Stephen Eric Young - ESPyonage Instructions

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A

"Relativity System"
effect
by
Stephen Eric Young

released by
Thought Illusions

All information in this manuscript is subject to copyright


Stephen Young 2012
ESPy-onage
DEDICATION

I dedicate this release to my wife Eveline,


and my two beautiful daughters Robyn and Jaclyn

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ESPy-onage

CONTENTS
GENESIS.................................................................................................................... 4
GESTATION ............................................................................................................... 4
A BREAK WITH TRADITION...................................................................................... 5
THE BARE BONES .................................................................................................... 6
THE METHOD ............................................................................................................ 7
Direction Arrow ....................................................................................................... 8
ESP Symbol ............................................................................................................ 8
Colour ..................................................................................................................... 9
Letters ................................................................................................................... 10
Date ...................................................................................................................... 11
Time ...................................................................................................................... 12
Number ................................................................................................................. 13
Recap.................................................................................................................... 14
Examples .............................................................................................................. 15
THE MARKING SYSTEM ......................................................................................... 17
WHICH CARD ARE THEY HOLDING? .................................................................... 24
Stacked Deck ........................................................................................................ 24
Standard Card Peek.............................................................................................. 25
Reading The Marks ............................................................................................... 25
Fishing For The Card Number .............................................................................. 25
Combination of Methods ....................................................................................... 26
CARD DATA OVERVIEW......................................................................................... 27
PRESENTATIONS ................................................................................................... 30
BACK STORY .......................................................................................................... 30
Presentation 1 ....................................................................................................... 33
Presentation 2 ....................................................................................................... 34
Presentation 3 ....................................................................................................... 36
QUICK IDEAS .......................................................................................................... 38
REVELATION TIPS .................................................................................................. 39
THANKS, CREDITS & INSPIRATION ...................................................................... 40
FINAL THANK YOU ................................................................................................. 42
COMPETITION......................................................................................................... 42

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ESPy-onage

GENESIS

I sincerely hope that the people who purchase this effect take the time to read this section.
It is of great importance.

Although this effect bears my name, it would not exist without the thoughts and efforts of
many people who preceded me in the world of mentalism.

The original genesis of the idea came from reading an effect called Presence Of Mind by
Todd Landman that was in MindBlasters, published by Peter Duffie in 2009.
(I recommend you check it out, it will be well worth your efforts. And the book contains
enough effects to keep you stocked for life.)
I chatted with Todd at a Psycrets meeting in the U.K. when this project was only 12 months
old.
The project is now three years old, and ESPy-onage is the result.
I owe Todd a big thank you for letting me take his idea and pushing it as far as I could.
Try to get to see one of his shows and/or check out the Psycrets society.

http://www.todd-landman.com

http://www.psycrets.org.uk/

GESTATION

A really huge thank you must go to Thomas and Rainer from Paralabs.
As well as taking care of the production of the ESPy-onage cards, they also designed the
rear of the cards and gave permission to use a design feature of theirs that is at the heart of
the "RelativitySystem" as it is used in ESPy-onage.

Their encouragement gave me the confidence to release this effect. And their input ensured
it turned out as good as I think it has.

I urge you to check out everything that Paralabs has to offer. Top drawer mentalism for
professionals.

http://www.paralabs.org/basket

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ESPy-onage

A BREAK WITH TRADITION

Most mentalism effect instructions, and magic effect instructions for that matter, tend to
follow a fairly standard format.
The effect as it looks to the audience is described.
Then the method is explained.

These instructions will be different.

The method will be explained first.


A description of a presentation will follow.

This is a deliberate intention to encourage the reader to start thinking of his/her own
presentation as the method is revealed.

I feel that explaining the presentation first may tie the reader to one vision of how the effect
will play out, whereas putting the method first will let ideas come to mind as the workings
unfold.
So that by the end of the explanation of the method, hopefully, readers will have already
started to consider how they would use that method, and hopefully come up with ways to
make the effect their own.

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ESPy-onage

THE BARE BONES

In one sentence, what happens is that a person chooses one of the 40 ESPy-onage cards,
and you can reveal the seven pieces of information on the card with 100% accuracy.

These are the pieces of information contained on each card;

• An arrow that can point in one of 4 directions.


• One of 5 different symbols.
• One of 6 different colours.
• A set of initials.
• A date.
• A time.
• A 6 figure number.

• There is no memorisation of the data.


• There is nothing written down.
• There are no stooges or confederates.
• No props other than the cards themselves.

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ESPy-onage

THE METHOD

Just before we get into details, I’d like you to think back to junior school.
You’re sat in class and the subject is maths.
The task in hand is to convert times set out in 24 hour clock format e.g 17:00H and to draw
this time on a regular clock face.

I’m sure it didn’t take long for you to realise that the easiest way to do this was to subtract 12
from 17, and whatever was left over 5 (the remainder) was where you drew your hour hand
on the clock face.

If you were asked to take on the same task today you wouldn’t even go through the
mathematical steps necessary, you can do it without thinking about it.

I had you consider this because remainders play a big part in the “Relativity System”; and to
remind you how we make calculations all the time without even being aware of them in the
main.

So don’t get hung up on the maths, just enjoy the exercise.

Now let’s look at how the "Relativity System" works:

Without memorising any data, the performer can reveal all 7 pieces of information on each
card just from knowing the card number.
(There are various ways to find out the card number, and these will be covered in a separate
section).

We will look at each piece of information in order and see how it is arrived at from the card
number.

For the purpose of explaining the system, we will assume we are working with card number
26.
We make a few simple calculations based on this number 26.
Nothing that follows is beyond the capabilities of a primary school maths class, so no need to
worry.

Let's get going then.

Remember we’re assuming that we’re working with card number 26

....

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ESPy-onage

Direction Arrow
How many times does 4 go into 26?
4x6=24 with a remainder of 2
(We are only concerned with the remainder 2)

Think of an arrow that can point in any of four directions. (That's why we divide by 4)

• Up is 1

• Right is 2

• Down is 3

• Left is 4

So the direction of the arrow moves round in a clockwise motion.

We had a remainder of 2 so we know on card 26 the arrow must be pointing Right.

ESP Symbol
How many times does 5 go into 26?
5x5=25 with a remainder of 1.
(We are only concerned with the remainder 1).

There are 5 possible ESP symbols (that's why we divide by 5).


We had a remainder of 1, and we know from our time spent with ESP symbols that:

• 1 represents a Circle

• 2 represents a Cross

• 3 represents Wavy Lines


(on these cards wavy lines have been replaced with Triangle)

• 4 represents a Square

• 5 represents a Star

So in this case a remainder of 1 means that on card 26 the symbol will be a Circle.

