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International Society For Educational In-Halaman-1-8,127-128
International Society For Educational In-Halaman-1-8,127-128
International Society For Educational In-Halaman-1-8,127-128
PROCEEDINGS OF EDUCATIONAL
INITIATIVES RESEARCH
COLLOQUIUM 2019
Published by:
International Society for Educational Initiatives
First Published 2019
©Copyright International Society for Educational Initiatives
Faculty of Social Sciences and Humanities,
Universiti Teknologi Malaysia.
Published by:
International Society for Educational Initiatives,
Faculty of Social Sciences and Humanities,
Universiti Teknologi Malaysia,
81310 UTM Johor Baharu, Johor,
Malaysia.
Website: https://humanities.utm.my/education/isei/
E-ISBN: 978-967-17068-0-0
Printed by:
Jasamax Enterprise
55, Jalan Kebudayaan 4,
Taman Universiti, 81300 Skudai, Johor
EDITORIAL BOARD
Chief Editor
Assoc. Prof. Dr. Mahani Binti Mokhtar
Editors
Assoc. Prof. Dr. Abdul Rahim bin Hamdan
Dr Zakiah Binti Ashaari
Zaitun, M. Pd.
i
PREFACE
I would like to thank all authors for their contributions in the proceedings. I gratefully
acknowledge Universitas Muhammadiyah Jakarta (UMJ) for their collaboration in
organising Educational Initiatives Research Colloquium 2019. This collaboration has
initiated the publication of this proceeding. This initiative is an effort to promote
publication culture among academicians and students through their participation
and engagement in this colloquium.
Finally, I would like to thank all parties involved in making the research colloquium
and publication of proceedings a success.
ii
TABLE OF CONTENTS
Editorial Board i
Preface
ii
Paper Title
1. The Importance of Visualization Skills among Engineering Students
Marlissa Omar, Dayana Farzeeha Ali, Ahmad Nabil Md. Nasir, Mahani Mokhtar & Sri
Imawati 1
iii
13. Designing Curriculum in the 21st Century
Abdul Rahim Hamdan 55
17. Block Learning Model on Volley Ball for Senior High School Students
Doby Putro Paarlindungan, Ika Yulianingsih & Taufik Yudi Mulyanto 72
iv
28. Action Research in Extracurricular Students of Junior High School 4
South-Sinjai Regency
119
Ika Yulianingsih, Galang Pakarti mahardika & Taufik Yudi Mulyanto
34. Learning Model of Shooting on Football for the Age of High School
Muhammad Ishaq Gery, Muhammad Aspar & Doby Putro Parlindungan 146
35. Engaging Learners with the Internet of Things (IoT): Gen Z’s
Perspectives
150
Lidiyatul Izzah, Muhamad Sofian Hadi & Nor Farahwahidah Ab Rahman
v
42. Motivasi Guru Prasekolah Terhadap Pelaksanaan Belajar Melalui
Bermain dalam Pembelajaran Bahasa di Kelantan
Syaza Soraya Sauli, Zakiah Mohamad Ashari, Nurul Farhana Jumaat, Dayana 184
Farzeeha Ali & Norazrena Abu Samah
vi
Educational Initiatives Research Colloquium 2019
Abstract: This study aims to determine the improvement of the results of badminton smash training
through game modification in extracurricular students of Junior High School 4 South Sinjai. The subjects
in this study were 25 students. The research method used is action research with the design of kemmis
and Mc taggart. This study consists of two cycles in which each cycle consists of eight meetings. The
test is done at the end of each meeting. The test is a badminton smash test. The results of the study of
20 students showed the results of a complete pre-cycle test of 6 students. Students increased in cycle I
as many as 14 students and continue to increase in cycle II as many as 18 students. Therefore, in the
second cycle of success criteria has been achieved then the researchers do not need to take action
on the next cycle. This it can be concluded that the exercise by using game modification can improve
the result of badminton smash skills on the extracurricular students of Junior High School 4 South Sinjai-
Sinjai regency.
One sport that is often held in extra-curricular schools is badminton because there are many students who
are interested in the sport. Smash is a basic technique that is quite difficult for students to, because doing a smash
must have prior-based skills such as physical training, coordinated technical training. etc.
