Weapon Dat

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#

# ALL WEAPONS
#-----------------------------------------------
# A: string weaponType
# B: string eFireType
# C,D: float targetRange, weaponRange
# E,F: int modelId1, modelId2
# G,H: int reloadSampleTime1, reloadSampleTime2
# I: int weaponslot
#
#GUN DATA (use $ identifier)
#-----------------------------------------------
# J: AssocGroupId
# K: int ammoClip
# L: int damage
# M,N,O: float fireOffset x, y, z
# P: int skillLevel 0:POOR 1:STD 2:PRO
# Q: req stat level to get this weapon skill level
# R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
# T,U,V: int animLoop start, end, fire
# W,X,Y: int animLoop2 start, end, fire
# Z: int breakoutTime
#
# a: hex flags
#
# b,c: float speed, radius
# d,e: float lifespan, spread
#
#
# 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8
# 2ndDigit: MOVEAIM:1 MOVEFIRE:2
# 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4
TWIN_PISTOL:8
# 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8
# 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
#
# MELEE DATA (use � identifier)
#-----------------------------------------------
# J: string baseCombo
# K: int numCombos
# L: hex flags
#
# Melee Weapons
#-----------------------ranges------modelIds----slot----baseCombo---numCombos---
flags---steathanimgrp----
# A B C D E F I
J K L M
� UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED
4 1 null
� BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED
4 1 null
� GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1
1 null
� NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1
1 null
� KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE
1 1 stealth_kn
� BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1
1 null
� SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1
1 null
� POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1
1 null
� KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1
1 null
#� SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1
1 null
� CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1
201 null
# gifts ----------------
� DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1
1 null
� DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1
1 null
� VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO
1 1 null
� VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE
1 1 null
� FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS
1 1 null
� CANE MELEE 10.0 1.6 326 -1 10 SWORD
1 1 null
#- special -------------
� PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED
1 1 null
#
# Gun Weapons
#-------------------------------ranges------modelIds----slot-animgrp----ammo-
dam----offset--------------skill---------------loop1--------loop2----break-
flags-------old_shot_data-------
# A B C D E F
I J K L M N O P Q R
S T U V W X Y Z a b c d e
################
$ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
8 99 100 0.25 -1.0 800.0 1.0
$ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
$ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
8 99 100 0.25 -1.0 2000.0 5.0
$ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
$ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
$ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
10 99 100 0.25 -1.0 800.0 1.0
################
$ PISTOL INSTANT_HIT 25.0 598.0 346 -1 2 colt45
12 25 0.25 0.05 0.09 0 0 0.75 1.0 6 17 6 6 16
6 99 3033
$ PISTOL INSTANT_HIT 30.0 598.0 346 -1 2 colt45
15 25 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99
3033
$ PISTOL INSTANT_HIT 35.0 698.0 346 -1 2 colt45
17 25 0.25 0.05 0.09 2 999 1.25 1.0 6 18 6 6 17
6 99 3033
$ PISTOL INSTANT_HIT 30.0 598.0 346 -1 2 colt_cop
17 25 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15
6 99 7031

$ PISTOL_SILENCED INSTANT_HIT 25.0 598.0 347 -1 2 silenced 17


40 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40
7001
$ PISTOL_SILENCED INSTANT_HIT 30.0 598.0 347 -1 2 silenced 17
40 0.40 0.05 0.15 1 500 1.25 1.2 6 18 6 6 18 6 40
7011
$ PISTOL_SILENCED INSTANT_HIT 35.0 598.0 347 -1 2 python 17
40 0.40 0.05 0.15 2 999 1.5 1.5 6 17 6 6 17 6 40
7031