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ESPy-onage

Colour

How many times does 6 go into 26? 6x4=24 with a remainder of 2.


(We are only concerned with the remainder 2).

We use six colours (that's why we divide by 6).


The sequence is alphabetical.

• 1 represents Black

• 2 represents Blue

• 3 represents Green

• 4 represents Red

• 5 represents White

• 6 represents Yellow

We had a remainder of 2, so on card 26 the colour must be Blue

Notes on Remainders

There are times, when the doing a calculation, when there is no remainder at all.

If our key number had been 24 then 4 goes into 24 exactly 6 times with no remainder.

In the event that the remainder is 0 then we use the last option in our sequences.

That will be:

• A Left facing arrow, if dividing by 4 leaves no remainder

• A Star symbol, if dividing by 5 leaves no remainder

• And Yellow, if dividing by 6 leaves no remainder

The worst is now over.


If you can handle these three calculations, you've got it licked.

This is the hardest thing you will have to do in this effect, after this it all gets easier.

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ESPy-onage

Let's push on then...

Letters

We need our key number 26 again.


We must look at this number not only as 26, but also as TWO and SIX

Our first letter is found by taking the second letter of the word SIX, that's letter I.

The second letter is found by taking the sixth letter of the word TWO, that's O
(T,W,O,T,W,O).

So the letters are I.O.

Notes on Letters

There are some numbers that do not work with the formula outlined above.

20, 30, 40 etc.

Take card number 20 as an example. The first letter is found in the normal way, by taking the
second letter of ZERO, that's E.

However, we can't now take the zero st letter of the word TWO, so we take none of the
letters of the word TWO and instead use again the E that we already have.

• So 20 gives initials of E.E.

• 30 gives initials of R.R.

• 40 gives initials of O.O.

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ESPy-onage

Date

Once more we need our key number 26.

To get the month we simply add together the 2 and the 6 to get 8.

This gives us a month of August as it’s the 8th month.

To get the date we simply use the card number i.e. 26 in this case.

So on card 26 the date is August 26.

For cards higher than 30 the date would not work.


(37th of October is not good).
In this case we remove 30 from the card number to leave 7th October.

We always remove 30. We do not worry ourselves with the fact that some months have 31
days, let's keep things simple.

Card 49 gives us another small anomaly.


4+9=13 But there are only 12 months. The 12th being December naturally. After December
we go back to January as month 13.
If we got a 14 it would equate to February, 15 would be March etc.
(Because the ESPy-onage cards only go up to number 50, the only card that you will have
this anomaly on will be card number 49. No other card has digits that add up to more than
12).

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ESPy-onage

Time

This is really easy.

The second digit of the card number is the hour (we change this to 24 hour clock to further
disguise the method).
i.e. 8 will become 20:00 not 8:00, 6 would become 18:00 etc.

The first digit of the card number is the minutes x 10.


i.e. 3 becomes 30 minutes, 1 becomes 10 minutes etc.

So with our example card, number 26, the time is 18:20.

Cards that end in a zero, 20, 30, 40 & 50 are a slight anomaly.
Turning 0 into 24H could be 0 hour and some minutes. This looks a little odd so a last
number of 0 we change to 12H.
i.e. Card number 30 would give us a time of 12:30.

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ESPy-onage

Number

Thinking caps back on for this one. But, as promised, this is easier than the first set of
calculations.

Let's go back to our key number 26.

Add 9 to the key number to get 35.

Reverse this number to get 53.

These are the first two digits of the number. 53.

Now add the 3 and the 5 to get 8.

This is the next number in the series 538.

Next add the 8 and the 3 to get 11.

We forget the tens and only use the units number, so in this case 1.

This is the next number in the series 5381.

Now add the 1and the 8 to get 9.

This is the next number in the series 53819.

Lastly, add the 9 and the 1 to get 10.

We forget the tens and only use the units, so in this case 0.

This is the last of our six figure number 538190.

So, on card 26, the number is 538190.

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ESPy-onage

Recap
So let's just see what we've accomplished up to now.
From only knowing the number 26, we have been able to work out:

• Direction Arrow

• ESP Symbol

• Colour

• Letters

• Date

• Time

• Number.

Not bad for a little simple arithmetic.

Let's look at some more cards then..... I'm getting bored of number 26.

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ESPy-onage
Examples

Card 19

4x4=16 with 3 over so DIRECTION ARROW is DOWN.

5x3=15 with 4 over so SYMBOL is a SQUARE.

6x3=18 with 1 over so COLOUR is BLACK.

The first letter of NINE is N. The ninth letter of ONE is E (O,N,E,O,N,E,O,N,E).


So the letters are N. E.

The DAY is 19th. (same as card number).


The MONTH is OCTOBER (1+9=10 tenth month).

9 on the 24 H clock is 21:00 H. 1 in our system =10 minutes. So TIME is 21:10H.

19+9= 28, reversed is 82. 8+2=0. (drop the tens) 2+0=2 0+2=2 2+2=4
So NUMBER is 820224.

Card 37

4x9=36 with 1 over so DIRECTION ARROW is UP.

5x7=35 with 2 over so SYMBOL is a CROSS.

6x6=36 with 1 over so COLOUR is BLACK.

The third letter of SEVEN is V. The seventh letter of THREE is H (T,H,R,E,E,T,H).


So the letters are V.H.

The DAY is 7th. (card number -30).


The MONTH is OCTOBER (3+7=10 tenth month).

7 on the 24 H clock is 19:00 H. 3 in our system = 30 minutes. So TIME is 19:30H.

37+9= 46, reversed is 64. 6+4=0. (drop the tens) 4+0=4 0+4=4 4+4=8
So NUMBER is 640448.

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ESPy-onage

Card 28

4x7=28 with 0 over so DIRECTION ARROW is LEFT (no remainder means last option).

5x5=25 with 3 over so SYMBOL is a TRIANGLE.

6x4=24 with 4 over so COLOUR is RED.

The second letter of EIGHT is I. The eighth letter of TWO is W (T,W,O,T,W,O,T,W).


So the letters are I.W.

The DAY is 28th. (same as card number).


The MONTH is OCTOBER (1+9=10 tenth month).

8 on the 24 H clock is 20:00 H. 2 in our system =20 minutes. So TIME is 20:20H.

28+9=37, reversed is 73. 7+3=0. (drop the tens) 3+0=3 0+3=3 3+3=6
So NUMBER is 730336.

