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2

Resistance:
(All Locations)
Reach: 1 opportunity: 2
Damage: Reach: 2 Escalation: 3
1A
Size: 1H Damage: 4A Medical Support System
Opportunity: 1 Size: 2H Comms
Reach: 3 Hidden 1 Opportunity: 1 Multi-phasic Wave
Damage: 2A Parrying Escalation: 2 Qualities: Generators
Size: 1H Qualities: Activate Self-Repairing “Nanites”
Thrown
Opportunity: 1 Unforgiving 1 Qualities: Knockdown Transporter Buffer
Qualities: Entangling Shield 2 Wrist Controls

Entangling The Grappling and Knockdown momentum options Hidden x : The attack is easy to conceal or designed to be Activate: Must take the Prepare minor action to activate. Medical Support System: Equipped with the following
cost only 1 momentum. disguised as something else. When the weapon is hidden, any medical devices:
Grappling: In addition to dealing damage, if one or more Effects Knockdown : The attack knocks the target prone if one or more Bio-Scanner: Provides up-to-date information on the health and
search of the owning character requires an Observation test, with a Effects are rolled. The target may ignore this if they add 1 Threat for
are rolled the weapon may be used to ensnare the target. It has the Difficulty of X, to locate the hidden weapon. Immediately after using vital signs of the wearer, giving anyone with access 1 bonus
following effects for the Grappler and the Ensnared Target: each Effect rolled, or in the case of non-player characters, at the cost Momentum on Medicine tests to diagnose health issues.
this attack, a character may spend Momentum to conceal it quickly, of 1 Threat per Effect rolled.
hiding it. This costs two Momentum for attacks with Hidden 1 or Cardio Stimulator: The wearers stopped heart can be restarted
Ensnared Target: Grappler: Activate: Must take the Prepare minor action to activate. without removing the suit.
-The target stays ensnared until he escapes. -Grappler may not move away from the target Hidden 2, and 1 point of Momentum for attacks with Hidden 3 or Dermal Regenerators: The wearer superficial wounds can be heal
-Cannot use any actions to move. If the without releasing him. The grappler can spend higher. This differs from the Subtle Quality in that it is used when the Parrying: This weapon is extremely effective at deflecting other
Grappler spends 1 momentum the ensnared 1 momentum to force the target to move along attacks. When wielding one or more weapons with this Quality, the without removing the suit.
target is forced to move along when the when he takes the Adjust free action. weapon is concealed, not when it is in use. Comms: Allows remote two-way communication, but the device
grappler takes the Adjust free action. -Releasing an ensnared target is as a Free intense: These attacks are designed to inflict massive harm on a Threat cost of making a Defend or Protect Reaction with the Parry
-Difficulties of physical tests except escaping Action. skill is reduced by 1, to a minimum of 0. is susceptible to hacking and interference.
the hold increase by 1 per effect rolled. If the -Target you already ensnared is released when target, incapacitating them far more swiftly. If an Intense attack Eva: Suit is constructed for extra-vehicular activity. It contains a
Grappler spends 1 momentum the target is you roll a complication while attacking. inflicts one or more Harms upon the target, then it inflicts one Shield X: Shields are extremely effective at affording protection
pinned down and cannot take any actions -Target you already ensnared stays ensnared from a range of different attacks. A shield counts as having the helmet (transport buffer), magnetic boots, a supply of breathable
(including reaction). when you roll no effects.
additional Harm. atmosphere, radiation shielding.
-An ensnared target has still guard but the --When using a melee weapon to ensnare a Parrying: This weapon is extremely effective at deflecting other Parrying Quality. A shield also allows the wielder to use the Parry
reach of his weapon is lowered to 1. target, the weapon cannot be used against skill to make Defend Reactions against ranged attacks in addition to Link: This item can be linked with information gained from other
attacks. When wielding one or more weapons with this Quality, the devices.
