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Towards the Concept of

“Digital Dance and Music Instrument”

João Tragtenberg Filipe Calegario


ISI-TICs ISI-TICs
Rua Frei Cassimiro, 88 Rua Frei Cassimiro, 88
Recife, Brazil Recife, Brazil
joao.tragtenberg@pe.senai.br filipe.calegario@pe.senai.br

Giordano Cabral Geber Ramalho


CIn-UFPE CIn-UFPE
Av. Jornalista Anibal Av. Jornalista Anibal
Fernandes, s/n Fernandes, s/n
Recife, Brazil Recife, Brazil
grec@cin.ufpe.br glr@cin.ufpe.br

ABSTRACT it is possible that a wide variety of gesture can control any


This paper discusses the creation of instruments in which sound, visuals, light or robotic media [6].
music is intentionally generated by dance. We introduce The field of artistic creation with digital technology is at
the conceptual framework of Digital Dance and Music In- least 56 years old [27] and presented considerable advances
struments (DDMI). Several DDMI have already been cre- [19]. The area of Digital Musical Instruments (DMI) has
ated, but they have been developed isolatedly, and there is been well delimited for a long time[29]. Unlike acoustic in-
still a lack of common process of ideation and development. struments, in which the same energy of the gestural control
Knowledge about Digital Musical Instruments (DMIs) and is responsible for the sound production, the DMI have open
Interactive Dance Systems (IDSs) can contribute to the de- possibilities, since the production of sound is independent
sign of DDMI, but the former brings few contributions to from gesture control, being only connected by digital means.
the body’s expressiveness and the latter brings few refer- This freedom has allowed a much wider range of gestures to
ences to an instrumental relationship with music. Because control sound production. For instance, there are DMI that
of those different premises, the integration between both are controlled by the positioning of several people in space
paradigms can be an arduous task for the designer of DDMI. [13], by eye movement [39], by muscle tension, [20] and by
The concept of DDMI can also serve as a bridge between brain signals [12] just to cite a few.
DMIs and IDSs, serving as a lingua franca between both The area of Interactive Dance Systems (IDS) is another
communities and facilitating the exchange of knowledge. Fi- that puts digital technology in service to artistic expres-
nally, we describe four new DDMI we created during this sion. In academic literature, there hasn’t been such a clear
research. The conceptual framework has shown to be a definition of the area, referred by different terms that vary
promising analytical tool for the design, development and in broadness like: Interactive Dance/Music Systems [6], In-
evaluation of new dance and music instrument. teractive Music/Dance/Video Systems [8], or Multimodal
Interactive System (MIS) [9]. Other terms have been used,
such as Interfaces for Dance Performances [23], Interfaces
Author Keywords for Dancers [33], Sensor System for Interactive Dance [3] or
digital musical instrument, interactive dance systems Multisensory Integrated Expressive Environments [7]. Even
though there isn’t a consensus on terminology, we will con-
sider all these as parts of the area of IDS, which are digital
CCS Concepts systems used in interactive dance performances developed
•Applied computing → Sound and music comput- to enhance the expressive possibilities of dancers with sen-
ing; Performing arts; •Human-centered computing → sors that capture their movements and produce sounds, vi-
Interaction devices; suals or movement through robotic actuators.
The creation of digital instruments for symbiotic expres-
1. INTRODUCTION sion of music and dance have been tackled by several re-
searchers, but rarely refer one another, share conceptual
A great advantage of digital technology for artistic expres-
frameworks, or join efforts in tackling similar challenges of
sion is related to the unprecedented freedom of integration
a broader area. To contribute in this direction, we propose a
between diverse expressive modalities. With interfaces that
conceptual framework for Digital Instruments of Dance and
allow the conversion of human movement into information,
Music (DDMI). The DDMI stand out from the DMI for
the explicit concern about body expressiveness and present
different characteristics from the majority of IDS given the
instrumental relation with the musical production.
Licensed under a Creative Commons Attribution
4.0 International License (CC BY 4.0). Copyright
remains with the author(s).
2. INSTRUMENTALITY
NIME’19, June 3-6, 2019, Federal University of Rio Grande do Sul, The concept of what makes an object a musical instrument
Porto Alegre, Brazil. has been brightly tackled by Sarah-Indriyati Hardjowirogo:
“[...] instrumentality, or simply being a musical subordinated to musical compositions previously made. Martha
instrument must not be understood as a prop- Graham, one of the founders of modern dance, was a chore-
erty an object as such has or has not. Rather, it ographer who marked this break by interfering in the pro-
seems to result from using something in a par- cess of musical composition, commissioning or suggesting
ticular way which we think of as instrumental. changes in the music pieces from her choreography [26].
Consequently, an object is not per se a musi- This detachment process was intensified after the inter-
cal instrument (ontological definition) but it be- action between the choreographer Merce Cunningham and
comes a musical instrument by using it as such the composer John Cage, where the choreography was con-
(utilitarian definition) [...] the term must not be ceived independently of the sound composition. Each had a
understood as denoting a property an object per different narrative, but they were presented together. The
se has or has not, but it is rather intended as a audience had the freedom to make their connections be-
means of capturing the instrumental potential of tween dance and music and could switch attention between
a given artefact.” [16] one and the other [26]. In Cage’s words:

