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Artificer : Stone Guardian

Tool Proficiency
When you choose this archetype at 3rd level, you gain
proficiency with the mason tools. If you already have this Art Credit :
proficiency, you gain proficiency with an other artisan's tool of Bronze Golem by Gaidenlight
your choice.
Stone Guardian Spells
Starting at 3rd level, you always have certain spells prepared If you already know the Magic Stone cantrip, you can learn
after you reach particular levels in this class, as shown in the an other cantrip of your choice from the artificer's spell list.
Stone Guardian Spells table. These spells count as artificer
spells for you, but they don't count against the number of Stone Craft
artificer spells you prepare. Starting at 3rd level, whenever you infuse a metal armor, a
melee weapon or a shield, or when you attune to a magical
Artificer Level Spells metal armor, melee weapon or shield, you can choose to
transform it into a sturdy stone version of itself.
3rd Magic Stone (cantrip), Earth Tremor
5th Maximillian's Earthen Grasp, Warding Bond You can't have more than half your proficiency bonus
(rounded up) items transmuted into stone at the same time. If
9th Erupting Earth, Meld into Stone you transmute one more, the first one returns back to its
13th Summon Construct (stone only), Stone Skin normal material.
17th Transmute Rock, Wall of Stone While transmuted into stone, the item's weight is doubled. In
addition, when you or an other Stone Guardian wear or wield
the stone item, it gains one of the following sets of properties
In addition, when you throw a stone that has been according to its type :
transmuted by the Magic Stone cantrip, you can choose to
enlarge it. When you do so, you can also make a range attack Stone Armor. You gain proficiency in the stone armor and
against a second creature that is within 5 feet of your initial you ignore any strength requirement it has. Additionally,
target with that same stone. When you reach 9th level in this your carry capacity is doubled and you can use your
class, you can then choose to make an attack against all the Intelligence modifier instead of your Strength modifier
creatures that are within 5 feet of your initial target instead. when you roll a strength saving throw or a strength check.
Stone Weapon. The weapon gains the Heavy property or Stone shield. As an action, you can cast the Wall of stone
loose the Light property if it had it, and its damage dice spell without expending a spell slot. You can only place up
are increased by one size category (1d4 > 1d6 > 1d8 > to 3 panels of wall within the range of the spell instead of
1d10 > 1d12 > 2d8). In addition, you can use your 10 when you cast the spell this way, but they don't have to
Intelligence modifier instead of your Strength modifier for be contiguous.
both attack and damage rolls with this weapon. Once you have used the power of this feature once, you must
Stone Shield. The shield can now be used as a finish a short or a long rest before you can use it again.
spellcasting focus for your artificer spells. Additionally,
you can use your Intelligence modifier instead of your Living Temple
Strength modifier when attempting to shove an opponent, At 15th level, you learn how to focus all your power to create
or when you make an attack or damage roll using the a giant stone armor around you. For 1 minute you gain the
shield as an improvised weapon. You can also, as a bonus following benefits :
action, create a second stone shield in your other hand. You become Huge alongside every item you are carrying
This second shield doesn't increases your AC, but you gain
half cover against all attacks and effects and you provide or wearing
three-quarter cover to allies behind you against all range Your reach is increased by 5 feet
attacks and effects. You can dismiss your second shield as You deal one extra damage die when you hit a creature
a bonus action. with a weapon attack
You roll strength checks with advantage
The item goes back to its normal material and looses those When you shove a creature away, you can shove it 10 feet
properties if you are not wearing, wielding or carrying it for at further
least 10 minutes. You gain temporary hit points equal to your artificer level
+ your intelligence modifier
Superior Construction
Beginning at 5th level, when you finish a long rest, you can Once you have used this feature, you must finish a long rest
choose one of the items you transformed into stone thanks to before you can use it again.
your Stone Craft feature to enhance it into a superior
construction. According to the type of the item, you gain one Art Credit : Wizards of the Coast
of the following benefits until you use this feature again on an
other object.
Stone armor. You gain resistance to non magical
slashing, piercing and bludgeoning damage.
Stone weapon. you can attack twice, instead of once,
whenever you take the Attack action on your turn. At least
one of this two attacks must be made with the stone
weapon.
Stone shield. When a creature you can see hits a target,
other than you, within 5 feet of you with an attack, you can
use your reaction to reduce the damage the target takes by
1d10 + your artificer level (to a minimum of 0 damage).
You must be wielding a stone shield to use this reaction.
Stone Expert
At 9th level, you gain an additional power according to the
type of your Superior Construction :
Stone armor. As an action, you can conjure 3 protective
stones that start turning around a creature you can see
within 30 feet. The target's AC is increased by 1 as long as
it has at least 1 stone turning around it. Every time a
creature attacks the one protected by the stones, one of
the stones is destroyed, and if the attacker is within 5 feet
of its target, it takes 1d8 + your intelligence modifier
bludgeoning damage.
Stone weapon. As an action, you can hit the ground with
all the strength of your stone weapon, causing a powerful
earthquake in front of you. Each creature in a 30-foot cone
in front of you must make a Strength saving throw, taking
2d12 bludgeoning damage and falling prone on a fail, or
taking half damage without falling prone on a success.
Each uncarried object in the cone takes 3d12 bludgeoning
damage.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Homebrew lovingly made
by LeRoiDeCarreau

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