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Inter Subjectivity in Encyclopedia of Online Learning Sage
Inter Subjectivity in Encyclopedia of Online Learning Sage
Inter Subjectivity in Encyclopedia of Online Learning Sage
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Intersubjectivity
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Intersubjectivity
Intersubjectivity is a construct drawn from the fields of philosophy, psychology, and sociology.
Relative to the field of online education, intersubjectivity is used as a measure of quality in the
conversations within virtual or co-located physical spaces. For the purposes of this volume about
Definition
the discourse.
This definition can be deconstructed for a better understanding of its components. The
emphasis on contribution is a useful place to start. Contributions are those utterances, either
verbal or written, offered by the individuals engaged in the discussion. Participation is important
and broad participation through individual contributions. These contributions must then be
coordinated into a conversation in which there is continuity through the joint activity of
discourse that is synergistic in the progression of the knowledge construction. These synergistic,
continuous, and coordinated contributions to the discourse are distinguished from a more linear
process in which additional contributions to the discussion fail to build on the ideas already
presented. It is this relationship that pushes toward shared understanding by relating one
contribution to others that creates something new. This new knowledge is constructed through a
Development
heritage from the fields of philosophy, psychology, and sociology. From a philosophical
perspective, people or their personal experiences were considered independent subjectivities. The
inclusion of personal experiences suggests the phenomenological strand from which the
psychological perspective were identified as the psychoanalyst and the client. This more static
conception of intersubjectivity from the field of psychology progressed within the field of
most closely reflects the application of the construct within the field of education.
separate the construct within education from the more commonly known term, interaction.
Interaction within distance education has been studied significantly since the latter half of the
twentieth century. While interaction has been studied in various forms such as learner-content,
most relevant to a discussion of intersubjectivity. While interaction occurs between learner and
instructors, the dialogue that is emphasized most in online courses emanating from a Western,
between learners. Individual contributions are independent of previous statements and rarely
move the discourse beyond stating agreement, offering comparable examples, or repeating
similar points. These statements neither produce nor demonstrate the kind of knowledge
required for knowledge construction develop at the intersections of more dynamic and
coordinated contributions.
A puzzle metaphor has been used to distinguish interaction and intersubjectivity. Imagine
a puzzle that has been dumped onto a table. The puzzle is settled as a single layer of mostly
disconnected pieces. The straight edges suggest where a few pieces might join, and some pieces
may be grouped according to similarities such as color or other features of the finished picture.
The independence of most pieces, though, means the final product is far from complete. These
interaction in a discussion. Some of the statements may connect to previous statements, just like
some adjoining puzzle pieces, though the majority of the discourse has not realized its united
purpose. Conversely, the connected pieces represent progress toward intersubjectivity; as pairs of
pieces grow into larger sections, the greater picture emerges. Statements that intentionally
connect to and build upon previous contributions reveal the greater purpose of the discourse –
knowledge construction.
Intersubjective Purposes
Note that purpose was mentioned within the puzzle metaphor in describing both interaction and
intersubjectivity. The goals, outcomes, objectives, etc. of the learning should determine whether
appropriate target.
Consider, for example, Bloom’s revised taxonomy of educational objectives for the
cognitive domain and Webb’s depth of knowledge. If the purpose of the learning is within
necessary when the purpose is to absorb discrete facts at these lower levels. Intersubjectivity is
an appropriate target at the higher levels: analyzing, evaluating, creating (Bloom) and strategic
Thus, within the scope of online learning, intersubjective purposes are those in which
learners are asked to negotiate knowledge construction through discursive tasks occurring within
the technological affordances of the learning platform (e.g., discussion board, chat window).
Learners might generate divergent responses, explore alternative perspectives, challenge sources
of evidence, identify areas of disagreement, or propose and apply new, shared understandings to
existing and future experiences. Designing for intersubjectivity involves the composition of
discussion prompts, questions, or activities that allow for divergent responses, rather than a
single correct answer or set of similar answers, and invite learners to engage the content in
relevant contexts unique to their own experiences. In doing so, learners will move through a
synergistic progression from individual contributions to sequences of interdependent
Measuring Intersubjectivity
Understanding intersubjectivity, how it occurs, and how to design for it leads to a discussion of
knowing when the construct has been achieved. Since construction of new and shared
Learning analytics is a rapidly growing field focused on the retrieval and analysis of data
gathered from learning technologies, particularly learning management systems. User activity
reports are a common example. These reports offer quantifiable information like time spent
within different sections of the learning environment and the numbers of messages posted within
discussion areas. These automated data lack sufficient information to measure intersubjectivity,
which is a qualitative experience. Data such as time spent in a particular space within the
learning environment are a weak proxy for the constructs, like time on task, they are meant to
measure. The current state of learning analytics, while immensely useful for some purposes, does
not provide the types of qualitative information necessary to evaluate the learning occurring or
the quality of interactions throughout the discussions. Content analysis is a more appropriate
approach.
One useful content analysis tool for measuring levels of knowledge construction needed
for intersubjectivity is the Interaction Analysis Model. This model offers specific characteristics
knowledge. While there are other models, many lack the ability to observe knowledge
construction in progress, fail to distinguish between cognitive and metacognitive dimensions, or
grounded theory approach, the Interaction Analysis Model is widely used and has been validated
with high levels of inter-rater reliability within nearly two decades of published research. Just as
analyzes the connection, or lack thereof, between messages. Though such content analysis is
the learning discourse. Given the crucial role that discussions play in the construction of
knowledge within an online course, the quality of the interaction that occurs within the academic
Learners, though, have reported that the academic dialogue is often of little consequence
to their mastery of the objectives or learning in general. Researchers have often agreed,
describing peer-to-peer dialogue as the kinds of independent, isolated, redundant messages that
reflect simple interaction described above. With the shift away from the instructor-centered
personalization and relevance, the academic discussions within online learning are the core of the
learning environment. Since social constructivism embodies the idea that dialogue is crucial to
cognitive development, learners who engage in these academic discussions should be able to
achieve a high level of cognitive processing and demonstrate intersubjectivity. The goal of online
learning designed within a social constructivist environment should not be interaction; the goal is
intersubjectivity.
between students; interaction between students and faculty; social constructivism; student
participation
Further Readings
doi:10.1080/09523980110105150
doi:10.1080/01587910701611328
Gunawardena, C. N., Anderson, T., & Lowe, C. A. (1997). Analysis of a global online
debate and the development of an interaction analysis model for examining the social
Hall, B. M. (2011). How cognitive requirement of prompt and time in course are
room discourse. Journal of eLearning and Online Teaching, 1(12). Retrieved from
http://www.theelearninginstitute.org
Ligorio, M. B., Cesareni, D., & Schwartz, N. (2008). Collaborative virtual environments
Morganti, F., Carassa, A., & Riva, G. (Eds.). (2008). Enacting intersubjectivity: A
cognitive and social perspective on the study of interactions (Vol. 10). Lansdale, PA: IOS Press.