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A&A Minis Expanded Rules Reference Sheet
A&A Minis Expanded Rules Reference Sheet
3
Casualty value when attacking vehicles.
J 2nd hit damaged destroyed
Remove face up distruped counters
Flip counters, remove destroved units
3rd hit destroyed
K End of Turn Defensive Fire
Remove aircraft C Roll for Cover Units may make defensive fire when an
Terrain
Clear
Vehicle Movement
Normal
Soldier Movement
Normal
Vehicle Cover
No
Soldier Cover
No
Blocks LOS?
No
Overwatch
Alternate to Move (vehicle or antitank). 5
Defensive fire down a row of hexes.
Road +1 speed Normal Base Base Base Max 2 units on overwatch per phase.
6
along road Terrain Terrain Terrain
Hills 2x cost Normal Roll 5+ Roll 4+ Yes
Enfilade
Units adjacent to enemy soldiers force +1
Forest 2x cost Normal Roll 5+ Roll 4+ Yes facing.
7
Roll 4+ to enter
Units attacking enemy rear get +1 bonus
Town Normal Normal Roll 5+ Roll 4+ Yes on each attack die
9
Terrain Terrain Terrain
Bluffs Roll 4+ to cross Roll 5+
Can’t cross Roll 4+ Cliff Sides This is a simple one sheet rule reference for Axis & Allies Minis,
cliff sidecliff side based on the latest rules revisions as of May 16, 2009.
Hedge Roll 5+ to cross Roll 5+ to cross Roll 5+ Roll 4+ Yes
10
Please let me know if this was of use!
Shell Normal Normal No Roll 4+ No ~Rocket
Holes http://www.adorablerockets.com
http://www.boardgamegeek.com/user/adorablerocket