Ahmad Dar Hilal et al. (2012) explained that: Badminton is a game of two players using lightweight rackets
and a shuttle cock. Badminton is racket sport, it is a game requiring quick sudden movements and fast reactions. A
smash hit is one of the sharpest punches down over the net which aims to get as many points as possible, to win
(attacking). In harmony with the opinion of Raul Valldecabres et, al., (2017) that Badminton is a game consists of
hitting the screen across the side of the court over the net, trying to send it to the area in the opponent's side where
is hardest for them to hit it back. Because the main goal is to turn off your opponent. The character of this blow is
hard and the pace of the Shuttlecock is hard. The results of a study conducted by Gurmeet Singh and Yogesh
(2011) that on the game of Badminton show that badminton players need to have certain levels of muscular
strength, power, local muscular endurance, agility, flexibility and athleticism. To be able to get a hard hit, a good
elastic force is needed, elastic strength is a type of strength in which muscles can move quickly to a prisoner, who
has a combination and the speed of contraction and speed of motion is called power (James Tangkudung, 2012:
69). Exercise that is suitable and can develop strength is resistance training, where we have to push, pull, lift, or hold
weights.
According to Tumin, the smash was divided into three parts: smash, Forehand / Back hand full-smash, and
Forehand / backhand half smash. According to James pool, the way to do a forehand smash is as follows. (a) Touch
the shuttle when he is in front of your body, and do it with your arms outstretched, (b) When contact, the wrist and
forearm must rotate very quickly, (c) During contact, the area of the racket is inside flat position pointing down, (d)
Shuttle punch hard, (e) Sharp falling angle is more important than shuttle sliding speed, (f) Don't do a more
backward smash from three quarters of your field. The technique of smash blows gradually every player must master
it perfectly. Its benefits are so large to increase the quality of the game. Aksan explained a number of things that
need to be considered in doing badminton smash movements: (1) Get used to moving quickly to take the right hit
position, (2) Pay attention to the racket handle, (3) The body's attitude must be flexible, both knees bent and still
concentrate on how . (4) The introduction of the racket and how it is above the head by stretching the arms to
reach it is as high as possible and the wrist power is used when hitting it. (5) The end of the series of motion blows with
the perfect movement of the racquet swing in front of the body. (Hermawan, A). According to Zhao Zhang (2016)
that the overhead smash is commonly divided into three phases for analytic and instructional purposes: preparation,
acceleration and follow through
Research Methodology
The method used in this research is action research. Action research is a form of reflective research carried
out by participants in social situations to improve the reasoning and fairness of their educational practices and
social practices. The action research model used in this study used the Kemmis and McTaggart models. This model is
considered to be in accordance with the research by considering the emphasis that handles only one problem. The
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Educational Initiatives Research Colloquium 2019
research design used was the Kemmis and Mc model. Taggart, in the form of one cycle or activity which includes
the design stages in each round, namely: (1) Planning / Planning, (2) Actions / Acting, (3) Observation / Observing,
(4) Reflection / reflecting, and will be held planning revisions on a repeat cycle if needed.
This research will be carried out for 8 weeks with a total of 8 meetings a week, a total of 16 meetings
according to the schedule of a meeting of badminton curricular activities in Sinjai-soul SMPN 4. The subjects in this
study were students who took part in the Sinjai-Selatan SMPN 4 badminton extracurricular activities, totaling 20
students.
The results of data collection in the pre-cycle can be seen as many as 8 students who scored below 60, 6
students who obtained sufficient grades (60-74), 6 students who got good grades (75-89) and no students were able
to obtain the above scores 90, so that it can be concluded that as many as 14 students (60.00%) students have not
been able to reach the minimum completeness limit, namely: 75.00. While students who have reached the minimum
completeness limit are 6 students (30.00%). After being treated with training in badminton smash skills in
extracurricular students of Sinjai-south Junior High School 4 in general, it can be said to be good, because the
percentage of completeness of the training results of badminton smash skills in the first cycle is 70.00%, and students
who have not completed the training results are 6 students because not yet reached the minimum completeness
criteria (KKM) value of 75.00. While in the second cycle the percentage of completeness of learning outcomes of
badminton smash skills experienced a significant increase, namely 90.00% and students who have not completed
only 2 students. So between the first cycle and the second cycle, there was an increase of 20.00% after being given
treatment in the form of the application of badminton smash game modification for 2 cycles or 16 meetings. For
more details can be seen from the graph diagram below.
15
Total Skor
10
5
0
Siklus 1 Siklus 2
Conclusion
From the results of the tests in the final cycle is the exposure to the data from the results of the smash skills
test carried out by researchers and collaborators. The results of the implementation of badminton game
modification can be said that it can improve badminton smash skills in extracurricular students at Sinjai-south SMPN
4. Based on the results of the research tests above, it can be concluded that there are still students who have not
reached the minimum completeness criteria limit of 75.00 which is as many as 2 students with a percentage (10.00%)
of students. While students who have reached the limit of completeness criteria are 21 students, namely (84.00%).
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