Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Love & Nurture

Animal Taming When you attempt to tame a beast using love and nurture,
Rangers are able to magically bond with a wild beast, forming you form a friendship with the beast. The strength of the
an immediate strong friendship. However, taming animals is friendship is quantified by the beast's Loyalty score towards
possible without being this specific ranger archetype with the you. There are two kinds of beasts: Domestic and Wild.
following rule. There are two different meathonds to gaining Domestic beasts are creatures bred to be friendly to people,
an animal companion: Love & Nurture and The Whip. such as dogs, horses, and sheep. A wild beast is any beast
There are two kinds of beasts: Domestic and Wild. that is not domesticated, such as wild hares, wolves, or bears.
Domestic beasts are creatures bred to be friendly to people, A Domestic beast starts with a Loyalty score towards all
such as dogs, horses, and sheep. A wild beast is any beast humanoids of 1, while Wild beasts start with a Loyalty score
that is not domesticated, such as wild hares, wolves, or bears. of 0.
A beast that does not have an unaligned alignment is too You can attempt to increase the beast's loyalty towards you
intelligent to be tamed. While you may be able to form a by spending one hour (which can be spent during a short
friendship with the beast, this is more akin to friendship with rest) showing care to the beast, at the end of which making a
other people, and thus requires pursuasion and convincing. Wisdom (Animal Handeling) check. The DC for this check is
In general, you can only give commands to a beast that is 10 + [5 × The Beast's CR (rounded up)]. On a success, you
within 60 feet of you and can hear you. raise the beast's Loyalty towards you by 1. If you succeed by 5
There are two meathods of taming a beast: Love & Nurture or more, you raise it by 2. If you fail by 5 or more, you lower
and The Whip. Love & Nurture involves forming a closing the beast's Loyalty towards you by 1. You can attempt to raise
friendship with your beast, and requires the use of Wisdom a specific beast's Loyalty towards you once per day. If you fail
(Animal Handling) checks, while The Whip involves inducing by 5 or more at least three times within a seven-day perioid
fear into the beast to follow your command, and requires the while it has a loyalty of 6 or less, the beast's loyalty decreases
use of Charisma (Intimidation) checks. The Whip is a quicker to 0, and might flee from you or turn hostile. The beast's
meathod to bending the beast to your will, but it can never loyalty also decreased by 1 for every two days that you do not
form the healthy loving relationship that Love & Nurture spend 1 hour showing care to the beast.
induces.
Love Loyalty
Beast & Nurture
Wild Domestic
Loyalty Loyalty
Score Score Relationship
0 0 Cautious: You must make constant Animal Handling checks based on the Loyalty DC to prevent the beast
from fleeing from you or turning hostile.
1 1 Indifferent: The beast will not follow any commands, but will not not flee or turn hostile against you unless
it perceieves that you endangered it.
3 2 Following: The beast sees you as an easy source of food and will accompany you. It might flee from you or
turn hostile towards any possible threats, and feels no obligation to return to you.
6 4 Friendship: The beast sees you as a friend. It might attempt to protect you from threats, but it will not value
your life above its own. You can attempt to give it a basic command (such as "attack that orc" or "go in
that direction") with an Animal Handling check based of its Loyalty DC with no consenquences on a fail. If
the beast has half or less than its hit point maximum, you make this check with disadvantage.
10 8 Lightly Trained: You have trained the beast to follow basic commands without needing to succeed on an
Animal Handling check. You must still use an action to issue a command. If the beast has half or less than
half its hit point maximum, you must succeed on an Animal Handling check to give the command.
20 14 Moderatly Trained: You have trained the beast to follow more complicated commands. You can you your
action to direct a course of action (such attack all orcs that do not wield shortbows until they are dead) or
to direct its entire next turn. The beast will still not take any potentially lethal actions, and you must still
succeed on an Animal Handling check to command the beast if has half or less than half its hit point
maximum.
30 20 Expertly Trained: You have trained the beast to follow your commands quickly and accuratly without much
direction. You do not need to use any action to issue commands to your beast.
50 30 Unconditional Trust: You have formed a bond of unconditional love and trust with your beast. You no
longer need to succeed on Animal Handliling checks to command the beast if it has half or less than half
its hit point maximum. In addition, the beast will fight to the death to protect you, only relenting on your
command. Because of its total faith in you, your beast will follow any command you give it, even
commands that it might see as dangerous or even suicidal. The beast's loyalty will never decrease at this
point, and the beast will never turn hostile on you, even if you abuse it. In the most extreme cases, the
beast might run away from you in confusion, but it will always see you as a loving friend.
