Monk - Way of The Elements Revised - GM Binder

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Way of the Four Elements (Revised) Air Attunement

You follow a monastic tradition that teaches you to harness Air is free and agile. When you choose this attunement, you
the elements. When you focus your ki, you can align yourself learn the gust cantrip.
with the forces of creation and bend the four elements to your In addition, as a bonus action on your turn, you can enter
will, using them as an extension of your body. Some members an air stance. While in this stance, you gain the following
of this tradition dedicate themselves to a single element, but benefits:
others weave the elements together.
Homebrew by Lyydia, @DMLyydia on Twitter Attacks of opportunity against you are made with
disadvantage.
Way of the Four Elements Features You gain a fly speed of 30 feet. If you fly on your turn, you
Monk must start and end your turn on a solid surface.
Level Feature
This stance lasts for 1 minute, or until you end it early as a
3rd Elemental Attunement (1) bonus action.
Greater Attunement, Elemental Attunement Earth Attunement
6th
(2)
Earth is sturdy and unmoving. When you choose this
11th
Invigorating Stances, Elemental Attunement attunement, you learn the mold earth cantrip.
(3) In addition, as a bonus action on your turn, you can enter
Everflowing Attunement, Elemental an earth stance. While in this stance, you gain the following
17th
Attunement (4) benefits:
You have advantage on saving throws to resist being
Elemental Attunement shoved, knocked prone, or otherwise moved against your
Starting when you choose this archetype at 3rd level, you are will.
able to channel the elements in your movements. Choose one You have resistance to nonmagical bludgeoning, piercing,
elemental attunement and gain its benefits. You can enter a and slashing damage.
stance a number of times equal to your Wisdom modifier, and
you regain all expended uses when you finish a long rest. This stance lasts for 1 minute, or until you end it early as a
You can choose an additional attunement when you reach bonus action.
6th, 11th, and 17th levels.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Fire Attunement
Fire is brash and passionate. When you choose this
attunement, you learn the control flames cantrip.
In addition, as a bonus action on your turn, you can enter a
fire stance. While in this stance, you gain the following
benefits:
Attacks of opportunity you make against other creatures
are made with advantage.
Your melee attacks deal additional fire damage equal to
your Wisdom modifier.
This stance lasts for 1 minute, or until you end it early as a
bonus action.
Water Attunement
Water is calm and ever-changing. When you choose this
attunement, you learn the shape water cantrip.
In addition, as a bonus action on your turn, you can enter a
water stance. While in this stance, you gain the following
benefits:
You can walk along water as if it was a solid surface. If you
end your turn while standing on water, you fall into the
water.
As an action on your turn, you can strike to target a
creature up to 30 feet away from you by creating a whip of
water as a special unarmed strike. The target must make
a Dexterity saving throw. On a failed save, you can either
knock it prone or pull it up to 25 feet closer to you.
This stance lasts for 1 minute, or until you end it early as a
bonus action.
Art by
Greater Attunement
Beginning at 6th level, you have learned to harness more Attu
powerful elemental magic. You can now cast spells using Attun
your Ki energy. To cast a spell using your Ki, you expend a
number of Ki equal to the spell's level. The spells you know Non
are determined by your current elemental stance.
When you reach 11th and 17th level, you learn additional
spells that you can cast in this way.
E

Invi
Start
instill
eleme
2 Ki p
expen
Eve
At 17
When
other
bonu
Symbols from Avatar: The Last Airbender numb

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

You might also like