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EP2CD4T1. Notes - Phys 1D Review With FlexPDE and Maple
EP2CD4T1. Notes - Phys 1D Review With FlexPDE and Maple
Reference texts:
1) Physics for Scientists and Engineers, Brooks Cole, 9th Edition, Serway & Jewett, 978-
1133947271 (or any edition) (for this first topic)
2) Engineering Mechanics: Dynamics by Hibbler (for topics 1-3)
0 Introduction
ENGPHYS 2CD4 is a course on the dynamics aspect of mechanics; the study of motion and its
causes. It is a continuation of first year mechanics (PHYSICS 1D03 for engineering students at
McMaster university). You will gain a deeper understanding of the material from first year
physics, and extend this to more difficult problems and topics. In addition to that, we also study
how to solve mechanics problems using computers from two different software platforms: Maple
and FlexPDE. Maple is a multipurpose computer algebra system while FlexPDE is a scripted
finite element method solver. There will be some problems that you can solve 3 ways: by hand,
using Maple, and using FlexPDE. We'll also look at problems that are impossible to solve by
hand but no problem for Maple, and eventually at even more complicated problems which are
extremely difficult in Maple but no problem for FlexPDE. By learning all 3 strategies, you'll be
able to solve many more problems than you could with any one of them alone.
Materials required:
1. A computer with Maple (version 11 or newer) and FlexPDE6s (which is free:
https://www.pdesolutions.com/v6student.html)
2. (optional) Physics for Scientists and Engineers by Serway, 4 th edition (or newer) (helpful
for this topic)
3. (optional) a level 2 dynamics textbook like one of the following:
a. Vector Mechanics for Engineers by Beer
b. Engineering Mechanics: Dynamics by Plesha
c. Engineering Mechanics: Dynamics by Hibbler
0.1 Overview of material: Why Study Mechanics?
https://d18l82el6cdm1i.cloudfront.net/image_optimizer/c29cae44a944374258170057f8223712b5fec498.jpg
How does this generate force? How does it move in time & space?
Resonance:
The method of dimensional analysis (also called the factor label method) is a very powerful tool
in solving physics problems. Dimensions can be treated as algebraic quantities. By making
estimates and making order-of-magnitude calculations, you should be able to approximate the
answer to a problem when there is not enough information available to completely specify an
exact solution.
Solution:
Every time the wheels do one revolution, the car travels one wheel-circumference forward.
Therefore: .
The question asks for the ratio of the engine to wheel rotations:
1.1.1 SI Prefixes
Power Prefix Abbreviation Power Prefix Abbreviation
101 deka da 10-1 deci d
10 2
hecta h 10 -2
centi c
103 kilo k 10-3 milli m
106 mega M 10-6 micro
10 9
giga G 10 -9
nano n
1012 tera T 10-12 pico p
10 15
peta P 10 -15
femto f
1018 exa E 10-18 atto a
1021 zetta Z 10-21 zepto z
10 24
yotta Y 10-24 yocto y
Memorize the highlighted ones. (Memorize the other ones too if you want to show off.)
Solution:
Solution: picture half of a 2 L Coke bottle reshaped to be a cube of liquid. Then consider
whether the dimension is:
10 m: WAAAY too big.
1 m: Too big
0.1 m: About right
1 cm: Too small
1 mm: WAAAY too small
Solution:
1 kg is 2.2 lbs. Considering that 2L coke bottle refilled with water, should half of it be:
100 kg = 220 lbs: WAY too much
10 kg = 22 lbs: too much
1 kg = 2.2 lbs: believable
0.1 kg = 0.22 lbs: too small
0.01 kg = 0.022 lbs: waaay too small
Solution:
The average velocity of a particle during some time interval is the displacement divided by
the time interval during which that displacement occurred:
The average speed of a particle is equal to the ratio of the total distance it travels to the total time
it takes to travel that distance.
