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SD LabReport07
SD LabReport07
SD LabReport07
OVERVIEW
The goal of this laboratory session is to explore the principles and techniques for
designing software systems that prioritize reusability and maintainability. Reusability allows
for the efficient utilization of existing components, reducing development time and effort.
Maintainability ensures that software remains adaptable and easy to modify over its lifespan.
In this lab, we will examine strategies and best practices to create software designs that
promote reusability and maintainability, leading to more efficient and sustainable
development processes.
OBJECTIVES
ABSTRACT
reducing development time and effort. Throughout the chapter, the impact of reusable and
maintainable designs on development productivity and software quality is underscored.
DISCUSSION
Several areas for improvement were identified after analyzing our project's initial
design for reusability and maintainability. Our software components underwent examination,
along with their degree of coupling and the implementation of design patterns. Along with
this, attention was given to code readability and relevant documentation to make the
necessary changes.
Limitations were discovered in the initial design due to its tight coupling. Tightly
coupled systems can have a ripple effect where modifications to one component necessitate
modifications to others. The result is a less adaptable system that is challenging to maintain.
Additionally, the portability of individual components is restricted by tight coupling, which
reduces their reusability in alternative contexts.
By taking action, we tackled the problems at hand. Our first move was to give our
system's reusability an upgrade by revisiting the design principles of modularity and loose
coupling. We performed some code refactoring to decrease interdependencies between
components. Our objective was for each component to operate independently. This opened
the way for better portability of the components, providing ample opportunities for reusing
them in different parts of the project, and even in future ventures.
Improving the maintainability of our software system was our secondary goal. We
accomplished this through generating thorough documentation for every part of our system,
detailing its function, usage, and dependencies. We additionally enforced a unified and
distinctive coding standard among all team members. A better maintainability factor was
achieved through readable and comprehensible code.
The design improvements we made had a notable impact. We were able to boost the
development process efficiency by reusing existing components for various tasks due to the
increased reusability of our software system. Further, we made our system much more
manageable, which amplified our ability to adjust and expand it whenever necessary.
Essentially, modifying and comprehending the system became much simpler.
CONCLUSION
Our design was found wanting in certain aspects pertaining to high coupling and
insufficient documentation, revealing the criticality of design principles in practical software
development. It brought to the fore the significance of reusability and maintainability, which
are not just add-ons to software systems, but rather cornerstones that have a sizeable impact
on their enduring triumph.
Navigating through the project during the lab session emphasized the importance of
adaptability and continual learning in software development. The journey towards developing
designs that are reusable and maintainable isn't a one-time feat, we learned. It calls for
incessant refinement of our techniques and methods by means of constant evaluation and
assimilation of knowledge. This understanding is something we aim to carry forward into our
future pursuits as we strive to create functional software that is also reusable and
maintainable.
REFERENCES
Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of
Reusable Object-Oriented Software. Addison-Wesley Professional.