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Spells.
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A S 
Filter   TEB P115  D 1890/2669 P 
 Hide Reset DMS
Name
P63  E
Level Time

School C. Range
TEB P120 
Acid Shower 3rd Action Conj. × 120 feet
Level School Casting
 Time
AI  Ar3  AAG Range Level  MOT School
 ERLW  EEPC  EGW  FTD  GGR  IDRotF  PHB  SCC  SCAG Casting
 TCE  Time
VGM Range
Doom of the Pit Level
4th School
Action Conj. Casting Time 120 feet Range
 XGE  Ar1  Ar5  Ar8  DMS  GG  HO:WP  RCG  TDCSR  TEB  TEB  TEB
3rd Conjuration 1 action 120 feet 4th Conjuration 1 action 120 feet
Excoriate 6th
6th Evocation
Action Evoc. 1 action 60 feet 60 feet
Name Level Time School C. Range Source Mass Suggestion 6th Action Ench. 60 feet Duration
Components Duration Components Duration Components
Doom of the Pit 4th Action Conj. 120 feet DMS Smoking Smite 3rd Bonus Conj. × Self
V, S Concentration, up to 10 minutes V, S, M (dust from a stone quarry) 1 minute V, S, M (a lodestone and a pinch of dust) Instantaneous
Doom of the Slippery Rogue 2nd Action Conj. 40 feet DMS Evoc.
A green cloud appears in the shape
Douse Light of a cylinder that is 10 feet tall with aAction
Cantrip 60-foot YouTrans.
create a ripple of dark energy 30 that destroysDMS
feet everything it Time Vortex
touches. A 10-foot- A4th Action
thin blue ray made (Temporal,
of electricity×springs from your 90 feet finger to a target
pointing
(Shadow) Clockwork)
radius, centered on a point you can see within range directly above you. The spell radius, 10-foot-deep, cylindrical extradimensional hole appears on a horizontal that you can see ... within range. The target can be a creature, an object, or a
Ench.
fails if you can't see a point in theMajesty
Draconic air where the storm cloud could appearAction
3rd (for surface
(Dragon)of sufficient size. Since it extends into another dimension, (Unnamed
× Self (30-foot radius) DMS the pit has no creation of magical force, such as the wall created by wall of force.
List: List)      
example, if you are in a room that can't accommodate the cloud). weight
Divin.and does not otherwise displace the original underlying material. You can A creature targeted by this spell must make a Dexterity saving throw. On a failed
Draconic Senses 4th Action Self DMS
When you cast the spell, choose a point you can see under the cloud. A rain of create
(Dragon) the pit in the deck of a ship as easily as in a dungeon floor or the ground of save, the target takes 10d6 + 40 lightning damage.   The  target
 is disintegrated if
Evoc.
a forest.
acid pours from the cloud to that Smite
Draconic point. Each creature within
1st5 feet of that point
Bonus × Self DMS this damage leaves it with 0 hit points.
must make a Dexterity saving throw.
Draconic A creature takes 3d107th
Transformation acid damageBonus
on a
(Dragon)
The pit's radius
Trans. × expands by 10 feet atSelf the start FTD D
of your turn each round for the P  DMS P63 
A disintegrated creature and everything it is wearing and carrying, except magic
failed save, or half as much damage on a successful one. On each of your turns duration.
Evoc. Any creature standing in the original conjured space, or on a space
4th-level conjuration items, are reduced to a pile of fine gray dust. The creature can be restored to life
Dragon Breath 5th Action × Special DMS
until the spell ends, you can use your action to call down acid in this way again, taken
(Dragon)up by the pit as it grows, must succeed on a Dexterity saving throw
Casting Time: to avoid
1 actiononly by means of a true resurrection or a wish spell.
targeting the same pointDragon
or a different Evoc.
Roar one. Cantrip Action falling in. Any creature adjacent to30 thefeet
pit whenDMSit expands must likewise succeed
Range: 120 feet This spell automatically disintegrates a Large or smaller nonmagical object or a
(Dragon)
If you are outdoors in heavy pollution conditions when you2ndcast this spell,Bonus
the on a Dexterity saving throw to avoid falling in. Creatures subjected to a
Dragon's Breath Trans. × Touch XGE Components: V, S, M (dust creation
fromof amagical
stone force.
quarry)If the target is a Huge or larger object or creation of
spell gives you control over the existing pollution instead of creating a new one. successful pushing effect (such as by a spell like gust of wind) may not make
Dragon's Pride 3rd Action
Ench.
× Self the pitDMS Duration: 1 minute force, this spell disintegrates a 10-foot-cube portion of it. A magic item is
Under such conditions, the spell's damage increases by 1d10. this saving throw.
(Dragon) Creatures that fall into take falling damage as normal.
unaffected by this spell.
Drain Heat Cantrip Action Evoc. 5 feet TEB
The walls of the pit are slick and slimy, requiring a DC 15 Strength (Athletics)
This spell is a variant of Call Lightning You create a ripple ofThis darkspell is a variant
energy of Disintegrate
that destroys everything it touches. A
Drain Item 4th Action Evoc.to climb. Creatures and objects
check Touch DMSin the pit take 1d6 necrotic
that remain
At Higher Levels. When Drawmij's
you cast this spellSummons
Instant using a spell slot of 4th or higher
6th (rit.) level,
1 Min. Conj. Touch PHB 10-foot-radius, 10-foot-deep,
At Highercylindrical
Levels. When extradimensional
you cast this spell hole
usingappears
a spell slot of 7th level or higher,
damage at the start of each of their turns. If you fall into your own pit, you take
the damage increases by 1d10 for each slot level above 3rd.
Dread 1st Bonus Necro. × 30 feet GG on a horizontal surface of sufficient size. Since it extends into another
the damage increases by 3d6 for each slot level above 6th.
damage; then the spell ends and you are incapacitated for 2 rounds. When the
Dread Wings 4th Action Necro. × 60 feet DMS dimension, the pit has no weight and does not otherwise displace the
Classes: Druid spell ends, the floor of the pit rises, bringing creatures in the pit back up to the Classes: Sorcerer, Tattooist, Wizard
Dream 5th 1 Min. Illu. Special PHB original underlying material. You can create the pit in the deck of a ship
Dream of the Blue Veil 7th 10 Min. original
Conj. surface. Each creature in the pit must then
20 feet TCE make a Constitution saving
as easily as in a dungeon floor or the ground of a forest.
S S Drown 2nd TEB P115 
Action throw.
Conj.On a failed
× save, the creature60is stunnedTEB
feet for 2 rounds after the spell ends.
M S
The pit's radius expands by 10 feet at the start of your 
turn each round PHB P258
Drown 3rd Action Evoc. 90 feet DMS
Level School Casting Time Range At Higher Levels. When you cast this spell using a spell slot of 5th level or higher,
Druid Grove 6th 10 Min. Abj. Touch XGE for the duration. Any creature
Level standing
School in the original conjured Castingspace,
Timeor Range
you can increase the depth of the pit by 10 feet for each slot level above 4th.
3rd Conjuration Druidcraft
1 bonus action Self Cantrip Action Trans. 30 feet PHB on a space taken up by6th the pit as it grows, must succeed on a
Enchantment Dexterity
1 action 60 feet
Components Druthers Duration 2nd Bonus Classes:
Ench. Sorcerer, Tattooist, Wizard
Self (30-foot radius) GG saving throw to avoid falling in. Any creature adjacent to the pit when it
Components Duration
Dryad's Kiss 3rd Action Conj. × 120 feet DMS expands must likewise succeed on a Dexterity saving throw to avoid
V Concentration, up to 1 minute V, M (a snake's tongue and either a bit of honeycomb or a drop of 24
Dusk Arrows 4th Action Necro. × Touch GG
The next time you hit a creature with a melee weapon attack
Dust Devil 2ndduring this spell's
Action T Conj. V ×