The average acceleration of a particle is defined as the ratio of the change in its velocity
divided by the time interval during which that change occurred:
The instantaneous acceleration is equal to the limit of the ratio as approaches zero.
By definition, this limit equals the derivative of with respect to t, or the time rate of change of
the velocity:
The equations of kinematics (i.e., equations that describe how something moves without directly
considering forces that cause that motion) for a particle moving along the x axis with uniform
acceleration (constant in magnitude and direction) are
You should be able to use these equations and the definitions in this chapter to analyze the
motion of any object moving with constant acceleration.
An object falling freely in the presence of the Earth’s gravity experiences a free-fall acceleration
directed toward the centre of the Earth. If air resistance is neglected, if the motion occurs near
the surface of the Earth, and if the range of the motion is small compared with the Earth’s radius,
then the free-fall acceleration g is constant over the range of motion, where g is equal to
9.80m/s2.
The third one is not independent of the first 2 (it comes from dividing the second by the first),
but it is often a useful way to solve problems if you don't need to know when something happens,
just where it does (e.g., what's the speed when the block gets to this point on the ramp?).
This last equation also makes it easier to derive the last of constant-velocity kinematic equation
above, :
The Mongolians also have Frost Giants, who stand 4 m tall. How fast is the bowling ball when it
hits a Frost Giant?
Solution:
General:
Mongolian:
Frost Giant:
1.3 Vectors
Scalar quantities are those that have only magnitude and no associated direction. Vector
quantities have both magnitude and direction and obey the laws of vector addition.
We can add two vectors A and B graphically, using either the triangle method or the
parallelogram rule. In the triangle method the resultant vector runs from the tail of A
to the tip of B. In the parallelogram method R is the diagonal of a parallelogram having A and B
as two of its sides.
The x component of the vector A is equal to the projection of A along the x axis of a
coordinate system, as shown below, where . The y component of A is the
projection of A along the y axis, where .
If a vector A has an x component and a y component , the vector can be expressed in unit-
vector form as . In this notation, i is a unit vector pointing in the positive x
direction, and j is a unit vector pointing in the positive y direction. Because i and j are unit
vectors, .
We can find the resultant of two or more vectors by resolving all vectors into their x and y
components, adding their resultant x and y components, and then using the Pythagorean theorem
to find the magnitude of the resultant vector. We can find the angle that the resultant vector
makes with respect to the x axis by using a suitable trigonometric function.
1.3.1.1 Question:
Find: in Cartesian and polar form
Solutions:
similarly,
a. , ,
6. Derivatives of sine and cosine:
a. ,
To get the fundamental trig identity for tan & sec, do this:
1.5 Motion in Two Dimensions
Kinematic Equations
If a particle moves with constant acceleration a and has velocity and position at , its
velocity and position vectors at some later time t are
For two-dimensional motion in the plane under constant acceleration, each of these vector
expressions is equivalent to two component expressions – one for the motion in the x direction
and one for the motion in the y direction.
Projectile motion is one type of two-dimensional motion under constant acceleration, where
and . It is useful to think of projectile motion as the superposition of two
motions:
1. Constant-velocity motion in the x direction: and
2. Free-fall motion in the vertical direction subject to a constant downward acceleration of
If a particle moves along a curved path in such a way that both the magnitude and the direction
of v change in time, then the particle has an acceleration vector that can be described by two
component vectors:
1. a radial component vector (points towards the centre of curvature) that causes the change
in direction of v and
2. a tangential component vector (points in the direction of motion) that causes the change in
magnitude of v.
The velocity v of a particle measured in a fixed frame of reference S can be related to the
velocity of the same particle measured in a moving frame of reference by
where is the speed and is the distance to the centre of curvature (labelled O' in the
image below).
You can derive this result (and get practice understanding how and themselves change with
time) for general curvilinear motion (i.e., motion that may curve without following a circular
path in general) by considering acceleration over a small displacement ds (from Hibbeler, 12.7):
The change in the unit tangent is only an angle change (not length change), and can only change
acceleration is
By the way, in Math 2ZZ3 you'll hear that the "unit binormal" vector is ,
perpendicular to the instantaneous plane of motion.