The “degree of instrumentality” is a dynamic quality of an “[...] in working with Merce, the first thing we
object, the result of cultural negotiation [41]. This degree did was to liberate the music from the necessity
depends on a series of factors that characterize the possibili- to go with the dance, and to free the dance from
ties of human interaction with the artifact. The author lists having to interpret the music.” John Cage [21].
a number of important criteria for the instrumental poten-
tial of an artifact: sound production, Intention / Purpose, This rupture was important to consolidate dance as a lan-
Learnability / Virtuosity, Playability / Control / Immedi- guage independent of music, that is, without a hierarchical
acy / Agency/ Interaction, Expressivity / Effort / Corpore- distinction. Being able to look at both equally opens pos-
ality, “Immaterial Features” / Cultural Embeddedness and sibilities to think about new possible relationships between
Audience Perception / Liveness. them.
What makes a musical instrument not as binary true or
false choice, but a continuous range that depends on the 5. CONCEPTUAL FRAMEWORK FOR DDMI
player’s relationship to the object. This definition helps the
The instrumental control of music by the dancer is not usu-
instrument designer to look at the user experience and to
ally taken into account by the IDS researchers. On the other
target the intended criteria to improve the objects instru-
hand, musicians’ body expressiveness is not frequently con-
mentality.
sidered as a relevant asset for the DMI literature. This is
a natural consequence from the musician’s focus on sound
3. ARTS INTEGRATION production, and dancer’s main concern in body movements.
Our main motivation to study the creation of DDMI is the These bias, nevertheless, can generate much confusion to
demand of artists who are at the intersection between mu- the DDMI designer, hindering its process of ideation and
sic and dance, interested in expressing themselves in both development of instruments for corporal and musical ex-
languages at the same time. pression. For that, the conceptual framework is consisted
The integration of the arts is an ancient quest in the hege- of:
monic western history. The Florentine humanists of the sev-
enteenth century introduced the concept of opera (opere), • The set of concepts that structure the process of re-
referencing the theatrical traditions of ancient Greece which search and development of an artefact for the commu-
combined music, dance and poetry. Wagner, in the nine- nity;
teenth century, brought the concept of unification of the • The categories of artifacts considered relevant;
arts (Gesamtkunstwerk) [26].
There are countless artistic traditions in which dance and In this paper, we present a conceptual framework tai-
music performance are inseparable. In the Brazilian tra- lored specifically to the DDMI designer with a classification
ditions of samba, forró, frevo, vanerão, maracatu, cavalo system relevant to the idiosyncrasies of these instruments
marinho, dance and music play equally important roles. In and a set of structuring concepts that take into consider-
several artistic contexts, the practice of each artist is of ation important aspects for the architecture of a DDMI.
both languages at the same time. Some other examples are This framework was based on elements of the DMI and IDS
the various tap dance traditions (such as Fandango, Coco literature and also on research about IDS or DMI that we
de Arcoverde, American tap dancing, Irish step dancing). consider to be also DDMI. It is important to point out that,
The flamenco dance cannot be done without the rhythmi- even though we are focusing in this paper on instruments
cal handclapping, foot stomps and castanets playing. Other designed to be danced and played, an object that wasn’t
examples are the traditions of the Portuguese Pauliteiros [1], made to be used in such a way can be considered a DDMI
the European fiddling and dancing traditions [36], or even depending on the user’s relation to it. A guitar on the hands
Rock ’n’ Roll guitar performance. and body of Chuck Berry, for example, is a dance and music
instrument, since he uses it intentionally making music and
4. DANCE AND MUSIC dancing with it.
Some empirical studies have been conducted to prove the Here is a list of some examples of DDMI that meet the
importance of body expression for musical perception [4, main focus of this research:
10, 14, 22, 40, 42, 44]. These experiments have proved how
• Very Nervous System - being one of the first IDS
music is not restricted to sounds and also includes visual
developed1 , it used cameras in a very simple and ex-
and bodily aspects. They also reveal the importance of
pressive way, being an important reference for the cre-
the musician’s body movement to the audience’s musical
ation of interactive installations with an instrumental
perception.
interaction [45].
The movements of modern and contemporary dance marked
1
a rupture with previous traditions, where the dance was A DDMI can also be an IDS
• Karlax2 - this instrument looks like a clarinet, but
the absence of a nozzle and several other controls allow
much greater freedom of movement [28, 32].
• Miburi - launched by Yamaha Experimental Division
in 1994 in Japan, the system consists of a blouse with
six bending sensors in the arm joints, two hand con-