Card 49

4x12=48 with 1 over so DIRECTION ARROW is UP.

5x9=45 with 4 over so SYMBOL is a SQUARE.

6x8=48 with 1 over so COLOUR is BLACK.

The fourth letter of NINE is E. The ninth letter of FOUR is F (F,O,U,R,F O,U,R,F).
So the letters are E.F.

The DAY is 19th. (card number-30).


The MONTH is JANUARY (4+9=13 13th month is back to January).

9 on the 24 H clock is 21:00 H. 1 in our system =40 minutes. So TIME is 21:40H.

49+9= 58, reversed is 85. 8+5=3. (drop the tens) 5+3=8 3+8=1 (drop the tens) 8+1=9.
So NUMBER is 853819.

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ESPy-onage

THE MARKING SYSTEM

So by now you should be starting to get to grips with the way the “Relativity System” works.

All of this mental arithmetic though, cannot begin until we know what card number we are
dealing with.
To this end the backs of the ESPy-onage cards are very sneakily marked.
The ingenious marking system is the brainchild of Thomas and Rainer at Paralabs, and a
great thank you goes to them for allowing the use of their marking system for this effect. And
also for the design of the central logo on the back of the ESPy-onage cards.

There follows a detailed explanation of the marking system.


Then we will now look at how this marking system, and other methods, can be used to find
out which card we need to base our calculations on.

Use of this marking system and the following explanation are courtesy of Thomas
Heine and Rainer Mees.

OK, let’s take look at the design by focusing on the thin line that comprises the frame near
the edges of the card.
Given the orientation of the main logo, the cards have an obvious one-way design.
In other words, we can easily identify when the cards are the right way up.
The card therefore has a defined top, bottom, left and right side relative to the central logo.
And assuming our usual cultural priming we would ‘read’ those four sides in clockwise order
starting with top, then right, bottom and finally left.
If we were to ‘count’ the corners we would use the order top left, top right, bottom right,
bottom left – again, a standard clockwise type of orientation.

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ESPy-onage
The first part of the marking system is to note that the ‘tens’ are separate from the ‘units’.
Let’s take a look at the tens first.
The following backs show the stack number 10 and the number 20. Take a look at the back
of the left-hand card (corresponding to card No 10) and focus on the upper left corner (that
is, position 1).

This corner is slightly faded out, seemingly because of a printing fault. Now compare this
with the right-hand card. This is the back of the card No 20 and here you will see the upper
right corner (position 2) is slightly faded.
So the tens are indicated by the following corners being slightly faded:

• corner No 1 for stack numbers 10 to 19,


• corner No 2 for stack numbers 20 to 29,
• corner No 3 for stack numbers 30 to 39,
• corner No 4 for stack numbers 40 to 41,
• all corners are faded for stack number 50.

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ESPy-onage

Now obviously there is a certain time disadvantage in having to scan the whole of the back of
the card to determine the markings. On the other hand you, the knowledgeable performer,
will be able to read those markings without coming anywhere near the cards.

Now let’s take a look at the units. Those of you who know the PLF ESP cards will already be
familiar with the following basic principle. The units of the stack numbers are encoded by a
slight curve of the outer frame lines.

We have a line on each of the four sides, and each of those lines can either be straight as
usual or they can bend slightly inward (concave) or outward (convex). Thus we can encode
two units on each side:

• Side 1 (top line) for units 1 and 2


• Side 2 (right line) for units 3 and 4
• Side 3 (bottom line) for units 5 and 6
• Side 4 (left line) for units 7 and 8

(The units 0 and 9 have a special arrangement which we’ll describe in a moment.) For now
all you have to understand is that we have two units on each side, represented by an inward
bend (concave) for all odd numbers and an outwards bend (convex) for all even numbers.

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ESPy-onage
The following illustrations show the basic idea in an exaggerated manner, for explanatory
purposes only.

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ESPy-onage

So, what about units 0 and 9? Well, they are represented by all the lines being slightly bent
inwards or outwards:

Tip: You can remember which is which as the 0 lines suggest a ‘big fat zero’!

Let’s take a look at a few backs with the actual markings.


Try to identify the following back:

As you can see, the corner of position number 3 is slightly faded, indicating thirty-something.
Next, the top line (which represents either a 1 or 2) is slightly bent inward – indicating the odd
number. Therefore it is a ‘1’. So this is the back of card No 31.

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ESPy-onage

Let’s try another back:

Got it? You can see the bend in line No 4 (representing a 7 or 8), a convex/outward curve
which represents the even number – and a fading of corner No 4. Combining this information
tells you it is number 48.

We have found by experience that trying to identify the units 0 and 9 needs the most practice
– even if they do have the largest variation in the design. Remember: they are represented
by all the lines being slightly bent inwards or outwards.

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ESPy-onage

Here are two further examples:

The left-hand card shows a back with all lines curved, which represents either a 0 or a 9. The
lines are bent inwards, so it indicates the odd number, 9. The corner 2 is faded, indicating a
twenty something. So this is the back of the card No 29.

The right-hand card shows a back with all lines curved as well. But this time all lines are bent
outwards – indicating a 0. All corners are faded, so we are looking at the back of card No 50.

It is suggested that sufficient time is spent working with this system, cards in hand, until card
identification can be done quickly and unnoticed.

Once again a big thank you to Thomas and Rainer for allowing the use of their
wonderful marking system, and for explaining its’ workings.

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ESPy-onage

WHICH CARD ARE THEY HOLDING?

The key to the whole Relativity System lies in knowing which card the person has chosen,
and is now holding.

There are a few ways that we can find this out,

We can use a stacked deck, so that peeking the next card in the stack will give us the identity
of the chosen card.

We can use the markings on the back of the deck, so that glancing at the back of the chosen
card will tell us which one it is (This method allows us to have the cards mixed before one is
chosen; if you don't think that makes it too much like a card trick).

Or we can fish for one piece of information from the chosen card which we can use to work
out the identity of the card. Again this allows for mixing of the cards if required.

We can combine these to best suit the performing situation we find ourselves in

Let's look at each of the options.......

Stacked Deck
Set the cards in numerical order, face down. Highest number on top, Lowest number on the
bottom.
Offer the cards to your subject for them to take one, spreading them in a slightly haphazard
way. We don't want to put the subject in mind of a card trick.
Once the subject has taken hold of a card, split the stack at that point. After the card has
been removed, place the cards that were above the chosen card, under the cards that were
below the chosen card, so you have one single stack again. (basically you have just cut the
deck)
A look at the back of the now top-card will tell you what number it is, so the chosen card will
be the next number.
e.g. The top card's markings say 31, so the card chosen was card 32.