Also, that if you can write a function for the particle's path then the radius of curvature
at any point is
1.5.1.1 Question:
A highway off-ramp takes cars through a 90o direction change. It has multiple lanes, and so cars
in different lanes experience a different angular acceleration.
1. Which lane is the fastest to take if it's a sunny day and you're limited by the speed limit?
2. Which lane is the fastest to take if it's a rainy day, and you're limited by the friction
connecting your tires to the road?
Solutions:
1) fastest lane is the shortest distance, which is the inner radius, since arclength is .
Time taken is .
→ The inner radius lane is faster according to r.
so
→ The inner radius lane is still faster, but not by as much of a factor since you need to
go slower there for a given acceleration limit.
To run a script,
1. Make sure you're reading this in Word or Open Office and not within Avenue (because
copying from ATL can insert extra line breaks that will make the code not work)
2. Copy the code into Maple (any version ≥ 11; or probably even earlier ones), but don't
copy the '>' sign in (because you'll end up with 2 of them and the code won't work)
3. Press enter from within the executable block of the code (i.e., with your cursor
somewhere within the code you copied; it's called an executable group because maple
executes all of it when you hit enter.)
a. Note that shift-enter is the command to insert a new line without executing
the block
b. ctrl-j will insert a new executable block after the current one.
Basic Assignment:
> restart;
x=5; #an equation
x+3; #x is not defined
x:=5; #defines x as 5
x+3; #x is still 5
x:=7: #x is now 7, but : means the output is suppressed so maple
doesn't tell you about it
x+3;
Optional: To make the font look like this when you copy it, change the input from 2D Input to
Maple Input. You can do that by:
1. Using the drop-down menu that shows up when you're about to start typing:
, or
2. By pressing ctrl-m (ctrl-r is the hotkey to change it back to 2D Input), or
3. By making Maple Input the default globally: Tools->Options->Display->Input Display
– change to Maple Input, apply globally, or
4. By using Maple versions 8-12 or so in "classic worksheet mode", or
5. By using Maple version 5 or older where 2d input hadn't been invented yet.
For all of these scripts you can quadruple your learning if instead of just running them you
change them around after and predict what the output will be to really get a feeling for what the
commands are doing. Please post to the discussion board on ATL if you have any problems or
discover anything awesome. Feel free to answer questions of other students on there too - they
really appreciate it!
Using % in equations:
restart;
3;
%; #most recent thing executed; like pressing ANS on your calculator
x+7:
%*2; #doesn't matter if the output was suppressed
1:
2:
3:
%%; #2 answers ago
%%%; #3 answers ago
#%%%%; #doesn't work, so comment this line out
Eg: An object not moving at all will not start moving unless a force is acted upon it.
Eg: Objects moving along a surface will eventually slow down and stop due to the unbalanced
frictional force acting upon it.
If , then
Newton's Second Law: The acceleration of an object is directly proportional to the net force
acting on it and inversely proportional to its mass.
The net force acting on an object equals the product of its mass and its acceleration:
.
The same relationship holds for the components of force and acceleration in a specific
direction, such as x or y: ,
If an object is either stationary or moving with constant velocity (there is no net
acceleration), then the forces must vectorially cancel each other out (there is no net
force): 0 net acceleration 0 net force.
That is, .
Newton's Third Law: If two objects interact, then the force exerted by object 1 on object 2 is
equal in magnitude and opposite in direction to the force exerted by object 2 on object 1.
An isolated force cannot exist in nature.
Application to Star Wars: Without the dark side there can be no light side.
Following is a proof:
Consider particle i in a system of particles. Let be the net force on it from all of the other
particles and let be the net force on it from any other "external" sources (e.g., earth's gravity).
