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Paladin 1 mimihicdhcidsh

CLASS & LEVEL PLAYER NAME


Mitchell's Character
Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+0 Constitution +0 10 10 --
+2 -1 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
14
• +2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 -1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

10 P +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic
+0 Deception CHA
-1 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
-1 P +2 Intimidation CHA
-1 Investigation INT
9 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+0 Performance CHA === ACTIONS === celestial, fiend, undead within 60 ft. that is not behind
-1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
total cover. You can use this feature 1 times per long
rest.
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, Lay on Hands Pool • 5 / Long Rest
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You have a pool of healing power that can restore
5 HP per long rest. As an action, you can touch a
+0 Stealth DEX Breath Weapon (Red) • 1 / Short Rest creature to restore any number of HP remaining in the
CHARISMA As an action once per short rest, exhale in a 15 ft. pool, or 5 HP to either cure a disease or neutralize a
-1 Survival WIS
cone (DEX DC 10, half damage on success) for 2d6 poison affecting the creature.

+0 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Divine Sense • 1 / Long Rest


As an action, you can detect good and evil. Until
11 the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 3 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 mimihicdhcidsh
CLASS & LEVEL PLAYER NAME
Mitchell's Character
Dragonborn Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === damage on a successful one.

* Hit Points • PHB 84 | Red Dragon • BR 34


As an action once per short rest, exhale in a 15 ft.
* Proficiencies • PHB 84 cone (DEX DC 10, half damage on success) for 2d6
Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the | Breath Weapon (Red): 1 / Short Rest • 1 Action
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Damage Resistance • BR 34
celestial, fiend, undead within 60 ft. that is not behind You have resistance to the damage type associated
total cover. You can use this feature 1 times per long with your draconic ancestry.
rest.
| Red Dragon • BR 34
| 1 / Long Rest • 1 Action Fire Damage

* Lay on Hands • PHB 84


You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.

| Lay on Hands Pool: 5 / Long Rest • 1 Action

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| Red Dragon • BR 34
Fire

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 10 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male Medium 6ft at smallest
GENDER AGE SIZE HEIGHT WEIGHT
Mitchell's Character Lawful Good White Red Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Determined and Loyal

PERSONALITY TRAITS

To save people

IDEALS

Friends with Emmet

BONDS

Untrusting

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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