Variation
If preferred you could set the stack up in a reverse order.
Lowest number on top and highest number on the bottom.
Once the subject has taken hold of a card, split the stack at that point as before. After the
card has been removed, place the cards that were above the chosen card, under the cards
that were below the chosen card, so you have one single stack. (again cutting the deck)
A look at the back of the now top-card will tell you what number it is, so the chosen card will
be the previous number.
e.g. This time when the top card's markings say 31, the card chosen will be card 30.

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ESPy-onage

Standard Card Peek


You could use a stack with a regular peek as used with unmarked playing cards. In this case
you would have the card selected. Cut the deck as in the previous versions. Then peek the
new face card. Note the TIME on the face card. This will enable you to work out its identity
and from that the identity of the chosen card.
(See the Fishing section below for information on how to use the TIME to identify a card
number) Though I’m sure some of you are way ahead of the game by now.

Reading The Marks


Rather than relying on a stacked deck we could just read the back of the chosen card.
This gives us the freedom to be completely hands-off during the choosing process.
Although I wouldn’t recommend shuffling the cards, handing the cards out to be looked at
(don’t say inspected) while you explain what they are and how they were used (see back
story later in these instructions) feels really natural.
At some point, just ask them to choose one of the cards and lay it on the table face down.
Have someone collect the other cards, giving you plenty of time to read the markings on the
chosen card.

Fishing For The Card Number


You can also fish for a piece of information and work backwards to find the card number.
Not all pieces of information on the card are suitable for this.
The easiest is the TIME.

If you asked them to concentrate on the time and then you made a guess it would most likely
be wrong. You ask what the time was and then use this as a demonstration of how just
guessing the information is pretty useless.
But now you have a key to the card number.

Just as we can work out that Card 38 will contain a time of 20:30H
(8=20:00h and 3 = 3x10 =30 minutes)
We can do the same calculation in reverse. 20:00H = number 8 and 30 minutes = number 3.
Thus 38

A time of 17:40 would work backwards to card number 45

This method does rob you of one of the pieces of information that you can reveal. However, if
you fished for only the minutes you could later reveal the whole time and still get credit for
knowing the hours.
But the minutes will only tell us the first digit of the card number.

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ESPy-onage
We need the units as well.

If we fished for the month, again using our “look how useless guessing is” ploy we can later
get credit for revealing the full date.

With the minutes and the month we can again reverse calculate the card number.
If we got a minutes of 40 and a month of January we could then deduce the following;
January is month 1
4+?=1
This obviously doesn’t work. But.....
January is also month 13
4 + 9 = 13 ......BINGO...
So we now know that the card is number 49.

So how to fish ...

We ask the person with the card to try and send either the whole time to one of the other
people. Or ask them to send the minutes to one person and the month to another.
You can then compliment them for getting close or assure them that this is not easy to do if
they were way off.
If they hit spot on then play on this as much as you can and in a way that is congruent with
your presentation

Combination of Methods
The use of a stacked and marked deck will give the most options and opportunities for card
identification.
Chance number 1 comes as they take a card you cut the deck and get a peek of the top card
to read the markings.
If for some reason (lighting conditions perhaps) you can’t read the back easily chance
number 2 comes when you instead peek the face card of the stack and note the TIME. From
that you then calculate the card number of the face card and then the chosen card.
If you miss both these peeks then you have chance number 3 when you ask them to lay the
card face down in front of them while you explain what is about to happen, at the same time
secretly reading the marked back.
If you somehow can’t read the markings chance number 4 is when you fish for the
information of TIME and/or MONTH and from that reverse calculate the chosen card.

It may happen that your peek at the markings isn’t 100% successful.
Perhaps you only got the tens and not the units before the person accidentally obscured the
card.
In this situation you could just fish for the hour which will reveal the missing piece of
information you need.

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ESPy-onage
CARD DATA OVERVIEW
Below you will find an overview of all the data contained on the ESPy-onage cards.
You will see that there are 40 cards numbered from 11 to 50.
The card numbers are listed along the top line, with the data contained on each card, listed
below it.

11 12 13 14 15
Direction Down Left Up Right Down
Symbol Circle Cross Triangle Square Star
Colour White Yellow Black Blue Green
Letters OO TN TE FO FN
Date Feb 11 Mar 12 Apr 13 May 14 Jun 15
Time 13:10 14:10 15:10 16:10 17:10
Number 022460 123583 224606 325729 426842

16 17 18 19 20
Direction Left Up Right Down Left
Symbol Circle Cross Triangle Square Star
Colour Red White Yellow Black Blue
Letters SE SO EN NE EE
Date Jul 16 Aug 17 Sep 18 Oct 19 Feb 20
Time 18:10 19:10 20:10 21:10 12:20
Number 527965 628088 729101 820224 921347

21 22 23 24 25
Direction Up Right Down Left Up
Symbol Circle Cross Triangle Square Star
Colour Green Red White Yellow Black
Letters NT WW HO OT IW
Date Mar 21 Apr 22 May 23 Jun 24 Jul 25
Time 13:20 14:20 15:20 16:20 17:20
Number 033695 134718 235831 336954 437077

26 27 28 29 30
Direction Right Down Left UP Right
Symbol Circle Cross Triangle Square Star
Colour Blue Green Red White Yellow
Letters IO ET IW IO RR
Date Aug 26 Sep 27 Oct 28 Nov 29 Mar 30
Time 18:20 19:20 20:20 21:20 12:30
Number 538190 639213 730336 831459 932572

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ESPy-onage

31 32 33 34 35
Direction Down Left Up Right Down
Symbol Circle Cross Triangle Square Star
Colour Black Blue Green Red White
Letters ET OH RR UE VE
Date Apr 1 May 2 Jun 3 Jul 4 Aug 5
Time 13:30 14:30 15:30 16:30 17:30
Number 044820 145943 246066 347189 448202

36 37 38 39 40
Direction Left Up Right Down Left
Symbol Circle Cross Triangle Square Star
Colour Yellow Black Blue Green Red
Letters XT VH GR NE OO
Date Sep 6 Oct 7 Nov 8 Dec 9 Apr 10
Time 18:30 19:30 20:30 21:30 12:40
Number 549325 640448 741561 842684 943707

41 42 43 44 45
Direction Up Right Down Left Up
Symbol Circle Cross Triangle Square Star
Colour White Yellow Black Blue Green
Letters OF TO EU RR EF
Date May 11 Jun 12 Jul 13 Aug 14 Sep 15
Time 13:40 14:40 15:40 16:40 17:40
Number 055055 156178 257291 358314 459437

46 47 48 49 50
Direction Right Down Left Up Right
Symbol Circle Cross Triangle Square Star
Colour Red White Yellow Black Blue
Letters SO EU HR EF ZZ
Date Oct 16 Nov 17 Dec 18 Jan 19 May 20
Time 18:40 19:40 20:40 21:40 12:50
Number 550550 651673 752796 853819 954932

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ESPy-onage

If you look along the top line of data, DIRECTION, you will see there is a recurring pattern.
Down, Left, Up, Right, Down, Left, Up, Right etc.

