10 focus on mobile learning as well as designing an
appropriate educational space. Peters discusses 15 Approaches to Mobile Learning. An idea that
he presents is that mobile learning should not be “putting old-school strategies into new
packaging” but instead, “creating seriously integrated and enhanced experiences”. This means, it
is essential to take a different approach to designing effective mobile learning experiences. Your
lessons should include features that provide opportunities for meaningful learning to take place.
The Sway that we created demonstrates the design principles and strategies addressed in
Peters’ Interface Design for Learning (2014). Our Sway provides learning with visual and video
content. Sway allows photos to clearly be displayed as well as videos. We provided pictures that
aid learning, without straining the cognitive load. Peters (2014) explains learning in bursts. This
principle states that instructional designers should write mini lessons that can be completed
during a short break between activities. The lesson’s objective is for students to explain the
importance of healthy eating in order to describe and create healthy and balanced meals. This
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lesson would be for students to complete independently within fifteen to twenty minutes. In a
typical school day, there is not much time for teaching content (Science, Social Studies, and
Health). Therefore, by implementing and creating mini lessons students are able to learn the
Our Sway provides opportunities for social interaction as well as opportunities for
students to express their opinions and provide responses. Peters (2014) discusses asynchronous
collaboration via social media services. Each student in our second grade class has a personal
device. This lesson allows for students to complete this mini lesson asynchronously on their
personal devices. Within our Sway students interact with each other through an embedded Padlet
which allows for social interaction. Students can post their comments answering the question
“What is your favorite healthy food?”. They may also add comments or like each other's posts.
This collaboration allows for students to learn from each other and gain knowledge about various
Peters discusses Motivation and Engagement as well. To engage our students in learning,
they have the opportunity to draw or describe healthy food. The students can choose to upload a
picture, record themselves (with or without video), draw or add text, and more! This is highly
engaging and allows students to be creative. This provides opportunities for learner choice and a
personalized learning experience. This goes along with Peters’ principle of content creations and
mashup as well. By having students participate in Padlet, students are benefiting from each other
Lastly, Peters’ describes assessment. He states that multiple methods of assessment can
be carried out via mobile devices. Within our Sway we included an opportunity for assessment.
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We chose to provide students an opportunity to show what they know via Wixie. Students access
Wixie through their apps portal. This assessment provides the opportunity for students to label
their plate with the 5 food groups. Then, they can post an image representing a food from each
food group. From experience, the children love using Wixie. It is extremely engaging and easy
UDL Guidelines
Our presentation was designed for second grade students using Microsoft Sway. The
presentation incorporated many of the UDL guidelines to support learning objectives. The
and community. To activate students' schema, the presentation started off by asking students to
use the padlet to draw or describe a healthy food. The padlet was embedded into the presentation
making it easy for students to add their own response and see their peers responses as well.
Students are able to collaborate with their peers by liking or commenting on the food others
shared on the padlet. This padlet encourages peer interactions. Our presentation also met
checkpoint 9.3 Develop self-assessment and reflection. Students were given opportunities to
self-assess and reflect by sharing ideas on the padlet and comparing their responses with peers.
The “This or That”activity included in our presentation allowed students to do a self check of
their knowledge as they clicked through the different food choices and chose the healthier option.
Students are able to check their understanding by scrolling through the correct images included
ways of customizing the display of information. As educators, we understand the many different
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learning needs of our students. When designing our presentation we carefully considered the size
of text and images, the colors and the layout. Microsoft Sway also allows users to turn on the
Accessibility view. This view displays a high-contrast style for easier reading, disables
animations, and supports keyboard navigation for uae with screen readers. This allows students
to vary perceptual features to make our presentation accessible to all. Checkpoint 2.5 Illustrate
through multiple media was met in our presentation as we included images, words, and video to
display the information to students. Checkpoint 3.1 Activate or supply background knowledge
was met in our presentation as students were asked to share their knowledge of healthy foods at
the start of the presentation. Students will use the padlet to draw or describe healthy food. This
activity engages students with the lesson focus and encourages students to think about foods they
incorporated Checkpoint 5.1 Use of multiple media for communication in our project as we
included activities that encouraged students to express their knowledge through the use of
different interactive web tools. We embedded two different padlets in our project for students to
be able to express their learning. Padlet gives students choice in how they share through drawing,
recording a video or audio, inserting an image or gif, and many more. Students also engaged
with their peers on the padlet by “liking” others posts or replying with a comment. Students will
complete the assessment on Wixie which again provides students with choice in how they
express their learning through drawing, text, speech, images, etc. Incorporating multiple different
digital tools into our project also met checkpoint 5.2 Use multiple tools for construction and
composition.
Conclusion
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Creating a multimedia learning experience through Microsoft Sway allowed us to put our
knowledge into practice and exemplify the strategies we have learned throughout this course. We
designed a presentation that provided students with opportunities to build their knowledge about
healthy eating which is a second grade focus in Health. Our multimedia design allowed us to use
a variety of technologies to create a product that included opportunities for learners to learn with
visual, audio and video content as well as create content and provide responses within an online
community.
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References
CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from
http://udlguidelines.cast.org
Peters, D. (2014). Interface design for learning: Design strategies for learning experiences.