$ DESERT_EAGLE INSTANT_HIT 25.0 598.0 348 -1 2 pythonbad


7 70 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30
7 40 7001
$ DESERT_EAGLE INSTANT_HIT 30.0 598.0 348 -1 2 python
7 140 0.41 0.03 0.12 1 200 1.0 1.2 6 30 7 6 28 7 40
7011
$ DESERT_EAGLE INSTANT_HIT 35.0 598.0 348 -1 2 python
7 140 0.41 0.03 0.12 2 999 1.25 1.5 6 28 7 6 28 7 40
7031
################
$ SHOTGUN INSTANT_HIT 30.0 498.0 349 -1 3 shotgunbad
1 10 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40
7 28 2001
$ SHOTGUN INSTANT_HIT 35.0 498.0 349 -1 3 shotgun
1 10 0.82 -0.02 0.25 1 200 1.2 1.1 6 38 7 6 40
7 20 2011
$ SHOTGUN INSTANT_HIT 40.0 498.0 349 -1 3 shotgun
1 10 0.82 -0.02 0.25 2 999 1.4 1.3 6 38 7 6 40
7 25 2031

$ SAWNOFF INSTANT_HIT 25.0 398.0 350 -1 3 shotgunbad


2 10 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15
6 30 2001
$ SAWNOFF INSTANT_HIT 30.0 398.0 350 -1 3 shotgunbad
2 10 0.56 0.0 0.15 1 200 0.8 1.1 6 15 6 6 15
6 30 2011
$ SAWNOFF INSTANT_HIT 35.0 408.0 350 -1 3 shotgunbad
2 10 0.56 0.0 0.15 2 999 0.9 1.3 6 15 6 6 15
6 30 2031

$ SPAS12 INSTANT_HIT 35.0 450.0 351 -1 3 buddy


7 15 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18
7 35 7001
$ SPAS12 INSTANT_HIT 40.0 430.0 351 -1 3 buddy
7 15 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16
7 35 7011
$ SPAS12 INSTANT_HIT 40.0 400.0 351 -1 3 buddy
7 15 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16
7 35 7031
################
$ MICRO_UZI INSTANT_HIT 25.0 300.0 352 -1 4 colt45
50 20 0.25 0.0 0.11 0 0 0.75 1.0 6 10 6 6 10
6 99 3013
$ MICRO_UZI INSTANT_HIT 30.0 305.0 352 -1 4 colt45
50 20 0.25 0.0 0.11 1 50 1.05 1.0 6 10 6 6 10
6 99 3033
$ MICRO_UZI INSTANT_HIT 35.0 350.0 352 -1 4 colt45
50 20 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10
6 99 3033

$ TEC9 INSTANT_HIT 25.0 300.0 372 -1 4 colt45


50 20 0.45 -0.05 0.11 0 0 0.75 1.0 11 15 12
6 11 7 99 3013
$ TEC9 INSTANT_HIT 30.0 305.0 372 -1 4 colt45
50 20 0.45 -0.05 0.11 1 50 1.05 1.0 11 15 12
6 11 7 99 3033
$ TEC9 INSTANT_HIT 35.0 350.0 372 -1 4 colt45
50 20 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12
6 11 7 99 3033

$ MP5 INSTANT_HIT 35.0 400.0 353 -1 4 uzibad


30 25 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9
6 30 7001
$ MP5 INSTANT_HIT 40.0 405.0 353 -1 4 uzi
30 25 0.51 -0.01 0.20 1 250 1.0 1.3 6 9 7 6 9
6 30 7011
$ MP5 INSTANT_HIT 45.0 405.0 353 -1 4 uzi
30 25 0.51 -0.01 0.20 2 999 1.2 1.5 6 9 7 6 9
6 30 7031
################
$ AK47 INSTANT_HIT 40.0 700.0 355 -1 5
riflebad 30 30 0.78 -0.06 0.13 0 0 0.40 0.9 6 10
7 6 10 7 99 7001
$ AK47 INSTANT_HIT 45.0 700.0 355 -1 5 rifle
30 30 0.78 -0.06 0.13 1 200 0.50 1.0 6 10 7 6 10
7 99 7011
$ AK47 INSTANT_HIT 50.0 700.0 355 -1 5 rifle
30 30 0.78 -0.06 0.13 2 999 0.60 1.1 6 10 7 6 10
7 99 7031