Similarly, if you look at the line, SYMBOL, you will see there is another recurring pattern.
Circle, Cross, Triangle, Square, Star, Circle, Cross, Triangle, Square, Star etc.

And if you look at the line, COLOUR, you will see yet another recurring pattern.
White, Yellow, Black, Blue, Green, Red, White, Yellow, Black, Blue, Green, Red etc.

These patterns are a product of the calculation processes used in the “Relativity System”.
They will never be noticed by an audience during performance.
Even if they were discovered by someone who had access to the cards for an extended
period, there is no way to backtrack anything as the three patterns we just looked at are out
of sync with each other.

For example card 11 contains Down, Circle, and White.


No other card contains all these three pieces of data, proving its’ uniqueness. Patterns can
also be found in other places on the cards such as Time and Number, but they are equally
useless to someone bent on reverse engineering the effect.

This feature will be put to use in one of the presentations to be discussed later, but I wanted
to point it out now to show just how innocent the cards are in the hands of an audience.

CARRYING THE CARDS


The cards are not supplied in a box.
This, together with their size, thickness and design, is an attempt to distance them from
playing cards as much as possible.

If these cards were what we are saying they are, then they would have spent most of their
time on a desk somewhere. Being used to fulfill a purpose then abandoned until needed
again. Possibly just left in a drawer, or clipped to a board.
I carry them held together with two elastic bands. And sometimes in the re-sealable plastic
bag that was supplied with your set.
They are supposed to be functional pieces of apparatus, not valuable magic props.
In my opinion the more they get handled, scuffed, dropped etc. the better.

If you wish to age the cards then be my guest. In fact send me pictures I’d love to see them.
Maybe search round junk shops and garage sales to find an old wooden box or tin to keep
them in.
Just don’t treat them as anything special, and please don’t start doing fancy shuffles with
them.

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ESPy-onage

PRESENTATIONS
All presentations will revolve around the same concept. You can somehow reveal the data on
a card chosen by someone. But how to make an entertaining presentation of it requires some
thought.
If my plan of not giving any presentation hints until you had read the method has worked,
then you will already have a few ideas spinning around your head.
The particular persona you use in performance will obviously affect how you bring an effect
to the audience and ESPy-onage is no different. Therefore I will not attempt to give you a lot
of carefully worded scripts to follow. However I will outline some presentational ideas. Think
of them as skeletons on to which you must add your own flesh (well not your OWN flesh
obviously, but you know what I mean)

Read on......

BACK STORY
Psychic Espionage
These 40 cards are produced as exact copies of ones used by Allied military researchers
during the height of the cold war.
The British Secret Service had somehow got hold of a number of items of soviet origin during
one of its’ missions, and a version of these cards was among them.
They were translated and reproduced in the form you see here.
Information from a few separate sources enabled the British to piece together some of the
experiments the soviets were conducting into the feasibility of using "psychic" agents as part
of their spy programme. These cards were part of that programme.
(It has been known for some time that America and the U.K. were conducting similar
experiments. These cards, however, are the only tangible evidence of that fact).

It is known that the soviets carried out these experiments at a location known only as
Building 77.
It seems that subjects were split into pairs; subject one, the "receiver", was locked into a bare
room while subject two, the "sender", was lead around a specially-laid-out test area in the
basement of Building 77.
The aim was for subject two to transmit details of his surroundings to subject one, back in the
sealed room.

The test area consisted of the following elements;

A door, that was unlocked by turning a dial so that an arrow pointed in one of four directions.
Once opened, this revealed a room in which were.........
Five pieces of artwork depicting geometric symbols. Behind one of these pictures was
hidden a.......
Safe, which was unlocked by one of 6 keys of different colours. Once opened, inside the
safe was found.....

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ESPy-onage
A diary, on the cover of which was embossed two letters. Presumably initials. The last entry
consisted of.....
A date...
A time....
A six figure code number

All of these elements could be changed to produce an almost unlimited variation of test
conditions.

These cards were used by the test controllers as a blueprint for the setting up of the test
area.
The controller would take a random card and set the test area up according to the data on
the chosen card.
This same card would then be used to compare with the impressions recorded by subject
one in the sealed room.

There were unsubstantiated rumours that the controllers had connected both subjects to
some kind of electric shock devices and both were subjected to "punishment incentives" if a
piece of information was either wrongly sent or received.

There is no information available on the effectiveness or otherwise of the soviet tests, but the
British Secret Service and the U.S. military kept detailed reports on all its experiments in this
field. Unfortunately they are restricted information and unlikely to be cleared for release any
time soon, if at all.

As an extra something for those who want to use this scenario for their presentation, on the
next page you will find a “Test Results” sheet.
This can be introduced as the sheet that Subject one, in the locked room, had to fill out to
record the impressions he was receiving from his counterpart in the test area described
earlier.
The way to use this sheet is for you the performer to fill it out, recording the impressions
“transmitted” to you by your participant “the sender”.

I suggest these are printed out perhaps two side by side on an A4 sheet.
If you wanted you can put your details at the bottom of the sheet.

Page 31 of 43
ESPy-onage

Page 32 of 43
ESPy-onage
Presentation 1
Target Man
This presentation is intended for a largish audience, preferably more than 40 so that all the
cards can be used.

Before the show, stick an envelope under one of the chairs on the front row. In this envelope
is a card that says “We have been watching you. You have been targeted as a potential
recruit” or some other such text as you feel appropriate after reading the presentation.

(Choose a seat on the front row, quite far to your left as you look at the audience. But at least
three seats in from the left hand end)

After introducing the cards (see back story) have someone mix them thoroughly (don’t say
shuffle please)
Get them back and explain to the audience what you want them to do.
“In a moment I’m going to hand out this stack of cards. When you get it I want you to
take the top card for yourself and hand the rest to the person on your left.”
As you say this thumb of the top card, face down, into your other hand, reading the marking
as you do so.
“This person will also take a card and then pass on the stack.”
Thumb off a second card, face down, on to the top of the first one.
“Keep on taking a card and passing the stack on until they are all gone.”

Thumb off a third card, face down, on top of the other two. Then place these three cards
back on the stack. You have just visibly and orally demonstrated what is to happen.
The situation now is that you know the identity of the third card down
Hand the stack to the person TWO places to YOUR left of the seat under which the envelope
is attached.

This person takes the top card and passes it to his left. The next person does the same. The
cards are now in the hands of your Target Man. He takes the third card and hands the stack
on.

The work is now done. At some point you can tell them they can hand the stack backwards if
they want or to anyone else who doesn’t already have a card.
While this is happening you have plenty of time to work out three pieces of information from
the known card that the Target Man is holding. (Let’s say he’s holding card 31) You know this
from your peek at the markings on the top card earlier.
You need to work out the Direction Arrow, the Symbol and the Colour.
Once all the cards are handed out you tell the audience that the search is on for someone
who will be tonight’s psychic spy. Ask them all to stand.
Tell them all to look at the Direction Arrow on their card. They are to concentrate only on this
arrow.

You tell them that tonight’s spy will be thinking of an arrow pointing DOWN, so anyone not
thinking of a DOWN arrow can sit down. Three quarters of the audience will sit down.

Page 33 of 43
ESPy-onage
You then say that tonight’s spy will be thinking of a CIRCLE. A number of those still standing
will sit down. Leaving only two still standing.
You then say that tonight’s spy will be thinking of the Colour BLACK. One of those standing
will sit down Leaving only your Target Man still standing.
(You could, if you wish, use three force bags and have someone select the Arrow, Symbol
and Colour).

At this point you remind the audience that the cards were mixed and then handed out and
cards taken in such a way that no one could know who had which card.
You tell them that because of what you do, you have, on a few occasions, been involved in
training the people who recruit spies.
“These people need to be experts at knowing how people will act in any given
scenario even mundane things like which seat people will choose to sit in. Before the
show I placed an envelope under one chair.”

You ask Target Man to reach under his chair and see what he finds. Ask him to open the
envelope and read the contents aloud.
Congratulate him on being a potential secret agent and say you’d like to test him further.
To be any use to The Agency he needs to be able to transmit information telepathically.
Now you can ask Target Man to concentrate on one of the other pieces of information, like
the Time or the Number.

You can then “receive” this information from him and reveal it by writing it down on a large
pad and handing it to someone prior to Target Man saying what Time or Number he is
thinking of.

Then have the pad turned around and reveal you correctly picked up the thoughts.
Don’t forget to credit Target Man for his excellent transmitter skills. And tell him not to be
surprised if he gets a call in the near future from people who wish to remain anonymous.

As mentioned earlier I will not be spoon feeding you when it comes to presentations, so I will
leave this with you now to ponder on and make it your own.
However there is a tips and hints section later that may help you when considering how to
make the most of your reveals.

Presentation 2
Two, Two, One
This presentation can be for a smaller number than Target Man, say 10 to 20 people.
Before the show a little set-up is needed.
Find two cards that have the same Colour on them. For example cards 33 and 39 which both
have the Colour GREEN.

Also find two cards which have the same Symbol on them but that don’t have Green as the
Colour. For example cards 16 and 26 which both have the Symbol CIRCLE.
Finally find one card that doesn’t have either GREEN or CIRCLE on it. For example card 43

Page 34 of 43
ESPy-onage
which contains TRIANGLE and BLACK.

You must remember the number of this last card.

Put these 5 cards, in any order, on top of the stack. Now you are ready.
Bring out the cards, take off the top 5, without appearing to count them and hand them to
someone. Ask that they be mixed. Take another handful, number not important but not too
many otherwise the first stack of 5 will look out of place, hand them to someone else and
again ask that they be mixed.

Keep handing out stacks which the people all mix. Then collect the stacks again, in a random
order and put them on top of each other. The only important thing is to do is make sure the
initial stack of 5 go back onto the top of the collected stack.

Now tell the audience what the cards are all about, which gives some nice time delay, before
pointing out the mixing has now put them in an order known to no one.
Take the top 5 and hand then to someone who hasn’t yet been involved. Ask him to keep
one card for himself and pass the rest to someone else. This new person is to do the same,
keep one and pass the others on. Soon 5 people will all have a card, but you don’t know who
has what. No problem.

You ask all the people with cards to concentrate on the Colour contained on it. Ask them to
think of a scene or picture they would paint using this colour.
After some thought you announce that you are getting the strong image of a Field and an
Apple, and you think there are two people thinking of GREEN. Ask anyone thinking of
GREEN to stand up. Congratulate them, take the cards and lead the applause for them as
they sit down again.

You tell the rest to concentrate on the Symbol on their card. Ask them to think of a drawing
they would make using this symbol.
After some thought, announce that you are getting the distinct impression of a Sun and a
Smiley Face and you think two people are thinking of a CIRCLE. Ask anyone thinking of a
CIRCLE to stand up, and again congratulate them and lead the applause as they sit down.

Before we continue, let’s look at what just happened. People stood up because you correctly
stated they were thinking of GREEN. But to the rest of the audience it also looks like you
knew what painting they chose as well. You never ask them to confirm the image they
thought of (though the chances are high that they were thinking of the images you stated) but
because you stated Field and Apple then deduced GREEN, when they confirm GREEN it
also confirms your train of thought therefore Field and Apple must have been correct also.
The same thing happens with Sun and Smiley face. You say you have a strong impression of
these images. You deduce therefore that people are thinking of CIRCLES. They confirm this,
and by association, confirm the Sun and the Smiley Face.
I am sure I’m not the first person to have thought of this concept of taking credit for more
than you have actually achieved, or for leading the audience to make incorrect assumptions.

Page 35 of 43
ESPy-onage
Now there is only one card left in play. The card you remembered the number of. (You did
remember it didn’t you?) Card 43.
You now have a few options open to you. You can ask this person to think of both his Colour
and Symbol and combine them into one drawing. Give him an example
“If your colour was Red and your symbol was a Cross it may bring to mind the Red
Cross and you might think to draw an ambulance. Or if you had Blue and Square you
might think of a Blue House”.

In our example he will be thinking of TRIANGLE and BLACK so, on a board you now write
Pyramid, underneath that write Black, underneath that write Tent. Then draw a triangle.
Ask him what image he thought of. If you hit with Pyramid or Tent and Black, take the
applause. If he thought of some way-out image, ask him what symbol and colour he was
thinking of. When he answers, turn round the board and draw a bold circle around the
TRIANGLE and the word BLACK.

Or you could take a different approach that ties in some modesty but gets you credit for a hit
or two as well. How?
Tell the last person that you couldn’t seem to be getting any thoughts from him at all. Say
that this isn’t his fault but just sometimes the thoughts can’t seem to get out, like light
escaping from a BLACK hole.
Or sometimes the thoughts get lost on the way and just disappear, like ships in the Bermuda
TRIANGLE.

Don’t put too much emphasis on the two key words but say some people deal better with
numbers than words or images, so you’d like to try something with him using numbers
instead,
Almost as an afterthought ask him what Colour and Symbol he was thinking of. When he
says BLACK and TRIANGLE, let the audience make the connection with Black Hole and
Bermuda Triangle. As if you missed the connection yourself.
It’s like “Even when he thinks he’s wrong, this guy is right.”
Then continue with one or more of the number based pieces of data to finish.

Presentation 3
Psychic Espionage
This presentation lends itself to the use of theatrics and visuals, possibly in the form of video
footage and/or sound effects as well as some acting by the performer.
Outlined here is a version using minimal props to keep it manageable by all performers.

Introduce the cards using the psychic espionage back story that was outlined earlier in these
instructions.
Have one of the cards chosen and discover its number by any of the methods previously
discussed.
For this explanation we’ll assume the chosen card is number 24.

Page 36 of 43
ESPy-onage
Ask the person to play the part of one of the controllers. For practical reasons the subject
walking around the special test area will exist in the collective imagination of the audience.
You will play the part of the subject in the sealed room.

Hand the controller a small buzzer (one that sounds like those games where you have to
pass the stick with a metal loop along a crooked wire without touching it and setting off the
alarm)
Instruct him that when you tell him to, he is to turn over the card and look at the first piece of
data. He is then to shout “Go!” then silently count backwards from 10. The audience is asked
to also silently count down. When he reaches 0 he is to press the buzzer. Unless you answer
correctly, in which case he has just to confirm you are correct.

An alternative would be to have some visual but silent counter that the audience can see, but
we are trying to keep things simple for this explanation.
Blindfold yourself, or have someone else do it, and sit in a chair centre stage, preferably a
chair with arms.
Begin to describe the imaginary subject being faced with the first option.
Say “I’m ready now” The controller looks at the card and says “Go!”
Act as if you are thinking (which you are as you work out which way the arrow is pointing)
Start talking to yourself “Four options, up, down, left, right.. I think it’s Right....No left... Yes
it’s LEFT!”
This last part is said loud to the controller and needs to be timed to be said about half way
through the silent countdown. The aim here is to give a little seed of uncertainty.

Then move on to the second piece of data, the Symbol. The controller looks at the card and
says “Go!” Again begin talking, almost mumbling to yourself. Suddenly shout “SQUARE.”
Time this to be just before the countdown is finished. If possible just as the controller is
reaching for the buzzer.

Piece of data number three, the Colour. Begin as normal and out loud begin to go through
the colours eliminating them until left with two. Yellow which is the correct colour for card 24
and let’s say you go for green. Keep saying “Green, Yellow, Green, Yellow” out loud. Just as
the buzzer begins, shout “Green...” buzzer sounds “No Yellow!” act as if the buzzer sends an
electric shock as told in the back story. This is where the arms on the chair come in useful.
You can grip them and writhe (no too much) as if in some discomfort.

The aim is to create a piece of theatre in which the audience is transported back in time to
witness one of these experiments. If you can, try to see a clip of Jim Callaghan in
performance.
It will give you an idea of the image I’m trying to get across in print, (most inadequately I
think).

Continue through the rest of the data, making it as theatrical as possible.


But you must walk a fine line. You can’t get too many wrong otherwise it will look like guess
work. But you need to keep the tension going right to the end.
This presentation will not suit everyone’s stage persona. But for some it can provide some
much needed visuality (made-up-word) to mentalism performances.

Page 37 of 43
ESPy-onage

QUICK IDEAS
In an effect you ask the spectator to quickly look over their card and then concentrate,
say, on the letters. You take your pad and write down the letters they are thinking of.
Saying you are committed to what you have written, you ask them to tell everyone the
letters. They do so. You then say to the spectator that when they looked at the card,
they will have noticed a colour and ask them what it is? They reply green. You smile
saying, you thought so and turn your pad over to reveal the correct letters written in
green marker.

Also one other way I may use the cards. I'd get spectators to mix the cards and get 3
cards randomly selected and switch them for known cards using the Banachek folio.
The Theta folio could also do the same thing

Thank you to Neil Somerville for those two little gems.

Page 38 of 43
ESPy-onage

REVELATION TIPS
These instructions are getting overly long for what is, in all honesty, a simple effect.
So this section will contain very sparse comments that may help when thinking of different
ways to reveal the data on the ESPy-onage cards.
I must say that my preference is for playing the effect as straight and simple as possible,
however, I realise that others may wish to play with different options. So these brief notes are
included just to kick-start people’s brains into gear.

Symbol
The obvious option here is to consider the use of a set of ESP cards alongside the
ESPy-onage cards.
Once you know the Symbol that someone is thinking of you could ask them to draw
an image that this symbol suggests to them. In the presentation section a CIRCLE
was used to suggest a SUN or SMILEY FACE.

Colour
The colours are in alphabetical order, but more than this, they are also the same
colours as used on the Promystic MD. Maybe some connection could be made
between the two.
As described in one of the presentations, instead of just revealing the colour, you can
ask them to imagine a picture they would draw in this colour. In the presentation
GREEN was used. Imagine if you knew they had a card with GREEN and CIRCLE
on. Who wouldn’t draw an apple given these two restrictions?
If you know the colour is WHITE, you could ask them to think of a time of year that
their colour would suggest. This would almost certainly be Christmas/Winter.
If you knew the colour was YELLOW, you could ask them to think of something they
would eat that was this colour; a banana being the obvious option.
If you knew the colour was RED, you could ask them to think of a flower that was this
colour; a rose being the obvious choice.

Date
If, by some good fortune, the date on the card matches the date you are performing;
maybe something could be made of that.
Perhaps there is a way to tie the date in with one of the Diary effects that list a playing
card for dates of the year.
Time
There are a few effects where a spectator blindly turns the button on a watch,
stopping when they wish, only to find they’ve arrived at a time predicted by the
performer. A little thought can reveal a way to combine this with the time on an ESPy-
onage card.
Number
Perhaps after revealing other data on the card and taking the credit, you could finish
with the audience divining the number by using one of the many Add-A-Number
methods available.

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ESPy-onage
THANKS, CREDITS & INSPIRATION
As you will remember from the GENESIS section of this manuscript (you did read that
section didn’t you?) the birth of this effect owes much to Dr Todd Landman. His effect
published in Mindblasters in 2009 was the spark that was the seed of the “Relativity System”
If I hadn’t read his idea for a loose leaf book test then ESPy-onage would never have
existed.
A big thank you is in order, for the good doctor’s permission to take his idea and run with it.

Also mentioned at the beginning, Thomas Heine and Rainer Mees from Paralabs have been
a big part of keeping this project airbourne, once Dr Todd had allowed me to get it off the
ground.
They have helped with the design of the back of the cards and helped to arrange their
manufacture.
But the biggest contribution was allowing the use of their fantastic marking system which is
such a big part of the method of the “Relativity System”.

Neil Somerville also deserves a big thank you for his presentational suggestions and
constant moral support throughout this project.

Thanks also to Felix Schellenberg, who is now busy helping with the next incarnation of the
“Relativity System”
A darker more Bizarre presentation that uses the “Relativity System” in conjunction with other
methods to enable the performer to reveal stacks of information about a group of prisoners
from the 1930s. (See the blatant plug at the end of this manuscript)

Three days before release of ESPy-onage, I became aware of an effect called “Ho Tell-Tale”
It was generously contributed to the charity book of effects, compiled and published in aid of
Japan. It was published in March 2011 and was called "Thinking about Japan" it was
contributed by François Robèr
It too uses a stack of cards (in this case hotel key-cards) and a series of calculations to
reveal information. I have been in contact with Frank and it is apparent that this is a case of
independent development. The effect is different enough, both in concept and method, for
there to be no problem of duplication. If you liked ESPy-onage then maybe you would like to
check out Ho Tell-Tale.
If people want more information they can send an email to: frank_verkerk@hotmail.com

I believe the concept of using the remainder after a division calculation, as a means to keying
information is entirely new. If it has been used before I am unaware of it, and should that be
the case, please don’t hesitate to inform me and I will alter these credits accordingly (see end
of credits section)
I also believe the method of obtaining letters from numbers is new. As mentioned above, if it
has been used before I am unaware of it and should that be the case, please don’t hesitate
to inform me and I will alter these credits accordingly.
Similarly, the methods for obtaining a Date and a Time from a key number are, as far as I
have been able to tell, new. Once again, if they have been used before I am unaware of it,
and should that be the case, please don’t hesitate to inform me and I will alter these credits
accordingly.

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ESPy-onage
The method of coming up with a six figure number from a two figure number is an old
principle that I first became aware of via the Todd Landman effect mentioned earlier.
I believe it has also been used by Becker and Earle in at least one of their book tests Double
Vision.
Thanks again goes to Felix Schellenberg for coming up with the following historical
information.

Bill Montana is writing in "Almost Forgotten Vol.2":

This is a very early packet effect from 1913 that was sold under the title of Prof. Andreen’s
Marvelous Memory Stunts.
The performer has apparently memorized hundreds of numbers running into the hundred of
thousands. Five cards are needed for this effect. Each card having twenty squares. In each
square there is a number of six figures, also a smaller number. If a spectator calls out the
small number in any square the performer immediately tells him the larger number in the
same square.
For instance, suppose the spectator calls 16. The performer immediately tells him the
number in that square is 527965.

To my knowledge, it has also been described in Theodore Annemannn's "Practical Mental


Magic" (Vincent Dalban: Mental Numbers, 1938) and Harry Blackstone's "Secrets of Magic".

The idea for handing out stacks of cards to be shuffled, then collecting them in a way that
allows the performer to track one stack (though not its order) is also not an original idea of
mine. I am aware of its mention in the Ultimate Princess Trick by Phantini, who himself cites
that Mr Bob Cassidy used it before him in a way that was an improvement on its previous
form. If anyone can trace it back further I’d be only too happy to amend these credits
accordingly.

All creators of effects are influenced to some extent by things that have gone before. Things
they’ve read, performances they’ve seen or effects they’ve owned etc. Even movies and
literature can inspire magic/mentalism/bizarre effects, and ESPy-onage is no different in that
respect. I have owned many book tests and ESPy-onage is basically a book test, only the
pages aren’t attached together. So even if I was only influenced on a sub-conscious level,
some credit for inspiration must go to effects like the Luna series of books from Outlaw
effects, Double Vision by Becker and Earle.

Also the PictureCard stack by Paralabs was a great influence when it came to considering a
marked stack of cards, as mentioned earlier.

If you feel there are any inaccuracies or omissions from these credits please inform me at
info@thoughtillusions.com and I’ll make any necessary corrections.

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ESPy-onage
FINAL THANK YOU
Finally, thank you for purchasing this effect.
There are no restrictions on where and when you may perform it
(such as TV rights withheld as some effects stipulate)
However, if you do perform this and record it in a visual medium, such as a TV broadcast or
YouTube clip, I would appreciate if you would send a link to info@thoughtillusions.com.
It’s always nice to see others performing one’s effects.
If you have any comments, presentational suggestions etc. that you wish to share with me or
other ESPy-onage or “Relativity System” users, please email them to
info@thoughtillusions.com

COMPETITION
The plan is to hold a competition where owners of ESPy-onage submit their presentation
ideas.
The winner will receive a copy of Death Row. The second effect using the “Relativity System”.
(see the advert at the end of this manuscript).

All submissions will be collated in a PDF and sent free to owners of ESPy-onage

Competition details will be posted at http://www.thoughtillusions.com/espy-onage.html

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ESPy-onage
COMING SOON
from
Thought Illusions

DEATH ROW

A “Relativity System” Release from Stephen Eric Young


With important contributions from Felix Schellenberg

An attempt is made to contact the spirit of a Death Row prisoner,


executed in the 1930s
Such a wealth of detailed information comes through, that some sort of contact seems to be
the only viable explanation
However illogical that may sound.
No memorisation of information. Nothing written down.
No confederates or stooges. No electronics.
Completely customisable
Use alone or as part of a séance performance
Use in conjunction with any spirit contact apparatus

Check out this and other effects for mystery performers at;
www.thoughtillusions.com

Page 43 of 43

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