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Assign It Yasmin
Assign It Yasmin
Assign It Yasmin
SEMESTER 1/2022
HPGD3103
INSTRUCTIONAL TECHNOLOGY
MATRICULATION NO : CGS02687526
IDENTITY CARD NO. : 960710-03-6074
TELEPHONE NO. : 018-3794496
E-MAIL : yasmin107@oum.edu.com
LEARNING CENTRE : Kota Bharu Learning Centre
Part I: ASSURE Instructional Design Model
The ASSURE approach is appropriate for the creation of instructional media as well as the
choice of media for educational activities. The implementation stage is the main concern. To
determine the needs of the learners and also a need to analysis.
The first steps of ASSURE model is Analyse learners (A). A more interesting teaching
method is needed. Inquiry and problem-based learning are chosen. The teacher needs to
analyse the learners on the first steps to make a decision on the method that would be
interesting towards the student. For example: The class is a standard 3 consisting of all
multiracial student but some of them have a little problem in solving mathematics problem.
Teacher need to analyse what was the problem in the class. The second steps are States
objectives (S). Objective is very importance to the assessment of learning outcomes. The
objective can be measure through the scoring system that could be applied. For example:
Teacher have analyse that some student have problem in solving mathematics problem, the
objective should be to help the student by given a new method to solve the problem.
Objective should be clear so that teacher could identify the next steps. The third steps are
Select the methods, media and material (S). As the teacher have analyse and have clear
objective, the teacher must select the methods, media and material that would be introduce to
solve the problem. The methods, media and material that would be introduce must base on
learning approach. For example: the teacher could use a You tube, slide presentation and
online search that have the new method to solve the problem. The fourth steps are Utilise
media (U). Utilised here is to arrange your material to used. The teacher could contribute
figures, images, and online access in utilised the media. For example: prepared a You Tube
video on how to solve the mathematics problem then giving the explanations will conduct to
a good result. The fifth step are Required learner participation. The student must be
actively monitor by doing an interesting activity. For example: the teacher can do a Kahoot
session to monitor the understanding of the student. Activity in the class or outside the class
can provide more collaborating and engaging experience for the student. The last steps are
Evaluate and revise. Evaluation is needed to be done at the end of the topics or syllabus.
The teachers need to evaluate whether the objective is being achieved or not. If the objective
is not being achieve, the teacher needs to revised the steps back form the first steps. If the
objective is not being achieve, there would be some elements that are not completed. The
teachers need to revised it back what was the problem, are the objective is wrong, or is that
methods are not being use and other elements.
Part II: Apply the ASSURE Instructional Design Model for designing a Lesson in the
Google Classroom
Title of the Lesson Topic: Combine Operation (Sum, minus, multiple and divided)
The Lesson
The lesson is on the solving
mathematics problem on the
topic of combination operation
(Sum, Minus, Multiple and
Divided). Student will learn how
to solve a combination operation
problem.
Step 1: Analyse Learners
The lesson is
designed for
9th grade
school
students age
range from
14-16 which
comprises of
15
female and 5
male
students.
These
students are
skilled in the
use of
technology
gadgets such
as
smart
phones,
tablets, and
computers.
They used
technology
mostly in
educational
purposes.
The
students’
cognitive
level are
from average
to above
average.
They tend to
enjoy
activities
such as
writing,
speaking or
any relevant
activities
that could
develop their
talents. Most
of the
students are
active rather
than passive
learners.
The lesson is
designed for
9th grade
school
students age
range from
14-16 which
comprises of
15
female and 5
male
students.
These
students are
skilled in the
use of
technology
gadgets such
as
smart
phones,
tablets, and
computers.
They used
technology
mostly in
educational
purposes.
The
students’
cognitive
level are
from average
to above
average.
They tend to
enjoy
activities
such as
writing,
speaking or
any relevant
activities
that could
develop their
talents. Most
of the
students are
active rather
than passive
learners.
This lesson is design for 3rd
grade school student age within
9 years old which comprises of
13 female student and 7 male
students. The student mostly
Malay, who are average skill in
Mathematics subject. They have
problem in solving, have little
interest in mathematics and the
learning style. This lesson will
assist the student to optimize
opportunities for mathematics
problem solving.
Step 2: State Goals and
Objectives
i. Class discussion-
Teacher will provide
a sample of question
meanwhile the
learners try to solve
the question together.
At the end of the
class, teacher will
provide and discuss
back the right answer
and how to solve the
question.
ii. Quizzes at the end of
topic: Teacher will
ASSURE Instructional How each of the steps in the ASSURE Instructional Design
Design Model Model was useful in designing your lesson?
References
Daesang Kim & Steve Downey. (2016). Examining the Use of the ASSURE Model by K–12
Teachers. Interdisciplinary Journal of Practice, Theory, and Applied Research, 153-
168.
Marzila Puteh, Chan Yook Lean & Gabi a/l Krishnan. (2017). Matematik Tahun 3 . Malaysia:
Dewan Bahasa dan Pustaka.
Muayad Kadhim Raheem Al-Haydary & Ban Hassan Majeed . (2021). Impact of ASSURE
Model on Mathematical Correlation . European Journal of Humanities and
Educational Advancements (EJHEA), 62-58.
Tarmizah Tambychik & Thamby Subahan. (2010). Students’ Difficulties in Mathematics
Problem-Solving:What do they Say? International Conference on Mathematics
Education Research 2010 (ICMER 2010), 142-151.
Y Kristianti, S Prabawanto & S Suhendra. (2017). Critical Thinking Skills of Students
Through Mathematics Learning with ASSURE Model Assisted by Software
Autograph . International Conference on Mathematics and Science Education , 1-5.