$ M4 INSTANT_HIT 40.0 900.0 356 -1 5 riflebad


50 30 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10
7 99 7001
$ M4 INSTANT_HIT 45.0 900.0 356 -1 5 rifle
50 30 0.74 -0.04 0.13 1 200 0.65 1.0 6 10 7 6 10
7 99 7011
$ M4 INSTANT_HIT 50.0 900.0 356 -1 5 rifle
50 30 0.74 -0.04 0.13 2 999 0.80 1.1 6 10 7 6 10
7 99 7031
################
#$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper
1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17
7 99 A018
$ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper
1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7
6 17 7 99 A008
#$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper
1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7
6 17 7 99 A038
#$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper
1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99
A014
$ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper
1 125 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99
A014
#$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper
1 125 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99
A014
################
$ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket
1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99
15 99 48214
$ RLAUNCHER_HS PROJECTILE 50.0 55.0 360 -1 7 rocket
1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99
15 99 48214
$ FTHROWER AREA_EFFECT 4.0 5.1 361 -1 7 flame
500 25 0.98 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12
11 35 30238 0.5 0.0075 1000.0 2.0
$ MINIGUN INSTANT_HIT 65.0 705.0 362 -1 7 flame
500 140 1.15 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35
238
#############
$ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade
1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99
9 99 100 0.25 -1.0 800.0 1.0
$ DETONATOR USE 25.0 25.0 364 -1 12 null
1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10
3 99 0
################
$ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan
500 1 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58
13 99 0431 0.05 0.5 1000.0 0.01
$ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame
500 1 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12
11 35 0038 0.1 0.5 1000.0 0.01
$ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle
36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99
15 0 4
################
$ NIGHTVISION USE 70.0 100.0 368 -1 11
goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0
10 99 11 14 99 15 0 0
$ INFRARED USE 70.0 100.0 369 -1 11
goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0
10 99 11 14 99 15 0 0
#$ JETPACK USE 25.0 25.0 370 -1 9 null
1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10
3 99 0
#
# Gun Aiming Offsets
#-------------------AimX----AimZ--------DuckX---DuckZ---RLoad-A/B---CrouchRLoad-A/
B--
# A B C D E
F G H I
% python 0.1 0.5 0.0 0.0 254
633 254 633
% pythonbad 0.1 0.55 0.05 0.0 254 633
254 633
% colt45 0.2 0.6 0.1 0.1 254
633 254 633
% colt_cop 0.2 0.6 0.1 0.0 254
633 254 633
% colt45pro 0.2 0.6 0.1 0.0 254
633 254 633
% sawnoff 0.2 0.6 0.1 0.1 189
815 254 633
% sawnoffpro 0.2 0.6 0.1 0.0 189
815 254 633
% silenced 0.1 0.55 0.1 0.0 254 633
254 633
% shotgun 0.18 0.44 0.0 0.0 0 726
0 726
% shotgunbad 0.15 0.15 0.0 0.0 0 726
0 726
% buddy 0.22 0.1 0.0 0.0 383
689 271 619
% buddybad 0.05 0.15 0.1 0.0 383 689
271 619
% uzi 0.19 0.45 0.1 0.0 382 933
382 933
% uzibad 0.18 0.25 0.1 0.0 382 933
382 933
% rifle 0.20 0.48 0.10 0.0 380 897
380 897
% riflebad 0.16 0.2 0.1 0.0 380 897
380 897
% sniper 0.20 0.48 0.10 0.0 429 633 429
633
% grenade 0.0 0.0 0.0 0.0 0
0 0 0
% flame 0.2 0.0 0.0 0.0
0 0 0 0
% rocket 0.1 0.7 0.0 0.0 254
633 254 633
% spraycan 0.0 0.44 0.0 0.0 0 0
0 0

ENDWEAPONDATA

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