Then N2 relates its acceleration and mass to the sum of these net forces:
If we add these up for all the particles, we can see that it's also true for the whole system that:
But the vector sum of net internal forces cancel out to zero thanks to Newton's 3rd law (for every
force of particle 1 on particle 2 included there's also a force of particle 2 on particle 1 in this):
So, you can also say that the net external force alone equals the sum of masses & accelerations:
If you also define total mass and centre of mass: , then since masses are
all constant we also get , and therefore sum of the net external force on all
component particles equals total mass times the acceleration of the centre of mass:
1.7.3 Friction
The maximum force of static friction between an object and a surface is proportional to the
normal force acting on the object. In general,
where represents the magnitude of the maximum force of static friction, is the coefficient
of static friction and n is the magnitude of the normal force.
When an object slides over a surface, the direction of the force of kinetic friction is opposite
the direction of sliding motion and is also proportional to the magnitude of the normal force.
The magnitude of this force is given by
Answer: False. Friction prevents relative motion between surfaces. Friction is ultimately the
force that causes your car to move forward, for example.
1.7.4 H13.4: Equations of Motion – Rectangular Coordinates
When moving relative to an inertial x,y,z frame of reference, can express forces and coordinates
of a particle in terms of their i, j, k components and solve the resulting 3 DEs for up to 3
unknowns:
Analysis procedure:
Create FBD
1. Select inertial coordinate system (likely x,y,z if the particle has rectilinear motion)
2. Draw FBD
3. Establish direction and sense of particle's acceleration (if unknown, typically set it as the
same positive direction as the coordinate axes)
4. Show the mass * acceleration direction on the particle's kinetic diagram.
5. Identify the unknowns
Eqns of Motion
1. use scalar form (i.e., separately solve x equations, y equations, & z equations rather than
1 vector equation) if forces are resolvable into components; otherwise, use vector
analysis.
2. Friction; assign in the direction opposing relative motion using kinetic if it's moving, and
static if it's not moving.
3. Spring: elastic spring opposes length change ( ) with proportional force,
Kinematics
1. If acceleration is constant, find a then apply kinematic equations to find velocity & time.
2. Otherwise, solve DEs to find them;
a. and if accel is function of time,
b. if accel is function of position.
3. If problem involves dependent motion of several particles, first relate their motion by
establishing constraint equations (e.g., how acceleration of one block is related to
acceleration of the other)
4. If you get a negative scalar, it means the actual motion is in the other direction (don't go
back and redefine it!)
1.7.4.1 Question:
If the blocks below are on a frictionless surface, where is the normal force between the blocks
higher?
Answer: in the second case.
The acceleration of the combined block system is the same in both cases, in case
1, but: in case 2 .
1.7.4.2 Question:
Two blocks are pulled along a frictionless horizontal surface by a force FP applied to the heavier
block (twice as massive as the lighter block):
Solution:
Everything has the same acceleration, so gives: and for each
block.
What is the tension in the rope if the rope has a mass per unit length of μ and length L?
Solution:
Now the tension changes with position. Newton's second law for each object:
Block M:
Rope:
Block 2M:
So:
Then:
Notice:
If , then .
Also, .
Since the mass of the rope per unit length is constant, the tension will increase linearly from left
to right as the pieces of rope have more and more mass to pull. Setting x = 0 at the left end:
1.7.4.3 Question
If the force below is just enough to cause the block to move,
a) What is the coefficient of static friction between the block and the surface?
Solution:
If it's just enough to cause it to move, then we're at max static friction,
Force-balance in the vertical direction:
In the horizontal direction just as it overcomes static friction and starts moving:
For the numbers given here: .
Solution:
Once the block starts moving, friction changes to kinetic friction, . The acceleration is:
c) What is the requirement for applied force F and angle for overcoming static friction?
Solution:
To overcome static friction, we need:
d) Which angle gives you the best chance of overcoming static friction?
