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Weapon Dat
Weapon Dat
Weapon Dat
# ALL WEAPONS
#-----------------------------------------------
# A: string weaponType
# B: string eFireType
# C,D: float targetRange, weaponRange
# E,F: int modelId1, modelId2
# G,H: int reloadSampleTime1, reloadSampleTime2
# I: int weaponslot
#
#GUN DATA (use $ identifier)
#-----------------------------------------------
# J: AssocGroupId
# K: int ammoClip
# L: int damage
# M,N,O: float fireOffset x, y, z
# P: int skillLevel 0:POOR 1:STD 2:PRO
# Q: req stat level to get this weapon skill level
# R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
# T,U,V: int animLoop start, end, fire
# W,X,Y: int animLoop2 start, end, fire
# Z: int breakoutTime
#
# a: hex flags
#
# b,c: float speed, radius
# d,e: float lifespan, spread
#
#
# 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8
# 2ndDigit: MOVEAIM:1 MOVEFIRE:2
# 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4
TWIN_PISTOL:8
# 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8
# 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
#
# MELEE DATA (use � identifier)
#-----------------------------------------------
# J: string baseCombo
# K: int numCombos
# L: hex flags
#
# Melee Weapons
#-----------------------ranges------modelIds----slot----baseCombo---numCombos---
flags---steathanimgrp----
# A B C D E F I
J K L M
� UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED
4 1 null
� BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED
4 1 null
� GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1
1 null
� NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1
1 null
� KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE
1 1 stealth_kn
� BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1
1 null
� SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1
1 null
� POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1
1 null
� KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1
1 null
#� SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1
1 null
� CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1
201 null
# gifts ----------------
� DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1
1 null
� DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1
1 null
� VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO
1 1 null
� VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE
1 1 null
� FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS
1 1 null
� CANE MELEE 10.0 1.6 326 -1 10 SWORD
1 1 null
#- special -------------
� PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED
1 1 null
#
# Gun Weapons
#-------------------------------ranges------modelIds----slot-animgrp----ammo-
dam----offset--------------skill---------------loop1--------loop2----break-
flags-------old_shot_data-------
# A B C D E F
I J K L M N O P Q R
S T U V W X Y Z a b c d e
################
$ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
8 99 100 0.25 -1.0 800.0 1.0
$ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
$ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
8 99 100 0.25 -1.0 2000.0 5.0
$ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
$ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
$ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
################
$ PISTOL INSTANT_HIT 25.0 598.0 346 -1 2 colt45
12 25 0.25 0.05 0.09 0 0 0.75 1.0 6 17 6 6 16
6 99 3033
$ PISTOL INSTANT_HIT 30.0 598.0 346 -1 2 colt45
15 25 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99
3033
$ PISTOL INSTANT_HIT 35.0 698.0 346 -1 2 colt45
17 25 0.25 0.05 0.09 2 999 1.25 1.0 6 18 6 6 17
6 99 3033
$ PISTOL INSTANT_HIT 30.0 598.0 346 -1 2 colt_cop
17 25 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15
6 99 7031
ENDWEAPONDATA