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O2 U e Unexpected Encounters
O2 U e Unexpected Encounters
Bihter Almaç
The Barlett School of Architecture UCL, London, United Kingdom
bihteralmac@gmail.com
ABSTRACT Playing is not related to our habitual and ordinary life, rather a
fugitive threshold. I find this threshold as a delicate potential to
o2: UE | Unexpected Encounters is an architectural board game research on our imagination and thus design thinking. Playing is a
for two players, in which these players create diagrammatic mod- fleeting bundle of acts with precise rituals (Huizinga, 1971). When
els of ‘the home’ they imagine against and with each other, and a game starts, the reality changes; players and spectators enter
in which this act of play creates a spatial language that results in into another dimension (Sicart, 2014). Playing tends to create
unexpected narratives of the notion of domesticity. The research unexpected relations, which force us to meet our imagination at
element of the game focuses on how ‘place’ and ‘placelessness’ an unknown level. I think the ritual of the game resembles meeting
are constructed and interpreted through our innate creativity by with others; observation, conversation, negotiation are constantly
manipulating the intricate operations of initial design decisions. at play.
This exhibition is a performance of o2: U E, where designers meet
with others through their imaginations. o2: U E is an architectural board game for two players, in which
these players create diagrammatic models of ‘the home’ they
The aim of the game, ‘build the home you imagine,’ tends to be a imagine against and with each other, and in which this act of play
spatial reflection of an aggregate of joyous moments. Meanwhile, creates a spatial language that results in unexpected narratives
domestic life inevitably bears the very extremes of unbounded of the notion of domesticity. This paper tends to explain the
happiness and inexhaustible trauma. In o2: U E, these extremities theoretical framework of the game, by briefly explaining how the
are played with diverse pleasure and dismay. conversation between the players constructs the imaginary home
and tends to create a spatial language.
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lies in the nature of the home. For Vidler, this uncanny emerges
An Imaginary o2: UE
with the transformation of familiar to foreign and corresponds to
‘modern nostalgia’ and ‘homelessness nomadism’ (1994). In the • You understand that this is a game where you need to build
game, this dichotomy is at an intrinsic level, similar to Kafka’s story the home you imagine.
‘The Burrow.’ In the story, ‘the creature’ logically builds its burrow
to expel its fears of the unreasonable other. Then, understands • At first, you recollect your dreams and wish to build it. You
that by building the burrow, it is trapped in with its own fear (1946). look through the pieces. There is something peculiar under
their happy, trivial appearances. The meanings are
Home is a delicate place, whereas ‘the home you imagine’ is its equivocal.
lurking double.
• You begin to reflect on your fragile imagination of the home
When we imagine, we use ‘irreal object’; a multiplicity of con- you have on mind. You unravel ‘the others’ –the unwanted,
nected images where the time and relations are different from the buried– of your imaginary home. You would not want this.
our normative perception (Sartre, 2010). The home you imagine
nestles multiple layers of memory; projections for the future; tacit • Now, you know the pieces. You begin to build the home you
knowledge of placeness; fears that need to be expelled. imagine – or fear of. After your first move, you wait for the
other to play. Now, you understand that the other fails to
I use ‘build the home you imagine’ as the task of the game to interpret what you are imagining. You want to comment on
Experiment-Artefact - products or artworks
kindle the unexpected encounters both in mind and as places. their move, but you cannot. You are not allowed to.
By focusing on ‘the imagined home’, the players negotiate and
observe each other’s intimate and utterly frail imageries. • You understand that you have to negotiate for the home you
imagine. You begin to focus on your observation of the other.
References
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