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Innovative Design of Traditional Educational Toys Based On Experience Design
Innovative Design of Traditional Educational Toys Based On Experience Design
Innovative Design of Traditional Educational Toys Based On Experience Design
Experience Design
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Zhejiang University of Science and Technology
Hangzhou, ZheJiang Province 310023, China
hgyid@163.com
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patience and determination to meet the challenge. The more ҉. Direction for innovative design of traditional
she plays with it, the more skilled she becomes and has a more
profound understanding about the toy and thus realizes the
educational toys based on experience design
ideas and thoughts hidden in the toy. 1. Comparison of modes of product innovation
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2.3 Traditional educational toys for experience of modern
technology
2. Direction for innovative design of traditional ducational Traditional Chinese educational toys are designed as the
toys based on experience design products of Chinese culture over the centuries, and the way
they are designed and the materials they are made of are
Today's toy development tends to turn to development of
greatly different from that of modern toys. A fledgling
toys of larger size or scale, and toys in the future are even
toymaker called Zizzle beat out the industry's big guns Hasbro
expected to become more operable and more experience-
and Mattel, and win the master toy license for Disney’s
oriented. Speaking of experience, one cannot think of
"Pirates of the Caribbean" sequel. Zizzle set a great example
Disneyland that is all about experience. Disneyland offers a
of adding scientific and technological creation to traditional
rich variety of items for experience by means of, for example,
toys. In order to provoke inspiration for design, Zizzle
fairy recreational facilities. There are facilities for people to
decorated the hotel room they had rented to look like a
experience taking part in Festival of the Lion King, and
pirate’s lair, with axes hanging on the walls, gold coins
meeting Disney friends like Mickey, Minnie, and Donald
thrown all over the room, and even CEO Roger Shiffman
Duck, joining Winnie Pooh's venture, flying over the Space
wore a pirate hat and chief marketing officer Marc Rosenberg
Mountain, and Buzz Lightyear Astro Blasters, etc. In here,
donned some pirate-like headgear. They themselves had
experiences go to its maximum possibility. When we develop
experienced a lot to learn about pirate’s life, studied plots of
the traditional Chinese educational toy, the Huarong Trail, we
the movie, and looked up related documents and information.
can refer to experience function. Rather than focusing on the
The toy figures they designed are not simple duplicates of the
product itself only, we should pay more attention to its
figures from the movie but rather the former gave the latter a
historic background and the history story about it. This kind of
second life. [6]
toy can be made an experience of history education. When
children are listening to the story of the Three Kingdoms in
their classroom, or when they are watching historic TV plays 2.4 Direction for innovative design of traditional
or movies about the Battle of Chibi or other tales about the educational toys of independent brands independently
Three Kingdoms, the children are just lookers-on. Instead, if developed
they stand right in front of large toys of the Three Kingdoms,
the representation of the battlefield from the time of the Three China is a big country of toys but not a strong toy making
Kingdoms and the representation of the figures from the Three country. More than half Chinese toymakers get designs and
Kingdoms will become a part of their surroundings as they are raw materials provided from overseas. They make very little
too. When the children put on an outfit and carry the weapons profits, only getting the processing fee and overhead charge as
from the time of the Three Kingdoms to play a role of that OEMs (original equipment manufacturers). The 2008
time, they can experience the history, the figures, and the financial crisis brought global toy market down, made China’s
personalities of the figures while playing the game. toys export volume drop drastically. After that, foreign trade
protectionism became harsher. With insufficient independent
brands and famous brands, there is an even smaller margin for
China. These are the biggest challenges for China’s toy
2.2 Design of toys with systematic and serial experience industry. Due to the limit to their capability of design, many
Currently, traditional educational toys are not developed in Chinese toymakers have been imitating or copying foreign
a systematic way. Take the Nine Interlinks for instance, while toymakers’ design, and that leads to frequent occurrence of
it is one of the most mysterious and amazing toys ever patent infringement. Only those toymakers with their
invented by human being, the development of this toy is not independent brands and develop toys on their own can better
innovative in other ways but the materials. It gets made of pass on and carry forward the design of traditional educational
alloy, copper and something else but the design has hardly toys.
changed, let alone to say systematic development of this toy.
Take the Transformers for comparison, since they landed in
China, great profits at five billion yuan have been made, Č. Conclusion
owing to the constant systematic experience and systematic
development. The toymaker Hasbro sticks to its business To sum up, innovative design of traditional Chinese
mode of “toys before animation”, which enables the educational toys based on experience design will greatly
consumers to have continuous experience of the figures. The change the appearance, implications, and functions of
toy-to-animation cycle has made Hasbro succeed in taking traditional educational toys. The use of new materials meets
adults into the supposedly childish world of the Transformers, the demand of the era’s development and enormously
with the 2007 live-action movie The Transformers as the best enhances toy products’ competitiveness and economic
proof. benefits in the market. We will be able to create educational
toys with the Chinese nationality’s characteristics, if and only
if we refer to and make use of the ideas of successful design
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of modern toys, further study traditional educational toys,
reasonably apply the ideas of experience design, integrate the
national, traditional, and cultural features of traditional
Chinese educational toys with international, fashionable, and
scientific features of toys in general, and never stop
innovation.
References:
[1] Pine, Joseph. & Gilmore, James. The Experience Economy.
Beijing: China Machine Press; 2002.
[2] Wang, L.H. Folk Toy Patterns. Changsha: Hunan Fine Arts
Publishing House; 2000: 18.
[3] Ye, Z.X. Deities from Traditional Chinese Folk Art. Beijing:
China Light Industry Press; 2000: 18.
[4] Cagan, Jonathan. & Vogel, Craig. Creating Breakthrough
Products: Innovation from Product Planning to Program Approval.
Beijing: China Machine Press; 2004.
[5] Norman, Donald. Emotional Design. Beijing: Electronic Industry
Press; 2005.
[6] Britton, Terry. Priceless: Turning Ordinary Products into
Extraordinary. Beijing: China Citic Press; 2003.
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