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Coins and Scrolls: OSR: Review: Acid Death Fantasy
Coins and Scrolls: OSR: Review: Acid Death Fantasy
2020/12/07
Skerples
I bought Acid Death Fantasy to patch a gap in in Ultraviolet Grasslands game. The d40 "Who Is This Hero" table (UVG pg. 7) is great, but in a high-
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lethality game it can lead to duplicated concepts or lack of impact. More backgrounds are always handy, and, like most Troika! supplements, ADF complete
promised to have at least 36. Other material would be a nice bonus. profile
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Full Disclosure
The usual disclaimer. Because I'm fussy, peevish, and peculiar, and stuck in an endless miserable global pandemic, this review also has an
enormous negative bias. I usually review books by listing problems or issues and then saying "but it's still very good." This review is no different. Or donate directly.
You've been warned.
I also haven't playtested the book, but considering the content, I'm not sure playtesting would provide too many new insights.
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I try to review books I a) like, b) intend to use, and c) have more interesting things to discuss than points a) and b). Anything not specifically listed as
a concern can be read as "good". Not much point in saying it over and over.
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It's lovely. Colourful, elegant, evocative. David Hoskin knocks it out of the park. Revolution classes
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The PDF is not layer-enabled. You cannot turn off art or gradient backgrounds, making home printing very costly. wizards feudalism species
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The book contains 36 backgrounds, 36 monsters, and around 3 pages of setting notes and concepts. The table of contents is hyperlinked. More GM Exercises generator
details on the contents here. star wars gimmick dungeon
Iron Gates film notes Steam
Hill mercenary medieval travel
The backgrounds are just a cleaned up version of this post. I say "just"; obviously it takes a ton time and effort to format, revise, and fix a blogpost for
one page dungeon boss fight
publication, and it looks like most backgrounds were revised or improved, but that post is more-or-less half the book.
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medieval illustrations
I think it's fair to say that the book is carried by the art. The text and concepts are good on their own, but they might not "pay real-world $$$" good. Community Project Flame
Elevated and supported by the art, the book crosses into the hallowed territory of "a real proper book." Pomerium HamWarmer 24.5
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Is this style over substance? Flash and colour over utility? A triumph of art-driven social media hype over detached analysis? microfiction poem thinking
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OSR: Review: Acid
Death Fantasy
Conceptual Density OSR: Massive
After spending some time fiddling with Troika! backgrounds for a cancelled Space: 1977 PDF, I'm starting to think that tying Advanced Skills to Community
Backgrounds is superfluous. Hexcrawl - New
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That's an issue. The conceptual density of Troika! Advanced Skills lists is often low. "You are a Goat-Jouster. Skills: 2 Goat-Riding, 2 Jousting". "You
are a Spy Skills: 2 Disguise, 2 Sneak, 1 Dodge." There are some surprises, but not many.
Further Reading
The space is wasted. You could ask players to assign a fixed number of points to a skill list, in the style of Fate Core. Results would be very similar, if
The Alexandrian
not identical, and you'd save a ton of space in your book and a lot of tedious skill point assignment during writing. A lot of backgrounds in ADF call for Running Mysteries:
an Advanced Skill "of your choice" or a random spell anyway. It might lead to optimization problems (e.g. players always putting a few points into a Enigma
fight-based skill), but there are a few ways around that. 22 hours ago
Advanced Skill lists are a tradeoff. They can be boring and waste space, but alternative methods require other trades. Part of the joy of The Graverobber's
Troika! is rolling a character with 2 in Squid Farming and figuring out how to make it work. If you switch to an "assign # points to a skill Guide
list" system, your skill list needs to be enormous, or you need to allow freeform skills and trust that your players will use them. Will they Combo Encounters
voluntarily put 4 points into Philosophy? I suppose you could stipulate that at least 1 point must be assigned to an Advanced Skill that's 2 days ago
Back to ADF. The Miens (i.e. "What is this creature doing?") table for enemies is good idea taken too far. Because it's Troika!, every enemy needs a Numbers Aren't Real
d6 table of Miens. How many possible moods can a lizard have? "Basking" for 2/6 entries and "Stalking" for 2/6 entries feels like more wasted space. Fire Kills (New System for
Why not make it a d3 table? Why not have one general Reaction Roll table, or one split by beast size? Break the template when it would add utility. a New Setting)
4 days ago
False Machine
Edit 2020/12/07: A d6 table with repeated results (e.g. 5 "stationary" 1 "migrating") does provide extra info, but I'm a big fan of non- Zootopia was accidentally
repeated, non-null results. How many times will you roll on this table? Will weighting results become relevant? If you roll on a table 20 Fascist
times a session, you'll get a distribution of results. If you roll once per campaign, any clever weight tricks are hidden. Mien tables fall 4 days ago
somewhere in between; you might roll on them once, at the start of an encounter, or you might roll on them repeatedly as players
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monitor a creature, or you might use them as a schedule. XP
Exeunt - shuttering this
Even if you're using repeated results, you can add extra details (table size permitting). "Basking belly-up", etc. blog (...for now?)
1 week ago
Hidden in Shadows
On the other hand, some Mien tables are full of evocative detail. It's clear that in most Troika! products there are fun Mien tables and Mien tables
Things Better Left Alone -
included from commitment to the format. Vestigial tables. Junk RPG DNA. a Sad Review
1 week ago
How much time was wasted churning out slightly pointless tables or skill assignments? Forget space on the page; could this effort have been spent Show All
making better, more useful content? It's odd that people focused on the weird deep thought evocative side of RPGs want to spend time on boring
repeated lizard moods and telling me a Dirt Farmer has 2 points in Farm Dirt.
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The setting content at the end of the book also feels conceptually light. Have adventures! How? Figure it out yourself. What is this, an RPG book? Death of a Rubricist
+ inload: Leg day on
It also suggests you "cut up and mix the pages with another chapbook—the planes are colliding", which, considering the physical book is an expensive Nocturne +
2 hours ago
hardcover and the PDF is difficult to print, seems impractical.
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Art is expensive, writing is hard, and I don't see Luke Gearing or Daniel Sell rolling around in a pit of money like some silicon valley tycoon, so clearly Magpie and Old Lead
it's not extortionate. Nobody's getting rich off indie RPGs. Things cost what they cost. WarFactory Ventolin
Pirates Squad 2
4 days ago
Maybe buying ADF is closer to supporting the Idea of the Work or supporting People Who Do Good Things than purchasing something of
unsurpassed utility. I don't know. Not a Collector
Iron Warriors. Sicaran
Anyway, I got what I wanted out of it, so I'm happy. Arcus. Part1.
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"If you used more creative advanced skills to flesh out more of the character it would beg the question of whether they are good at the things
you expected them to be".
It's a fair concern. Creativity and purple prose for its own sake, just to make sure the skill list doesn't feel like a repetition of the background
text, would also be bad.
Miens (or similar tables) are really hard to make evocative for some creatures, given the size limitations (around 2 words). There's only so
much you can do with a lizard.
Integrating skill values into the text is an interesting idea. Might break the flow of ideas, might not. It's definitely worth exploring.
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