60 feet XGE DMS
falling in. Creatures
P262  subjected
sweet oil)
to a successful pushing effect (such as by
hours
a spell like gust of wind) may not make this saving throw. Creatures that
duration, your weapon isDying
infused with scorching fire and blinding smoke, Action
and the Evoc.
of the Light 7th × Self (120-foot radius)CastingDMS You suggest a course of activity (limited to a sentence or two) and magically
Level
(Shadow) School Range fall into the pit take falling damage as normal.
attack deals an extra 3d8 fire damage to the target. Additionally, the target must Time influence up slimy,
to twelve creaturesa of your choice that you can see within range and
Ears of the Bat 3rd Action Trans. × Self DMS The walls of the pit are slick and requiring DC 15 Strength
succeed on a Constitution saving throw or be blinded until the spell ends. Trans.Evocation (Temporal, that can hear andand understand
Earth Stomp Cantrip Action 4th 5 feet1 actionTEB 90 feet (Athletics) check to climb. Creatures objects you.
thatCreatures
remain in that
thecan't
pit be charmed are immune
A creature blinded by this spell makes another Constitution1st saving throwAction
at the Evoc. Clockwork) to this
Earth Tremor 10 feet XGE
take 1d6 necrotic damage ateffect. The suggestion
the start of each of musttheirbe worded
turns. in such
If you fall a manner as to make the
end of each of its turns.Earth
On a Wave
successful save, it is no longer
5thblinded. Action Components
Trans. × Self (15-foot radius) DMS Duration
into your own pit, youcourse of action sound
take damage; then thereasonable.
spell ends Asking
and the
youcreature
are to stab itself, throw itself
Earth Whelm 9th Action Trans. × 1 mile TEB onto a spear, immolate itself, or do some other obviously harmful act
This spell is a variant of Blinding Smite Concentration, up to 1
Earthbind 2nd Action V,Trans.
S × 300 feet XGE Book automatically
minute View Table View negatesManage
the effect of the spell.
Homebrew
Classes: Paladin Earthbind (Revised) 2nd Action Trans × 300 feet TEB 

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