Solution:
Continuing from the previous, the function on the left has a max when:
Therefore, if is very small, we want to apply the force horizontally. But as becomes large,
more and more vertical forces are better.
At , we have .
To do this, we need to know how to take the trig of arc-trig functions. Since tan() takes an angle
and returns a side ratio, tan-1() takes a side ratio and returns an angle. Thus, if is an
angle in a triangle, the tan of this angle = opposite/adjacent = .
and so:
e) Once the block is moving, which angle of force application gives the max acceleration, and
what is it?
Solution:
A particle in nonuniform circular motion has both a centripetal component of acceleration and a
nonzero tangential component of acceleration. In the case of a particle rotating in a vertical
circle, the force of gravity provides the tangential component of acceleration and part or all of
the centripetal component of acceleration.
Solution:
Rotational period is
Velocity is .
Centripetal acceleration is: .
Part 2:
Wait! We forgot to consider the Earth's rotation around the Sun! At night, your solar centripetal
acceleration lines up with your terrestrial centripetal acceleration for MAXIMUM WEIGHT
LOSS! Calculate your solar centripetal acceleration.
(Hint: the sun is about 500 light seconds away, and the speed of light is about 300 million m/s)
Solution:
Sun distance:
Rotational period is
Part 3:
Explain why the logic of Part 2 was faulty.
Solution: Our centripetal acceleration about the sun is caused by the gravitation force between
us and the sun; because the earth is orbiting the sun, we don't feel this acceleration, and it doesn't
affect scale readings.
This calculation tells us that if, instead of orbiting the sun, we were on the surface of a massless
Dyson Sphere of the Earth's orbital radius, we'd feel the sun's gravitational force, which would
be 0.06% of g.
Conversions:
which requires:
Note that (tangent to the motion) is entirely responsible for the speed change and
(normal to the motion, towards centre of curvature) is entirely responsible for the direction
change. is often called the centripetal force.
If you know which curved path the particle is travelling on, then consider using normal and
tangential components for the analysis:
FBD
1. Set up inertial t,n,b coord system at the particle and draw its FBD
2. Particle's normal acceleration always acts in positive n direction
3. If tangential accel is unknown, assume in positive t direction
4. No accel in b direction
5. ID the unknowns
EQN of motion
-Apply
Kinematics
The unit for work is the Joule (J), defined as the product of a Newton and a metre:
If a varying force does work on a particle as the particle moves along the x axis from to ,
you must use the expression
where is the component of force in the x direction. If several forces are acting on the particle,
the net work done by all of the forces is the sum of the amounts of work done by all of the
forces.
Where is a differential displacement along the path. Over any one of those small
displacements the work done is (the displacement direction is changing over the
path and so is the force, but for any small enough displacement they're both constant), so the
total work is . This "integral over a path" is called a line integral (but probably
1.9.3 Kinetic Energy
The kinetic energy of a particle of mass m moving with a speed v (where v is small compared
with the speed of light) is
1.9.5 Power
The instantaneous power P is defined as the time rate of energy transfer. If an agent applies a
force F to an object moving with a velocity v, the power delivered by that agent is
2CD4 Extra Information
It's very important to distinguish between work done by something and work done on
something. The work done by you on a box is the force of you on the box dotted with the
box's displacement. Since , This is negative the work done by the box on you at
the same time.
The elastic potential energy stored in a spring of force constant k displaced a distance x from its
equilibrium position is
If no external forces do work on a system and if no non-conservative forces are acting on objects
inside the system, then the total mechanical energy of the system is constant:
If non-conservative forces (such as friction) act on objects inside a system, then the mechanical
energy is not conserved. In these situations, the difference between the total final mechanical
energy and the total initial mechanical energy of the system equals the energy transferred to or
from the system by the non-conservative forces.