The Whip You can attempt to increase the beast's fear towards you by
spending 10 minutes training the beast, at the end of which
When you attempt to tame a beast using The Whip, you form making a Charisma (Intimidation) check. The DC for this
a relationship similar to a slave and his owner. You teach the check is 10 + [5 × The Beast's CR (rounded up)]. You make
beast that if it does not follow your command, harsh this check with advantage if you hit the beast with an attack.
punishment lies for it. Using this meathod to tame beasts is On a success, you raise the beast's Fear towards you by 1. If
not good, and only evil barbaric tribes or cruel zookeepers use you succeed by 5 or more, you raise it by 2. If you fail by 5 or
this meathod. more, you lower the beast's Fear towards you by 1, and it
Similar to Loyalty that one might form using Love & either attempts to flee or it turns hostile towards you. You can
Nurture, you use a Fear score to keep track of how willing the attempt to raise a specific beast's Fear towards you once per
beast follows your commands. Domestic animals can be day.
curbed by fear easier, and thus require less Fear to be trained While you might be able to start using The Whip on a beast
than Wild animals do. All beasts start with a Fear score of 0, that you have tried using Love & Nurture on, you will never
however Domestic beasts are indifferent, rather than be able use Love & Nurture to train a beast which you have
Cautious (see the Beast Loyalty Table) previously used the whip on. Even magic such as Animal
Friendship cannot circumvent this.
Beast Fear
Wild Domestic
Fear Fear
Score Score Relationship
0 0 Cautious: The beast will either constantly try to flee from you or attack you.
1 1 Frightened: The beast is frightened of you. It will try to flee from you, but it will not attack you for fear of
retrubution.
3 2 Passive: The beast has given up on trying to flee. It will not follow you unless you keep it on a leash, though,
and will not follow your commands.
5 3 Responsive: You have managed to teach the beast the basics of following orders. You can attempt to give it
a basic command (such as "attack that orc" or "go in that direction") with an Intimdation check based of its
Fear DC. You can make this check as you make an attack against the beast, which will give you advantage on
the check. If the beast has half or less than its hit point maximum, you make this check with disadvantage
(or no advantage if you use force).
8 6 Lightly Trained: You have trained the beast to follow basic commands without needing to succeed on an
Intimidation check. You must still use an action to issue a command. If the beast has half or less than half
its hit point maximum, you must succeed on an Intimidation check to give the command.
17 11 Moderatly Trained: You have trained the beast to follow more complicated commands. You can you your
action to direct a course of action (such attack all orcs that do not wield shortbows until they are dead) or
to direct its entire next turn. The beast will still not take any potentially lethal actions, and you must still
succeed on an Intimidation check to command the beast if has half or less than half its hit point maximum.
24 18 Expertly Trained: You have trained the beast to follow your commands quickly and accuratly without much
direction. You do not need to use any action to issue commands to your beast. You can make an
Intimidation check as an action on your turn, giving the beast advantage on the next attack role or ability
check it makes until your next turn.
35 25 Broken: Your beast has lost any will to resist your commands. The beast will never turn hostile towards you
or attempt to flee from you. You no longer need to succeed on Intimation checks to command the beast if
it has half or less than half its hit point maximum. Lastly, you can convince the beast to take dangerous, or
even suicidal actions witn a successful Intimidation check. Lastly, any attack you make against the beast
automatically hits.
Animal Taming Feats
The following feats can be taken to improve a character's
ability in taming and directing animals.
Animal Handler
You are an expert at the techniques needed to train and
handle animals. You gain the following benifets:
Increase your Wisdom score by 1, to a maximum of 20.
You gain proficiency in Animal Handling skill. If you are
already proficient in it, you add double your proficiency
bonus to checks made with it.
You can use a bonus action, rather than an action, to give
commands to a beast that is loyal to you. If you do not
need to use any action to give such a command, you are
able to use your bonus action to make an Animal Handling
check. On a success, the beast has advantage on the next
attack roll or ability check it makes until your next turn.
Whipcracker
You are an expert at curbing an animal's will using cruel
force. You gain the following benifets:
Increase your Charisma score by 1, to a maximum of 20.
You gain proficiency in whips if you do not already have it.
You gain proficiency in the Intimidation skill. If you are
already proficient in it, you add double your proficiency
bonus to checks made with it when interacting with
beasts.
You can attack a beast that you have trained with a bonus
action. You can use this same bonus action to make an
Intimidation check against the beast.

You might also like