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Achtung Cthulhu - Oct2022 Tablet Friendly
Achtung Cthulhu - Oct2022 Tablet Friendly
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Contents
Halloween
Horrors
Jacques Lauterne........................................... 8
Barghest........................................................ 10
Adventure Seeds...........................................14
Sehkheferu, the Forgotten Pharoah
A Grimoire of Terror! Halloween Horrors
d this
on his journey to the afterlife. The sarcophagus was also
are.
one is an absolute nightm
four of these, holding the intestines, stomach, lungs, and
liver. The fifth contained a desiccated heart – normally
this would have been left within the body since it
n
- Professor Richard Deadma
contained the soul.
++Message Ends++
4
SEHKHEFERU, Spells and Rituals
Truths
Rotting corpse hungering for life
?
Cruel immortal
?
Attributes
AGILITY 7 BRAWN 7
COORDINATION 6 INSIGHT 9
REASON 8 WILL 11
Power: 4
STRESS 12 INJURIES 3
ARMOUR 4 COURAGE 2
Attacks
Semi-substantial Claws:
?
(Hand-to-Hand Combat), 6 , Piercing 3
Fearful Aura:
?
(Mental attack) 6 Piercing 1, Stun mental damage
Special Rules
Extraordinary Brawn 2
?
Fast Recovery 2
?
Fearsome 4
?
Immune to Cold, Disease, Fear, Pain, Poison,
?
Vacuum
Threatening 2
?
Ethereal Evisceration: If Sehkheferu successfully
?
hits a victim and spends 6 Threat, he plunges a claw
into the victim’s torso and attempts to rip out one of
their organs in a shower of blood. Such a traumatic act
inflicts an additional 4 and is nearly always fatal to
the victim. Sehkheferu immediately heals 4 stress or
a single Injury.
5
The Oslo Pack – the Andreassen Werewolves
A Grimoire of Terror! Halloween Horrors
Three generations of the Andreassen family live within The Andreassen pack aren’t just found in Oslo. They have
a large townhouse a short distance from the notorious cousins in Tromsø who share the same bloodline and
Victoria Terrasse, the HQ of the SS and Gestapo in Oslo. abilities. The largest werewolf there, Ingvar’s first son
The patriarch of the family – or alpha, in this case – is Henrik, chafes at Ingvar’s leadership and thinks “his” pack
Ingvar Andreassen. A solid mountain of a man, he is should be independent of Oslo’s control. Both branches
soft-spoken and very light on his feet for a man of such of the family form their own resistance groups, staunchly
imposing size. He and his wife Kirstin are the heads of a opposing the occupation and making a point of attacking
family that spans four generations across Oslo and beyond. groups of Nazi troops, including Black Sun, throughout
Norway. Henrik goes out of his way to make his attacks
The family appear human and hold down regular jobs, but as brutal as possible, arranging the bodies in grotesque
have a dark secret: they’re all lycanthropes, able to assume patterns and fashions. Such tactics put him at odds with
the form of a wolf while still retaining their intelligence Ingvar, and a battle for leadership of the pack seems
and reason. Not quite the moon-crazed savage killers of inevitable…
legend, they are nevertheless savage and deadly predators,
as the Nazi occupiers of Oslo have come to discover.
6
A Grimoire of Terror! Halloween Horrors
Shred their Attacks
Andreassen
Grasping (wolf form): After a successful attack, spend
?
1 Threat to add the Snare effect to the attack. While it
has a target ensnared, the werewolf cannot make melee
attacks against other targets, but reduces the difficulty
of attacks vs the ensnared target by 1.
STRESS 12 INJURIES 3
ARMOUR 2 COURAGE 4
7
Jacques Lauterne
A Grimoire of Terror! Halloween Horrors
Born to a wealthy family in Marseilles, Jacques’ father Lauterne relishes causing fear and terror in others. Already
boasted his son was meant for great things. The young a sadistic psychopath, he came to the attention of Black
Jacques quickly made a name for himself with the Sun because of his unnatural abilities, for Lauterne is a
local children: they often were hurt when they played mesmer, able to compel others and control their actions
with Jacques, and local parents quickly saw a pattern through his thoughts alone. Rising through the ranks of
emerging. Small animals and pets were found dead near Black Sun, he developed an aptitude for the magic arts
the Lauterne house. His family paid hefty bribes to local as well, quickly rising to the rank of Canon. The black
police and officials in Marseilles just before the war broke silk mask he wears has a reflective set of eyepieces, and
out after he got in trouble with some of the local girls. His he uses these to focus his mesmerism powers. Lauterne is
response? Turning on his own family and betraying them photosensitive and does his best work at night, where he
to the authorities. is usually accompanied by two Toten bodyguards.
8
A Grimoire of Terror! Halloween Horrors
Fella has a real feel for causing terror.
Ain’t gonna lie: if I see him, I’ll shoot him -
then shoot him twice again, just in case.
– Sgt. Brandon Carter
Walther P Series:
?
(Handguns),Close range, 4 (Salvo: Vicious), Close Spells and Rituals
Quarters, Hidden, Reliable As a Black Sun Canon, Lauterne knows four spells from
the Spellbook of Nyarlathotep and uses Reason to cast
Fearful Presence:
? spells. He will always carry the Nameless Mists spell and
(Mental Attack), 5 Piercing 2
others at the GM’s discretion.
9
Barghest
A Grimoire of Terror! Halloween Horrors
Named by the Allies after the legends of monstrous ghostly The purpose of the barghest is simple – hunt down and kill
bears or hounds, this mutated creature was inspired – or a specific individual. The barghest’s senses are acute, and
spawned - by one of Oskar Richter’s childhood nightmares. it is relentless once it has been provided with a scent, such
Scientists believed tales of something capable of scaring as from a personal item belonging to the victim. It has a
the Nachtwölfe Wolfszahn leader as a child should be sly intelligence and prefers to terrify its prey before killing
utterly terrifying to the enemies of Nachtwölfe. The it with a toxic bite.
creation of such a beast is a closely guarded secret but
Section M believes the creature is the result of the warped
and twisted imagination of Nachtwölfe personifying the
legend of the night wolf . It is neither bear nor hound but
combines the worst features of both.
b a r gh e st’s howl is
To hear t he
ching.
Glowing with the flickering blue phosphorescence of
blauer kristall, the creature resembles a nightmare.
d ea t h a pp r oa
Bulging muscles (the result of a Vitalität injection) bulks
out the creature’s frame, and tubes pulse throughout the
to hear
is
– Ariane Dubo
flesh and skeleton. The creature’s jaws drip with an acidic
drool revealing several rows of sharklike teeth reinforced
with steel plates and sharpened to a razor’s edge. The
barghest also possesses a terrifying howl, the acoustics
carefully modulated by Nachtwölfe to specifically affect the
amygdala to stimulate an enhanced fear response.
BARGHEST
Nemesis NPC
Truth
Monstrous Nachtwölfe-augmented hound
?
Attributes
AGILITY 11 BRAWN 12
COORDINATION 8 INSIGHT 9
REASON 4 WILL 9
STRESS 14 INJURIES 3
ARMOUR 4 COURAGE 4
10
A Grimoire of Terror! Halloween Horrors
Attacks Keen Senses (Hearing, Scent): The barghest reduces
?
the difficulty of all skill tests relating to hearing and
Toxic Bite:
? smell by 2, to a minimum of 0. It can detect things
(Hand-to-Hand Combat), 6 Intense, Persistent 3
which humans cannot.
Howl:
? Natural Armour 2
?
(Mental Attack), 4 Area, Piercing 2, Stun
Night Vision
?
Special Rules
Relentless Hunter: Once it has its target’s scent, the
?
Brutal 1: The creature makes and defends against
? barghest is a relentless hunter and its pursuit can only
melee attacks with Brawn instead of Agility. It also
ended by the death of its victim, or itself.
adds +1 to its melee attacks, included above.
Toxic Bite: Whenever a target is affected by the
?
Fearsome 2: The creature inspires fear. It can make
? Persistent effect of an Barghest’s Toxic Bite, they
mental attacks, including +2 and the Piercing 2 effect
immediately suffer a Poisoned truth. While this truth
(listed above). In addition, the first time a character
remains, the target will suffer the Persistent damage
sees this creature, they must immediately attempt a
every turn, adding Intense and Piercing 2 effects.
Will + Resilience test with a difficulty of 1 or suffer
Removing the truth requires urgent medical attention
mental stress as if from that mental attack.
(Insight + Medicine, difficulty 2) or some equivalent
Grasping: After a successful attack, spend 1 Threat to
? treatment for poison.
add the Snare effect to the attack. While it has a target
ensnared, the barghest cannot make melee attacks
against other targets, but reduces the difficulty of
attacks vs the ensnared target by 1.
11
A Grimoire of Terror! Halloween Horrors
12
A Grimoire of Terror! Halloween Horrors
a l ly h a t e c l o w n s .
I re
t h is o n e r e a ll y m a kes
And
my flesh crawl!
– Sally Armitage
BLOOD HARLEQUIN,
ADEK WIŚNIEWSKI
Nemesis NPC
Attacks
Truths
Butcher’s Hook:
?
Deranged killer
? (Melee Weapons) 5 Intense, Vicious
Ghost Clown
? Fearsome Aura:
?
(Mental Attack), 4 Area, Piercing 4
Attributes
AGILITY 9 BRAWN 11
Special Rules
Fast Recovery 2 (Gamesmaster’s Guide, p.153)
?
COORDINATION 9 INSIGHT 9
Fearsome 4 (Gamesmaster’s Guide, p.153)
?
REASON 7 WILL 9
Feed Upon Fear (Gamesmaster’s Guide, p.153)
?
Skills & Focuses Bloody Revenge: If Wiśniewski kills a victim he tears
?
off a diamond-shaped portion of their skin and it
Athletics 4, Fighting 4 (Hand-to-Hand Combat, Melee),
becomes a patch on his harlequin costume. He gains
Observation 2, Resilience 4, Stealth 4, Survival 2
+1 natural Armour from each kill.
STRESS 15 INJURIES 3 You Cannot Kill That Which Doth Not Live: If
?
ARMOUR 2 COURAGE 1 defeated, Wiśniewski cannot manifest for a year.
The only way to truly destroy him is to destroy the
bloodstone amulet completely – if it can be found.
13
Adventure Seeds
A Grimoire of Terror! Halloween Horrors
OPERATIONAL WEREWOLF
RED PICKET FENCE A Nazi super-soldier project goes massively awry creating
Something keeps attacking Allied lines. It stalks then a hideous hybrid wolfman that escapes German control
kills, leaving bloody corpses behind – a survivor babbles – can the agents hunt it down or will they also become
about a massive phantom hound. The Barghest involved infected and start to turn?
is seeking out a very specific target – perhaps even one
of the agents themselves…
THE BLOODY HARLEQUIN
FEAR ITSELF Wiśniewski’s amulet is found in an abandoned house
formerly owned by an SS Colonel. Unfortunately,
Jacques Lauterne plans to mass-produce his fear gas in the American GI finder kept it as secret loot – and
a factory on the France-Germany border in collaboration Wiśniewski’s looking to claim it back. Can the agents find
with Nachtwölfe scientists. Can the agents foil his scheme the GI or defeat Wiśniewski before too many die?
before he deploys the gas in a major counter-offensive?
GHOST SUB!
THE SILENT VILLAGE U-950 of the Monsun Gruppe assigned to Black Sun
Not far from a Nachtwölfe weapons research facility, disappeared off the coast of Jakarta in 1942. Now it’s
a small village has fallen silent and the population back and appears to be adrift in the Indian Ocean –
disappeared. All that is left are large holes leading deep where has it been and is there anyone still aboard the
underground. Is a sheehad or a massive die draugar U-Boat? The agents are sent to find out…
responsible? The agents must find out!
THE RITUAL
The agents learn that not all the Allied troops are hostile
to the Mythos. Some Allied forces have joined a local
Cult of the Indisi and have been carrying out their own
rituals – and sacrifices – in the woods nearby.
14