Solution:
The tension at the bottom. Conservation of energy says:
Solution:
(Partially integrating w.r.t (with respect to) z gives a constant w.r.t z, but it could depend on x &
y)
Now take partial derivatives w.r.t y:
(partially integrate w.r.t y gives a constant that could depend on x but not z, because was only
possibly a function of x & y)
1.10.4.3.1 Part 1: Setup, but do not solve, the following problem using energy:
A block of mass m in a turnpike of radius R is released from rest at the top of the turnpike (height
R relative to the bottom). If the coefficient of kinetic friction is 0.3, and the coefficient of static
friction is 0.7, find out whether the block will freeze under static friction the first time after
release when its velocity is 0.
Solution:
We need a bunch of things here. Mechanical energy is not conserved here, it's lost to friction
with distance travelled. Work done by friction is , and N at any instant
depends on the location in the turnpike and the velocity through centripetal acceleration.
Letting be the block's angular position (start is , bottom is , other side top would
and .
The block slides down then back up the ramp, and momentarily stops (v = 0). Because of
friction, it doesn't slide back up to the same height it started at. During this first pass, is only
What makes this equation so difficult to actually solve is that is an unknown function of .
We can help things a bit by defining the new variable :
Once you solve it for the first in the range where w = 0, to answer the question
you'd check whether the static friction at this angle is enough to hold the block still, by
comparing
1.10.4.3.2 Part 2 Option A: Solve it Manually, using Maple to help with the integral
Note: This method is more of a MATH 2Z03 solution than an ENGPHYS 2P04 one. We'll
usually do things like Option B or Option C, which are easier.
To solve the integral on the right, you could split it into two integrals, then integrate each one by
parts twice.
We can find where specifically the root is in the range using Maple's fsolve
command:
> theta1:=fsolve(subs(mu_k=0.3, w/gr)=0, theta=-Pi/2..0);
:= -0.5274507694
(See after Part 3 for some other options to find this angle)
1.10.4.3.3 Part 3: Check whether the block gets stuck when it stops
Now we can check whether the static friction at this angle is enough to hold the block still, by
comparing to the component of gravity directed down the ramp,
> 0.7*cos(theta1);
sin(-theta1);
0.6048650907
0.5033322068
Therefore: Yes, the block does halt due to static friction the first time it stops, at angle -0.527
rad.
1.10.4.3.4 Part 2 Option B: Have Maple Solve it For You
This shows us a location where w(q) = 0 around q = -0.5. (By the way, usually we'll use q in
place of theta in maple because it's easier to type, and q isn't typically a variable for anything else
outside of heat transfer and fluid dynamics).
(where )
We can solve the first equation for the normal force N, sub that into , and come up with
a single differential equation for :
This is a very nonlinear equation for - We can't solve this using any math you learn in
undergrad! Also, Maple can't even deal.
(Try this, if you dare:
restart:
g:=9.81: r:=0.1: muk:=0.3:
DE:=diff(q(t),t,t)=muk*((diff(q(t),t))^2+g/r*cos(q(t))-g/r*sin(q(t)));
ICs:=[q(0)=Pi/2, D(q)(0)=0];
dsolve({DE, op(ICs)});
This doesn't work, but there is a different way to do this in Maple; we'll revisit this after seeing
the FlexPDE solution.)
…But it's exactly the kind of thing FlexPDE does well (after reading this intro is a good time to
check out the document "Essential FlexPDE.docx" on ATL.)
FlexPDE solves systems of first order DEs. This DE is a second order one:
But we can write it as a system of first order ones like this:
To solve this in FlexPDE, create a new file (or open an existing one and save it with a new
name) and replace what's there with this ('w' = omega and 'q' = theta):
TITLE "Turnpike"
!This is a single line comment
{This is a multi-line
comment.
