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Blood Hunter 1 Pincess_La

CLASS & LEVEL PLAYER NAME


Zerus
Dragonborn Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 13 12 --
+5 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
20
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


15 +5 Athletics STR Alchemist's Supplies, Dragonchess Set
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +4 History INT Common, Deep Speech, Draconic
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+2 +0 Intimidation CHA
P +4 Investigation INT
14 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+0 Performance CHA === ACTIONS === reaction to remove any damage resistances dealt by
+2 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the triggering attack/spell (including the triggering
effect). This lasts until the end of the target's next turn.
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, <strong><em>Amplify.</em></strong> The target
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object loses any damage immunities dealt by the triggering
attack or spell instead but has resistances to those
+3 Stealth DEX Breath Weapon (Gold) • 1 / Short Rest damage types until the end of its next turn.
CHARISMA As an action once per short rest, exhale in a 15 ft.
+2 Survival WIS
cone (DEX DC 12, half damage on success) for 2d6

+0 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

=== REACTIONS ===


Blood Curse of Exposure
10 When a creature you see within 30 ft. of you takes
damage from an attack or spell, you can use a
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 6 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

14 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Blood Hunter 1 Pincess_La
CLASS & LEVEL PLAYER NAME
Zerus
Dragonborn Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong><em>Amplify.</em></strong> The target


loses any damage immunities dealt by the triggering
* Hit Points • CR attack or spell instead but has resistances to those
damage types until the end of its next turn.
* Proficiencies • CR
| 1 Reaction
* Hunter’s Bane • CR
You have advantage on Wisdom (Survival) checks to
track fey, fiends, or undead, and you have advantage === DRAGONBORN RACIAL TRAITS ===
on Intelligence ability checks to recall information
about them. * Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
| Hemocraft Modifier: Intelligence • CR with your chosen dragon type.
Your Hemocraft DC is 12.
| Gold Dragon • BR 34
* Blood Maledict • CR Fire
You can invoke a blood curse a number of times per
short rest based on your level. Before it affects the * Breath Weapon • BR 34
target, you can choose to amplify the curse. An Once per short rest as an action, exhale destructive
amplified curse gains an additional effect noted in the energy based on your Draconic Ancestry. Each
curse's description. Amplifying a curse causes you to creature in the area must make a DC 12 saving throw
take 1d4 points of necrotic damage that cannot be (type determined by your ancestry), taking 2d6 ([6th]
reduced in any way. 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
Creatures that don't have blood in their bodies are
immune to blood curses, unless the curse has been | Gold Dragon • BR 34
amplified. As an action once per short rest, exhale in a 15 ft.
cone (DEX DC 12, half damage on success) for 2d6
| 1 / Short Rest • No Action Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

* Blood Curses • CR | Breath Weapon (Gold): 1 / Short Rest • 1 Action


Your chosen Blood Curses for use with the <em>Blood
Maledict</em> feature. * Damage Resistance • BR 34
You have resistance to the damage type associated
| Blood Curse of Exposure • CR with your draconic ancestry.
When a creature you see within 30 ft. of you takes
damage from an attack or spell, you can use a reaction | Gold Dragon • BR 34
to remove any damage resistances dealt by the Fire Damage
triggering attack/spell (including the triggering effect).
This lasts until the end of the target's next turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 60

EP 0

GP 157

PP 38
WEIGHT CARRIED

5.1000000000000005 lb.

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb.
PUSH/DRAG/LIFT

600 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 168 Medium 195cm 90
GENDER AGE SIZE HEIGHT WEIGHT
Zerus Chaotic Good Gold Red None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Despite my noble birth, I do not


place myself above other folk. We
all have the same blood.
The common folk love me for my
PERSONALITY TRAITS

Respect. Respect is due to me


because of my position, but all people
regardless of station deserve to be
IDEALS

My loyalty to my sovereign is
unwavering.

BONDS

By my words and actions, I often bring shame to my


family.
By my words and actions, I often bring shame to my
family.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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