-The Difficulty of Exploit Action targeting an anyone else, it cannot be used to make
Threat cost of making a Defend or Protect Reaction with the Parry Melee attacks. Further if the Wielder has Guard, a shield grants the
ensnared target is reduced by one step. Reactions, and its reach is lowered to 1. Multi-Phasic Wave Generators: Actively disrupts
-Escaping the grapple can be done by taking Alternatively he can make Reactions as long as skill is reduced by 1, to a minimum of 0. wielder XA Cover Soak against Melee and Ranged attacks. Finally,
the Clear Minor action, with a Difficulty equal he has a hand free or could reasonably do so,
thrown: The weapon can be thrown effectively. When throwing shields may be sacrificed in order to avoid suffering a Wound. unfriendly transporter locks.
to the number of Effects rolled. If the test fails possibly with a +1 Difficulty depending on GM
the target is still ensnared. interpretation. a melee weapon with the Thrown Quality, your character does not Self-Repairing “Nanites”: Between scenes, it automatically
-Once the target is ensnared the grappler can increase the Difficulty of the Ranged Weapons test. Some weapons recovers all its lost structure/resistance due to a complication(s). It
spend 1 momentum to add the Knockdown also removes one other complication per day except for the Low
quality to the next attack with the grappling may be listed as Thrown (M), in which case they are treated as
weapon. ranged weapons with a range of Medium when thrown. Power/No power Complications.
-The grappler can spend momentum (1 for light
cover, and 2 for Heavy cover) to use a pinned Unforgiving X: If the target of this attack was affected by an Transporter Buffer: Can rematerialized items at virtually
target as cover. Roll the challenge dices as Exploit action immediately before this attack was made, then this any time. The buffer contained such things as weapons, a helmet for
normal for cover, but the amount of soak rolled
attack gains the Intense and Vicious X Qualities. EVA, or pattern enhancers. Using the buffer requires a Reason +
is also applied as damage to the grappled
target. If the attacking weapon has the piercing Vicious X: An attack with this Quality inflicts X additional damage Engineering test with a difficulty of 1.
quality then it doesn’t reduce the damage only
for each Effect rolled. Universal Power Adaptor: Allows to replenish the
the amount of soak ignored.
internal energy stores from almost any uplink, even some alien
Knockdown : The attack knocks the target prone if one or more consoles and terminals. When near a power supply make a Reason
Effects are rolled. The target may ignore this if they add 1 Threat for + Engineering Difficulty 2 test to remove the Low Power/No power
each Effect rolled, or in the case of non-player characters, at the cost Complications.
of 1 Threat per Effect rolled. Wrist Controls: The suit can be operated by a touchpad
integrated into the suits wrist.
Range: Close / Long Reach: 3 Reach: 1
Damage: Range: Close
4A Damage: 3A Damage: 2A Damage:
Size: 2H 2A
Size: 2H Size: 1H Size: 2H
Opportunity: 1 Opportunity: 1
Escalation: 2 Opportunity: 1 Opportunity: Part of standard issue
Knockdown Parrying Charge
Rotating Frequency Qualities: Qualities: Qualities:
Qualities: Vicious 1 Vicious 1 Hidden 1
Piercing 2

Rotating Frequency The weapon operated on a rotating Knockdown : The attack knocks the target prone if one or more Parrying: This weapon is extremely effective at deflecting other Area: The attack affects a wider area, and can affect several
band of frequencies which prevented the Borg from adapting to the attacks. When wielding one or more weapons with this Quality, the targets at once. The attack automatically affects any character or
energy attacks. This effectively removed the primary advantage of Effects are rolled. The target may ignore this if they add 1 Threat for
each Effect rolled, or in the case of non-player characters, at the cost Threat cost of making a Defend or Protect Reaction with the Parry damageable object within Reach of the initial target, and then one
the Adaptive shielding off all Borg drones. skill is reduced by 1, to a minimum of 0. additional target within Close range of the initial target for each Effect
of 1 Threat per Effect rolled.