Script made 31 Aug 2016 by Minnick for Lecture 6 of EP 2P04 2016}
SELECT {Not important - FEM Stuff}
ngrid=1
COORDINATES{Not important - FEM Stuff}
cartesian2
VARIABLES {Lists the dependent variables we have DEs for, and some tolerance thresholds (sort of
lists how accurate we need them determined)}
q (threshold=0.01)
w (threshold = 0.01)
DEFINITIONS
Lb=10 {Not important - FEM Stuff}
time 0 to 600 halt ((w > 0) or (q < -3.14159/2)) {halt condition set to be when w stops being
negative (which is better than w=0 for numeric solutions) or q < -Pi/2 (off the turnpike)}
SUMMARY
report t as "Time to stop [s]"
report eval(w,0,0) as "Final angle Velocity"
report eval(q,0,0) as "Final position"
end
Then hit the lightning bolt button (or press ctrl-r) to run the script.
It will make some plots of while it's running, and then halt (because the condition (w > 0)
has become false) and output this summary:
Notice that we got the same final angle as the energy version we solved analytically & using
Maple. This solution was both easier, and also told us how long the whole thing takes (0.34 s for
r = 0.1 m).
Restitution impulse pushes them apart again, leading to A's final momentum:
and will always be less than the deformation impulse for a real collision; the ratio of the two is
giving
Can rewrite eliminating v:
> restart:
e2:=(vB2-v)/(v-vB1);
e1:=(v-vA2)/(vA1-v);
solve(e1=e2,v);
subs(v=%, e1); simplify(%);
Perfectly Elastic impact has e = 1 (and no energy loss) while plastic (or "inelastic") has e = 0
(vA2 = vB2, so the numerator is 0); and maximum energy loss.
Where is the total mass of the system and is the position vector of the ith particle.
The position vector of the centre of mass of a rigid body can be obtained from the integral
expression:
The total momentum of a system of particles equals the total mass multiplied by the velocity
of the centre of mass:
Where is the acceleration of the centre of mass and the sum is over all external forces. The
centre of mass moves like an imaginary particle of mass M under the influence of the resultant
external force on the system. It follows that the total momentum of the system is conserved if
there are no external forces acting on it.
1.11.6.1 Questions
Two astronauts (both 70 kg) are floating motionless in space far from Earth. One holds a 20 kg
oxygen tank. He pushes the tank directly towards the second astronaut, who catches and holds it.
If the speed of the tank relative to the second astronaut was 2.0 m/s, find the final speed of the
second astronaut relative to the first one (after the second one has caught the tank).
Solution:
The throw conserves momentum:
where is the mass of the tank, is the astronaut mass, is the first
astronaut's velocity relative to his initial velocity, and is the tank's velocity.
As the second astronaut catches the tank:
Limiting cases:
The velocity scales with m, inversely with M, and with vt. The sign indicates that the second
astronaut will end up moving in the same direction the tank was thrown. This represents a
momentum change of .
In a further limit of this case, as or goes to 0 relative to M, so does .
. Why isn't this just vt? Because the relative velocity is dominated by the
first astronaut's velocity in this case.
. First astronaut pushes off with in the opposite direction, and when the
2nd catches the tank, she starts moving with velocity .
Solution:
Only the horizontal direction, because in the vertical direction the Earth is involved; without the
Earth, the cart's momentum would have to increase in the downward direction as it fires the ball,
but the normal force increases to prevent this.
Solution:
The downswing conserves energy:
The collision is inelastic, so doesn't conserve energy, but still conserves momentum:
The final height depends only on the initial height and the mass ratio:
If
If
If
If
Solution:
During this collision, momentum and energy are conserved:
Solving:
restart;
p_eqn:=M*vi=M*vf1+m*vf2:
E_eqn:=M*vi^2=M*vf1^2+m*vf2^2:
solve({p_eqn,E_eqn}, [vf1,vf2]);
[ vf1 vi, vf2 0 ], vf1 vi ( mM ) , vf2 2 M vi
mM mM
When a rigid object rotates about a fixed axis, every part of the object has the same angular
speed and the same angular acceleration.
A useful technique in solving problems dealing with rotation is to visualize a linear version
of the same problem.
where r is the distance from the mass element dm to the axis of rotation.
