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Akeldama
Akeldama
Akeldama
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Map information:
----------------
MAP03: Renegades
Author: ZaBigBoss/valkiriforce
Build Time: unknown
-----------
A map repurposed from Back To Thunder Road, an excellent mapset by ZaBigBoss as he
allows for the use of his work with
permission and credit. All I did was edit the existing areas to fit a vanilla-
friendly environment, and I included a
new exit area as it originally ended at the exit door.
MAP04: Chillwell
Author: dt_
Build Time: unknown
------------
A map by dt_, I've worked with him before as he contributed to the small TNT:
Resistance project. Was glad to have him
on board again.
MAP06: Insurrection
Author: Gothic
Build Time: unknown
------------
A map by Gothic - one of the few maps that felt almost perfect without the need to
make any adjustments. The only
change I made is a bit of difficulty adjustment including a co-op error. I also
thank Gothic for the awesome status
bar as he's the one who created it for this project.
MAP18: Mortar
Author: wolfmcbeard/Khorus
Build Time: unknown
------------
wolfmcbeard started this map and later handed it over to Khorus to finish it.
Definitely reminds me of the classic
techbase maps of older megawads like Memento Mori II.
MAP23: Chimera
Author: valkiriforce
Build Time: two weeks
------------
Originally someone else was working on a MAP23 entry, but they lost their work and
dropped out, so I decided to fill in
for them. Went for a large, open non-linear map that was originally going to have
more techbase themes but the older
version of this map was scrapped in favor of restarting it to get a better idea for
what I wanted to make. Really like
how this came out, and it's got most of the Doom 2 monsters and weaponry so you
know it's fun.
Map25: Opulence
Author: Joe Pallai
Build Time: Over a year with parts made in 2000 (seriously)
------------
So this map started off as the sections deleted from Plutonia2's "Aztecorum".
This would be sectors 0 - 1,
10 - 15, 19 - 28, 30 - 32, 42, 46 - 49, 51, 57, 61, 66, 68, 186, 193, 207 and 235
(there may be a few more but I
don't recognize them any more). Stupidly I thought re-using parts of an old map
would be a quick way to knock out
a map for this project since I initially signed up for two maps--HA! Eventually I
realized my foolishness and
concentrated only on this one map. It went from trying to shoehorn in as much of
the original Plutonia2 map into it;
to eventually cutting half of what I had previously made and settling into a nice
weird Brick/Hell influenced tech-base
thing with an optional red key path. It's a map made for explorers and I hope you
enjoy it.
MAP26: Duskbound
Author: Breezeep
Build Time: don't ask
------------
After months of procrastination, IRL related stuff, and struggling to add to this
map, it's finally done. Once
again I apologize to Valk and the rest of the gang for the wait. I hope you enjoy
this.
MAP29: Boglach
Author: Paul Corfiatis
Build Time: unknown
------------
A map by Paul Corfiatis - great penultimate map with a nice music track from the
map author as well.
Credits
------------
I want to thank all of the playtesters involved, including the level design artists
and musicians who were able to
contribute to such a large project and those who tried but in the end didn't make
it into the final product.
Thanks to James Paddock for pointing me to LewkForce's MIDI work for use in this
megawad.
Thanks to The_SloVinator, ETTiNGRiNDER and Walter confetti for making the effort to
contribute their maps, although
they didn't make it into the final lineup.
Thanks to galileo31dos01 who made the effort to create the original status bar
graphic, which was later replaced.
A special thanks to waverider for being the first contributor to this project in
our collaborated MAP01, and checking
in now and again to playtest and give feedback as well as being a close friend of
mine. Really looking forward to his
megawad project Curse of Blood, be sure to check it out!
Thanks to all of the contributors and forum lurkers who showed their support
throughout the development of this
megawad. Even when I wasn't posting I checked the thread almost every day for over
a year and I'm really excited to
see so many people have enjoying playing this megawad even in its beta phase and to
all future players who get to
enjoy it in its final release.
Levels:
------------
waverider (01, 11) Paul977 (22)
joepallai (25, 31) gaspe (15, 31)
Doomkid (32) antares031 (17)
Philnemba (02) DerFurher'sFace (05, 31)
Juza (13, 20) The Mysterious Moustachio (09, 10)
Chaingunner (14) ZaBigBoss (03)
dt_ (04) Diego 'DJV' Villarroel (08, 24)
wolfmcbeard (18) Khorus (18, 28)
complexDoomer (12) Paul Corfiatis (29)
Pegleg (19) Gothic (06)
Breezeep (26) valkiriforce (01, 03, 07, 08, 10, 12, 16, 19, 20, 21, 23,
27, 30, 31, 32)
Musicians:
------------
Stuart Rynn (27) LewkForce (02, 03, 09, 16, 23, 25, 31, Text Screen)
Paul Corfiatis (05, 11, 15, 29) AD_79 (01, 04, 13, 20, 26, 28)
Seybsnilksz (10, 32) Doomkid (30, Intermission screen)
Eris Falling (17, 19, 30) Viscra Maelstrom (06, 07, 08, 12, 14, 18, 21, 22, 24,
Title Screen)
valkiriforce (30 - just a small edit!)
Graphics:
------------
valkiriforce - INTERPIC, TITLEPIC, BOSSBACK & CREDIT graphics, sky textures, M_DOOM
& ENDOOM graphics and new textures
Gothic - Status bar
Various Plutonia textures
TNT textures
Some CC4 textures
A couple of 32IN24 textures
Playtesters:
------------
valkiriforce gaspe
dt_ DerFurher'sFace
waverider galileo31dos01
Juza Diego 'DJV' Villarroel
joepallai obake
xvertigox NuMetalManiak
Aquila Chrysaetos Bob9001
Count651 lirui1001
EffinghamHuffnagel Veinen
BjarneC P41R47
Caleb13 Bryan T
Firedust Degree23
Horus damo2k
Keyboard_Doomer and the TNS gang
A note on bugs:
---------------
Savegame buffer overlow is likely to occur if you try to save it using DOSBox or
any vanilla port which cannot save
game files larger than 180KB, so it is recommended that you use Chocolate Doom
(with 'Vanilla Savegame Limit' unchecked)
or any ports that allow for larger save files. This error occurs specifically on
the following maps: MAP06, MAP07,
MAP10, MAP11, MAP14, MAP16, MAP17, MAP18, MAP19, MAP20, MAP23, MAP25, MAP26, MAP27,
MAP30, MAP31 and MAP32.
Akeldama began work on Nov. 15th, 2017 with new textures and direct contact with
close friends. It was kept under
private development throughout 2018 and made public in 2019 when there was enough
to show for it to gage interest
from Doomworld users. Hopefully this thread will serve well in showing how these
kind of projects can be handled.
If you wish to reach out, you can contact me through my Doomworld user page or
Twitter account at valkiriforce.
* Copyright / Permissions *
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.