Piercing X: This attack ignores X points of the target’s total Soak Vicious X: An attack with this Quality inflicts X additional damage intense: These attacks are designed to inflict massive harm on a rolled, starting with the next closest (as determined by the GM). If
for each Effect rolled. target, incapacitating them far more swiftly. If an Intense attack one or more Complications is rolled when using an Area attack, the
for each Effect rolled.
inflicts one or more Harms upon the target, then it inflicts one GM may choose to use Complications to have an ally in the area
additional Harm. affected by the attack. A target cannot be hit if it would have been
Vicious X: An attack with this Quality inflicts X additional damage more difficult to hit than the initial target.
for each Effect rolled. Charge: The weapon potency can be scaled to various levels.
When performing a Prepare Minor Action before attacking with this
weapon, you may add one of the following weapon Damage Effects
to the attack: Area, Intense, Piercing 2, or Vicious 1.
Hidden x : The attack is easy to conceal or designed to be
disguised as something else. When the weapon is hidden, any
search of the owning character requires an Observation test, with a
Difficulty of X, to locate the hidden weapon. Immediately after using
this attack, a character may spend Momentum to conceal it quickly,
hiding it. This costs two Momentum for attacks with Hidden 1 or
Hidden 2, and 1 point of Momentum for attacks with Hidden 3 or
higher. This differs from the Subtle Quality in that it is used when the
weapon is concealed, not when it is in use.
Intense: These attacks are designed to inflict massive harm on a
target, incapacitating them far more swiftly. If an Intense attack
inflicts one or more Harms upon the target, then it inflicts one
additional Harm.
Piercing X: This attack ignores X points of the target’s total Soak
for each Effect rolled.
Vicious X: An attack with this Quality inflicts X additional damage
for each Effect rolled.
Reach 1
Damage: 2A
Size: 1H
Opportunity: 1 Range: Close / Medium
Escalation: 2 Range: Close Damage: 4A
Hidden 1 Damage: 4A Size: 2H
Range: Close Parrying Size: 2H Opportunity: 1
Damage: 4A Piercing 2 Opportunity: 1 Escalation: 2
Qualities: Escalation: 2 Charge
Size: 2H Thrown
Opportunity: Part of standard issue Unforgiving 1 Charge Qualities: Grenade Launcher
Qualities:
Qualities: Charge Vicious 1 Knockdown Vicious 1

Area: The attack affects a wider area, and can affect several Hidden x : The attack is easy to conceal or designed to be Area: The attack affects a wider area, and can affect several Area: The attack affects a wider area, and can affect several
targets at once. The attack automatically affects any character or disguised as something else. When the weapon is hidden, any targets at once. The attack automatically affects any character or targets at once. The attack automatically affects any character or
damageable object within Reach of the initial target, and then one search of the owning character requires an Observation test, with a damageable object within Reach of the initial target, and then one damageable object within Reach of the initial target, and then one
additional target within Close range of the initial target for each Effect Difficulty of X, to locate the hidden weapon. Immediately after using additional target within Close range of the initial target for each Effect additional target within Close range of the initial target for each Effect
rolled, starting with the next closest (as determined by the GM). If this attack, a character may spend Momentum to conceal it quickly, rolled, starting with the next closest (as determined by the GM). If rolled, starting with the next closest (as determined by the GM). If
one or more Complications is rolled when using an Area attack, the hiding it. This costs two Momentum for attacks with Hidden 1 or one or more Complications is rolled when using an Area attack, the one or more Complications is rolled when using an Area attack, the
GM may choose to use Complications to have an ally in the area Hidden 2, and 1 point of Momentum for attacks with Hidden 3 or GM may choose to use Complications to have an ally in the area GM may choose to use Complications to have an ally in the area
affected by the attack. A target cannot be hit if it would have been higher. This differs from the Subtle Quality in that it is used when the affected by the attack. A target cannot be hit if it would have been affected by the attack. A target cannot be hit if it would have been
more difficult to hit than the initial target. weapon is concealed, not when it is in use. more difficult to hit than the initial target. more difficult to hit than the initial target.
Charge: The weapon potency can be scaled to various levels. Intense: These attacks are designed to inflict massive harm on a Charge: The weapon potency can be scaled to various levels. Charge: The weapon potency can be scaled to various levels.
When performing a Prepare Minor Action before attacking with this target, incapacitating them far more swiftly. If an Intense attack When performing a Prepare Minor Action before attacking with this When performing a Prepare Minor Action before attacking with this
weapon, you may add one of the following weapon Damage Effects inflicts one or more Harms upon the target, then it inflicts one weapon, you may add one of the following weapon Damage Effects weapon, you may add one of the following weapon Damage Effects
to the attack: Area, Intense, Piercing 2, or Vicious 1. additional Harm. to the attack: Area, Intense, Piercing 2, or Vicious 1. to the attack: Area, Intense, Piercing 2, or Vicious 1.
Intense: These attacks are designed to inflict massive harm on a Parrying: This weapon is extremely effective at deflecting other Intense: These attacks are designed to inflict massive harm on a Grenade Launcher (Medium): If the target of this attack was
target, incapacitating them far more swiftly. If an Intense attack attacks. When wielding one or more weapons with this Quality, the target, incapacitating them far more swiftly. If an Intense attack affected by The weapon is equipped with a grenade launcher. The
inflicts one or more Harms upon the target, then it inflicts one Threat cost of making a Defend or Protect Reaction with the Parry inflicts one or more Harms upon the target, then it inflicts one damage depends on the grenade type. Increases the grenade range
additional Harm. skill is reduced by 1, to a minimum of 0. additional Harm. to medium range. Grenades are not included, they must be
Piercing X: This attack ignores X points of the target’s total Soak thrown: The weapon can be thrown effectively. When throwing Knockdown: If one or more Effects are rolled on this attack, then purchased separately (not included in the Escalation and
for each Effect rolled. a melee weapon with the Thrown Quality, your character does not the target is knocked prone. The target may resist this effect by Opportunity cost).
Vicious X: An attack with this Quality inflicts X additional damage increase the Difficulty of the Ranged Weapons test. Some weapons adding a number of points to Threat equal to the number of Effects Intense: These attacks are designed to inflict massive harm on a
for each Effect rolled. may be listed as Thrown (M), in which case they are treated as rolled (NPCs spend points from Threat instead of adding to Threat). target, incapacitating them far more swiftly. If an Intense attack
ranged weapons with a range of Medium when thrown. Piercing X: This attack ignores X points of the target’s total Soak inflicts one or more Harms upon the target, then it inflicts one
Unforgiving X: If the target of this attack was affected by an for each Effect rolled. additional Harm.
Exploit action immediately before this attack was made, then this Vicious X: An attack with this Quality inflicts X additional damage Piercing X: This attack ignores X points of the target’s total Soak
attack gains the Intense and Vicious X Qualities. for each Effect rolled. for each Effect rolled.
Vicious X: An attack with this Quality inflicts X additional damage Vicious X: An attack with this Quality inflicts X additional damage
for each Effect rolled. for each Effect rolled.
Heavy
Knife Blade
Blade
Range: Long / Extended Reach: 1 1 2
Range: Close / Medium Damage: 4A
Damage: 1A 2A 3A opportunity: 1
Damage: Size: 1H 1H 2H Angular Proximity
4A Size: 2H Opportunity: 1
Size: 2H Opportunity: 2 Escalation: 2
Discriminator
Opportunity: 1 Escalation: 4 Hidden 1 Comms
Parrying Qualities:
Escalation: 2 Night Vision Parrying
Setting 3
Setting 3 Link
Charge Qualities: Unforgiving 2 Qualities: Setting 3 Vicious 1 Night Vision
Qualities: Vicious 1
Thrown
Unforgiving 1 Piercing 2 Unforgiving 1
Universal Translator

Area: The attack affects a wider area, and can affect several Intense: These attacks are designed to inflict massive harm on a Hidden x : The attack is easy to conceal or designed to be Angular Proximity Discriminator: The device helps the
targets at once. The attack automatically affects any character or target, incapacitating them far more swiftly. If an Intense attack disguised as something else. When the weapon is hidden, any wearer distinguish between hostile and friendly targets. It costs only
damageable object within Reach of the initial target, and then one inflicts one or more Harms upon the target, then it inflicts one search of the owning character requires an Observation test, with a 1 threat to buy off a complication related by accidentally hitting a
additional target within Close range of the initial target for each Effect additional Harm. Difficulty of X, to locate the hidden weapon. Immediately after using friendly target.
rolled, starting with the next closest (as determined by the GM). If Piercing X: This attack ignores X points of the target’s total Soak this attack, a character may spend Momentum to conceal it quickly, Comms: Allows remote two-way communication, but the device
one or more Complications is rolled when using an Area attack, the for each Effect rolled. hiding it. This costs two Momentum for attacks with Hidden 1 or is susceptible to hacking and interference.
GM may choose to use Complications to have an ally in the area Night Vision: The scope has incorporated Night Vison and Hidden 2, and 1 point of Momentum for attacks with Hidden 3 or Link: This item can be linked with information gained from other
affected by the attack. A target cannot be hit if it would have been Thermal Sight. When using it Ranged attacks and Observation tests higher. This differs from the Subtle Quality in that it is used when the devices.
more difficult to hit than the initial target. do not increase in Difficulty because of darkness. weapon is concealed, not when it is in use. Night Vision: The scope has incorporated Night Vison and
Charge: The weapon potency can be scaled to various levels. Vicious X: An attack with this Quality inflicts X additional damage Intense: These attacks are designed to inflict massive harm on a Thermal Sight. When using it Ranged attacks and Observation tests
When performing a Prepare Minor Action before attacking with this for each Effect rolled. target, incapacitating them far more swiftly. If an Intense attack do not increase in Difficulty because of darkness.
weapon, you may add one of the following weapon Damage Effects Unforgiving X: If the target of this attack was affected by an inflicts one or more Harms upon the target, then it inflicts one Universal Translator: The item has built in translation
to the attack: Area, Intense, Piercing 2, or Vicious 1. Exploit action immediately before this attack was made, then this additional Harm. algorithms, and an extensive language library.
Intense: These attacks are designed to inflict massive harm on a attack gains the Intense and Vicious X Qualities. Parrying: This weapon is extremely effective at deflecting other
target, incapacitating them far more swiftly. If an Intense attack attacks. When wielding one or more weapons with this Quality, the
inflicts one or more Harms upon the target, then it inflicts one Threat cost of making a Defend or Protect Reaction with the Parry
additional Harm. skill is reduced by 1, to a minimum of 0.
Piercing X: This attack ignores X points of the target’s total Soak Setting 3: The item has 3 settings (Knife, Blade, Heavy Blade).
for each Effect rolled. The user must take the Prepare minor action to switch between
Vicious X: An attack with this Quality inflicts X additional damage different settings.
for each Effect rolled. thrown: The weapon can be thrown effectively. When throwing
Unforgiving X: If the target of this attack was affected by an a melee weapon with the Thrown Quality, your character does not
Exploit action immediately before this attack was made, then this increase the Difficulty of the Ranged Weapons test. Some weapons
attack gains the Intense and Vicious X Qualities. may be listed as Thrown (M), in which case they are treated as
ranged weapons with a range of Medium when thrown.
Unforgiving X: If the target of this attack was affected by an
Exploit action immediately before this attack was made, then this
attack gains the Intense and Vicious X Qualities.
Vicious X: An attack with this Quality inflicts X additional damage
for each Effect rolled.

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