1.12.7 Torque
The magnitude of the torque associated with a force F acting on an object is:
where d is the moment arm of the force, which is the perpendicular distance from some origin to
the line of action of the force. Torque is a measure of the tendency of the force to change the
rotation of the object about some axis.
If a rigid object free to rotate about a fixed axis has a net external torque acting on it, the object
undergoes an angular acceleration , where
Find the MoI through an object's Centre of mass, . Then the MoI about a parallel axis to this
one is:
where D is the parallel separation distance of the new axis from the one through the centre of
mass.
The MoI is always the smallest about axes through an object’s centre of mass rather than a
parallel but offset axis to one through the centre of mass (in 3D space there are an infinite
number of those axes, but any parallel axis has a larger MoI, since ).
Then
b)
Two ways:
1. Directly calculating it using the new distances of each particle from the axis:
2. Parallel axis theorem:
Solution:
Set up x as the displacement down the rod. Then we have each piece of mass dm creating an
MoI of
Solution:
The centre of mass is in the middle, and is displaced from the end. We could redo the integral
with different bounds, or use the parallel axis theorem:
Solution:
A cylindrical shell of mass dm is a distance r away from the centre.
Therefore, the MoI is
Part 2:
Now imagine the cylinder isn't solid, but is hollowed out to inner radius . Find the new MoI
in terms of the new mass.
Solution:
This gives the same integral as before but with different bounds:
The total mass comes from a similar integral as the MoI, but without multiplying by :
Solution:
Be careful using because the mass of the bigger cylinder has also increased (by a
factor of 4, since )
Considering that, or just using , we get 24 = 16 times the MoI for the double-
Solution:
Force on block perpendicular to the ramp:
→
Relation between linear and angular motion:
Analysis:
With more torque, we'd need less I and vice versa: the gravitation energy of the block goes into
kinetic energy of the block, kinetic energy of the wheel, and friction in the wheel. Therefore,
increasing the friction should decrease the MoI and vice versa.
Notice also that m has one term that increases I ( ) and another one term that
decreases it: . The increase is the gravitational potential energy; the source of the
rotational energy. The decrease term is due to the energy that went instead into block's kinetic
energy.
A force F applied to an object a displacement r away from its rotation axis produces a torque
about that axis.
Cross Product (AKA vector product): Applies to two vectors in three-dimensional space. The
result is a vector that is orthogonal to the other two, and has a magnitude equal to the area of the
parallelogram created by the two vectors being multiplied.
Eg:
Determinant:
https://en.wikipedia.org/wiki/Torque#/media/File:Torque,_position,_and_force.svg
Solution: Angular acceleration is related to torque about the axis of rotation through
(Newton's second law for angular motion)
The torque is , where is the vector from the pivot point to the pencil's CoM, and
is the pencil's weight.
As the pencil falls, the angle between and decreases from when the pencil is upright
to just before the pencil hits the desk. Therefore, the magnitude of the torque is increasing
and so is the angular acceleration.
1.13.1.2 Astronauts
Two astronauts are floating freely in space joined by a rope of length L = 15 m. Each has an M =
70 kg mass and one has a pack of mass m = 50 kg. They slowly revolve about their common
centre of mass at . After they gather the rope so that they're separated by only l =
10 m, how long does it take to complete one revolution?
Solution:
As they gather the rope, they decrease their moment of inertia and increase their angular
velocity.
restart;
xbar:=M*L/(2*M+m):
MoI:=simplify((M+m)*xbar^2+M*(L-xbar)^2);
( Mm ) M L 2
MoI :=
2 Mm
.
Since , we can say that:
A thin ring of mass M rolls (without slipping) at speed along a level floor, and then up
a ramp of vertical height h = 0.15 m. What is the speed v of the ring when it reaches the top of
the ramp?
Solution:
Relating the rolling to translation:
Moment of inertia:
Energy: