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TEST TASK FOR

3D PHOTOREAL ENVIRONMENT
BOOTCAMP

FENCE
GUIDELINES
Hello and thank you for undertaking this Test Assignment!

Please follow these guidelines:

1. The Technical Requirements for this assignment are located on the Task Description pages.

2. Any omitted aspect in Technical Requirements is left for your consideration: maximum quality
level is what we expect of you.

3. After finishing the test assignment, please state the time you spent on its completion and send
us all the source files for review.
REFERENCE #1
REFERENCE #2
TEST TASK
TASK DESCRIPTION pt.1
Create game-ready asset based on the Reference slides. There is no need for beautiful renders, only a
model with texture matters.

Please follow these stages during the process:

1. High Poly model (optional) (.ztl)

2. Low Poly model (.max, .ma or .blend, and additionally .obj and .fbx)

3. UVs

4. Bake (optional)

5. Texturing (Substance Painter .spp or Photoshop .psd)

6. Screenshots
TASK DESCRIPTION pt.2
You are free to use any modeling and texturing software you like, however, please note the
requirements of the final delivery formats:

- Low Poly mesh in a native file of your modeling software;

- Additional OBJ and FBX files;

- Substance Painter scene, PSD file or similar (depends on the software you are using for texturing);

- Zbrush for High Poly model (if any);

- Screenshots of each stage.

Technical Requirements:
No technical requirements - show us what you got!
NEXT STEPS
To be an eligible candidate for the Bootcamp, please add the link to your completed test
task to this form.

Both - test task and sending the form - has one deadline - November 3, 2021
HAVE FUN !

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