trollers (each with ten pressure-sensitive buttons) and
continuous controllers for the toes. [25]
Figure 2: DDMI’s Architecture
• Expressive Footwear - it is a gestural interface in
the form of a shoe with 12 sensors that are intended
to capture the majority of gestural possibilities with unit is responsible for both the processing and interpreta-
the feet. [35] tion of raw sensor data at different levels of abstraction.
• Prosthetic Instruments - they are a series of phys- The mapping unit must process these qualities for the sound
ical artifacts used by dancers that can be attached to production unit in order to obtain interesting gesture-sound
the body or freely manipulated, alternating their con- relationships. This last stage is composed of sound synthe-
ceptual model of instrument as body to instrument as sizers and/or electromechanical actuators (loudspeakers or
object. [18] robotic instruments).
Gestural feedback is responsible for communicating to the
artist that the gesture was perceived by the instrument and
can be given by passive interface elements (such as a click
of a button or the elasticity of the instrument’s structure)
as well as by active elements (such as actuators luminous,
mechanical or sound). The sound production feedback is
responsible for returning information to the user about the
sound produced by the instrument and consists mainly of
the sound output of the instrument, but also can have anal-
ogous productions to this sound with projections, light in-
dicators (such as VU bars) or mechanical (such as motors
that vibrate at the frequency of sound).
In this diagram, the concern of the feeling of control for
the indication of the feedback (characteristic of the instru-
mental approach) is emphasized. The gestural processing
unit is a key piece of a DDMI, suggesting that they should
be concerned with the expressiveness of the gestures.
The representation of the mapping through several con-
Figure 1: Representation of the inheritance of nected blocks indicates a different approach to the DMI
DDMI framework from DMI and IDS representation by arrows. Our approach suggests some-
thing closer to the IDS programming environments where
This conceptual framework is intended to help on the in addition to mapping ”raw” sensor data, it is possible to
ideation and development phases of new DDMI. The struc- ”cook” this data through different processes. Expressive
turing concepts can help the ideation process, defining the mappings between gesture and sound are not always those
central aspects the designer should define first. The classifi- where sound parameters are directly related to the qualities
cation system can help on the development of these instru- of movement. Another reference for this mapping proposal
ments, helping to predict the main challenges and allowing is the systematization of Filipe Calegario to decompose the
to systematise common solutions to a set of instruments mapping unit of a DMI into several levels: raw, cooked,
that share some aspects. This framework can also serve as adapted, and combined [5].
a bridge between the areas of DMI and IDS facilitating the The proposed mapping architecture for DDMI is directly
exchange of knowledge between these communities. associated with programming environments with the patch-
chords metaphor of both IDSs (Isadora and EyesWeb) and
5.1 Structuring Concepts sound synthesis (Max / MSP, Pure Data). Following the
For the development of DDMI, aspects related to musi- example of IDS, however, one has to worry about easy access
cal production and body expression are important. The to programming, looking for a low floor and a high ceiling.
paradigms of DMI and IDS can provide references, but the The more this language is adapted to the specific abilities
former presents few contributions to the corporal expres- and purposes of the potential community, the greater the
siveness and the latter brings few inputs on an instrumen- adoption of new creators for this paradigm.
tal relation with the musical production. We, therefore,
propose these structuring concepts taking elements that we 5.2 Categories / Classification System
considered relevant to the design of DDMI.
We propose a categorization of DDMI according to 3 criteria
We propose the diagram in Figure 2 to describe the archi-
that are the most sensitive to common challenges and so-
tecture of a DDMI. This kind of representation was inspired
lutions. We proposed the following categories: attachment,
by the representation of a DMI in [29] and the IDS dia-
tactile feedback and interaction metaphor. It is worth not-
gram in [6]. It is composed of a Gestural Perception Unit,
ing that this classification does not have an encyclopedic
a Gestural Processing Unit, a Mapping Unit and a Sound
purpose to list all types of instruments that already exist or
Production Unit. The interface consists of sensors that per-
may exist. We sought with this categorization an approach
ceive information from the body. The gestural processing
aimed at inspiring the creation of new DDMI, in a man-
2
http://www.karlax.com/ ner analogous to the categories of the movement analysis
of Rudolf Laban, who sought to contribute to the creative a category that the more tactile interaction with the object
process of dancers. the better, but a set of choices that the designer can make
to a new DDMI. The classes of tactile interaction are:

• tactile interaction with an object;

• tactile interaction with the body;

• tactile interaction with the environment;

• no tactile interaction (free gesture);

The second and third are possibilities that can give pre-
cise tactile feedback without obstructing movement, allow-
Figure 3: DDMI’s Categories
ing the body to interact with itself (i.e. body percussion)
or with the environment (i.e. foot-stomping). These in-
5.2.1 Attachment teractions bring together the best of both worlds, allowing
precise musical control without obstruction of movement.
This category is related to the movement freedom the in- This criterion corresponds to the mechanical feedback of
strument affords. If the instrument is fixed only to a limb it the instrument, mainly to the tactile component of passive
provides greater freedom than if it is fixed on a table. This gestural feedback. Mechanical actuators can also contribute
class was inherited by IDS classification between inside-in, to give a tactile feel of active feedback and sound production
inside-out, or outside-in systems [30]. We believe, however, [17]. One example of instruments without tactile interac-
that the main structural difference relates to the place where tion is the Biomuse. Instruments of tactile interaction with
the instrument is attached and not to the nature of the phe- objects are those that most resemble musical instruments
nomenon measured. We are therefore interested only in the that are usually manipulated like Weisvisz’s The Hands, or
first term of this classification (outside or inside). Da Fact’s Karlax.
It assumes four possible values: Instruments whose tactile feedback comes from the body
• attached to an object; itself are body percussion instruments such as the instru-
ments used by Laurie Anderson in the 1986 ”Home of the
• attached to the body (inside); Brave” show in which percussion in the body itself triggered
digital samples. Another example of tactile feedback with
• attached to the environment (outside); the body itself is the bio-acoustic interfaces that perceive
• not attached (loose); the acoustic propagation in the bones of subtle percussion
gestures with the fingertips [2].
Instruments that are loose usually need to be held with The tactile interaction with the environment corresponds
the hands or supported on other parts of the body. This to gestures of interaction with the ground, with walls or
can prevent a number of movements but generally can en- with very large objects that are not easily displaceable. Ex-
compass the choice to easily release it from the body. An amples are the ”Magic Carpet” by Joe Paradiso, which per-
instrument attached to the environment can bring greater ceives the position and pressure of the feet on the floor [34].
flexibility of movement, but usually restrains the region of Another example is the ”Expressive Footwear” [35], which
interaction. If the instrument is wired to a tabletop de- controls the musical production with different gestures of
vice it is also considered attached to the environment. The the interaction of the foot with the ground.
wearable instruments, which are attached to the body, can
generally be used in a larger region of the space and it is 5.2.3 Interaction Metaphor
usually of interest that they are small. There is also the This category is subjective and has to do with the inten-
possibility of the instrument attached to another object, in- tionality in the instrument’s gestural interaction. The in-
creasing its expressive capacities. teraction metaphors that the user has when playing an in-
Some examples of DDMI attached to the body are the strument are derived from the “instrument as object” and
MidiDancer [11], the Biomuse [20, 38] or The Hands [43]. “instrument as body” categories presented by Malloch when
Sensory cameras and carpets, such as Magic Carpet [34], describing the “Prosthetic Instruments” [23]. We added
are examples of sensors attached to the environment. And, the “instrument as an environment” class to deal with in-
examples of instruments attached to objects are accelerom- teractive environments that have an instrumental relation-
eters attached to guitars to change their sound with their ship. We consider the following categories of interaction
inclination [31]. Examples of loose instruments are Karlax metaphors:
and T-Stick [24].
• instrument as object;
5.2.2 Tactile Feedback
• instrument as body;
The lack of tactile feedback isn’t an issue for IDS, since the
cenesthetic/proprioceptive feedback is usually sufficient to • instrument as environment;
a dancer’s own-body perception[37]. This category is more
important to the musical instrumentality of the DDMI, since The “instrument as object” corresponds to gestures which
an instrument you can touch affords greater precision and evoke the interaction with an artifact or physically do so.
speed of control. The turning of a knob, pressing of a string These gestures can refer directly to the repertoire of acous-
or key can allow a greater degree of instrumentality to a tic instruments, such as air gestures [15], or even to the
DDMI. interaction with everyday objects. In the case of a tactile
Since both the dance and musical expressions are impor- interaction with the instrument, the interaction metaphor
tant, it can be a designer’s choice to decrease the precision will necessarily be an instrument as an object. This interac-
of control in favour of a greater freedom to move, so it is not tion metaphor allows precise and subtle gestures of control,
usually with the hands, but can be done with any part of Gesture Applications. In Proceedings of MOSART:
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