1) The table provides guidelines for determining success or failure of character actions and monster attacks through rolling dice and comparing the roll to a target number.
2) For character actions, a natural 20 means an epic success while 15 or higher usually means success against average opponents. 10-14 leaves it to the GM to decide. Lower numbers indicate failure except for experts against weak opponents.
3) For monster attacks, a natural 20 always hits while 16-19 hits average characters. Lower numbers may hit only elite monsters or fail against all but epic characters.
1) The table provides guidelines for determining success or failure of character actions and monster attacks through rolling dice and comparing the roll to a target number.
2) For character actions, a natural 20 means an epic success while 15 or higher usually means success against average opponents. 10-14 leaves it to the GM to decide. Lower numbers indicate failure except for experts against weak opponents.
3) For monster attacks, a natural 20 always hits while 16-19 hits average characters. Lower numbers may hit only elite monsters or fail against all but epic characters.
1) The table provides guidelines for determining success or failure of character actions and monster attacks through rolling dice and comparing the roll to a target number.
2) For character actions, a natural 20 means an epic success while 15 or higher usually means success against average opponents. 10-14 leaves it to the GM to decide. Lower numbers indicate failure except for experts against weak opponents.
3) For monster attacks, a natural 20 always hits while 16-19 hits average characters. Lower numbers may hit only elite monsters or fail against all but epic characters.
1) The table provides guidelines for determining success or failure of character actions and monster attacks through rolling dice and comparing the roll to a target number.
2) For character actions, a natural 20 means an epic success while 15 or higher usually means success against average opponents. 10-14 leaves it to the GM to decide. Lower numbers indicate failure except for experts against weak opponents.
3) For monster attacks, a natural 20 always hits while 16-19 hits average characters. Lower numbers may hit only elite monsters or fail against all but epic characters.
Natural 20 Epic-level success! Bonus damage! 15+ Yes. Elite and boss-level opponents. 10-14 Possibly. The GM decides. Average opponents such as bandits, Does your character have some degree of brigands, goblins, guards, hobgoblins, thugs, skill in this area? Then yes. orcs & general infantry 6-9 Probably not—unless the character is an Weak means giant rats, kobolds, skeletons, expert in that task, or the opponent is zombies, etc.) OR weak. An expert character vs an average opponent. 2-5 No. 1 Definitely not—with possible negative The PC’s weapon flies d10 feet away. consequences. Bow string breaks.
DID THE MONSTER’S ATTACK SUCCEED?
Roll Meaning Nat. 20 Yes! Critical hit for bonus effect (extra damage, knocked prone, armor or weapon destroyed, etc. 16-19 Yes 10-15 Elite or boss-level monsters, yes. Common monsters? No. 6-9 No—unless it’s a truly epic-level monster. 2-5 No. 1 Definitely not—with extra negative consequences.
Roll % Success? Who?
20 100 Y Everyone! 19 95 Y 18 90 Y 17 85 Y 16 80 Y 15 75 Y 14 70 M Moderate skill? Yes? 13 65 M 12 60 M 11 55 M 10 50 M 9 45 M Experts only. 8 40 M 7 35 M 6 30 M 5 25 N 4 20 N 3 15 N 2 10 N 1 5 N