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Vdocuments - MX Dungeon Crawl Classics 27 Revenge of The Rat King 2018-4-28 1 Dungeon Crawl
Vdocuments - MX Dungeon Crawl Classics 27 Revenge of The Rat King 2018-4-28 1 Dungeon Crawl
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Dungeon Crawl Classics #27
Revenge of the Rat King
By Harley Stroh
AN ADVENTURE FOR CHARACTER LEVELS 4-6
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Introduction Game Master’s Section
Remember the good old days, when adventures were
underground, NPCs were there to be killed, and the Encounter Table
finale of every dungeon was the dragon on the 20th To help the GM prepare, we have included a quick ref-
level? Those days are back. Dungeon Crawl Classics erence table showing all encounters at a glance. Loc –
don’t waste your time with long-winded speeches, weird the location number keyed to the map for the encounter.
campaign settings, or NPCs who aren’t meant to be Pg – the module page number that the encounter can be
killed. Each adventure is 100% good, solid dungeon found on. Type – this indicates if the encounter is a trap
crawl, with the monsters you know, the traps you fear, (T), puzzle (P), or combat (C). Encounter – the key
and the secret doors you know are there somewhere. monsters, traps, or NPCs that can be found in the
Revenge of the Rat King is designed for four to six char- encounter. Names in italics are classed NPCs. EL – the
acters of 4th to 6th level, with a total of 24-30 total char- encounter level.
acter levels between party members. While the charac-
ters can be of any basic character class, rogues and sor-
Loc Pg Type Encounter EL
cerers are extremely useful, and a party with a wide 1-1 5 T Diseased caltrops 5
range of skills will have the best chance of survival. Glass shard cloud
Above all, teamwork will be essential to the heroes’ suc-
cess. See the “Scaling Information” section for ways to 1-2 5 C Rorshantz, human Clr3 6
tailor this adventure to your group’s unique style of play. 4 hobgoblin War1
Summoned barbazu
The Revenge of the Rat King is a complete, stand-alone
adventure, but can also be played as a sequel to DCC 1-3 7 C/T Cimorn, half-orc Rng3 5
4 goblin War1
#1: Idylls of the Rat King.
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15 zombies
Adventure Summary 1-4 8 T Bell cord, alarm spell 2
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Investigating a ring of slavers, the PCs find themselves 1-5 8 C 3 half-orc slavers Ftr1 5
in the slums of Soulgrave. Unknown to the heroes, the 3 hobgoblin slavers War1
entire dungeon is a ruse designed to lure the PCs into 5 dire rats
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After a deadly ride on a subterranean river, the heroes 1-6 9 C Azrod the Dying, 5
are drawn into a series of traps that culminates in their human Wiz5
capture. T Poison needle 1
Escaping from a nearly foolproof dungeon cell, the 1-6A 10 T Glyph of warding (blast) 4
heroes – bereft of armor, weapons or equipment – fight
1-7 10 C 2 halfling Rog3 6
their way through a rat warren, past the collapsed tomb
of an undead warrior, and back into the sewers of the 1-8 10 T Illusory pit, spiked pit 4
Rat King.
1-8A 11 P/T River skiff 1
Recovering their equipment, the PCs have the chance to C 3 wererats 5
even the score with the Rat King. The PCs face down
the villain in the bowels of the sewers, bringing the reign 1-9A 12 T Falling debris 1
of the Rat King to its violent conclusion. 1-9B 12 C Huge monstrous spider 6
1-10 13 P Rotting dock 2
1-10A 13 T Waterfall 3
1-11 13 C 2 rat swarms 5
1-12 14 C 4 wererats 6
1-13 14 C 5 retreating slavers 2
1-14 15 T 3 portcullis traps 6
3 ceiling pendulum traps