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Asl Pbs Introduction To First Fire in Pbs #1
Asl Pbs Introduction To First Fire in Pbs #1
1
An introduction to First Fire attacks (in ASL PBS Version 26)
DEFENDER will not waste Firepower in very different DRMs: +1 for O3 and 0 (flat) for L7 (due
unlikely attacks (that could, by the way, trigger the to the Leader).
enemy Sniper!).
As per Priorities, the unit in O3 is checked first
Now that we have determined that the 4-6-7 is (since it is the closest). With a +1 DRM and a
activated for a First Fire attack, and it has enough range of 3, the Squad is activated (it would be
FP to attack, we are not yet done. There is still one activated up to 6-hex range this time, due to
step to perform! Interdiction Range being in effect). The Minimum
FP requirement is satisfied too (with a +1 DRM,
On some occasions, even if a DEFENDER’s unit is
4FP are required). Since the Russian unit used AM,
eligible to First Fire, it will not automatically
a CFFTC must be made. This is exactly as in the
attack, but will need to perform a Conditional First
previous move. The German 4-6-7 rolls a 5 (which
Fire Task Check (CFFTC) to see if it actually
is then modified to a 3 due to the Russian unit
attacks. All of this is detailed in 2.4 and in the
using AM), so the 4-6-7 holds fire again.
Conditional First Fire Table. Since the Russian
unit used Assault Movement, we see that AM is Now, we have to check the German stack in L7.
one of the situations where a CFFTC is required. Since this stack attacks with a zero DRM, it can
activate up to 6 hex range. This is a 4-4-7 Squad,
To fire, the CFFTC must be failed. The rationale is
so it usually activates at shorter ranges than a 4-6-7
that holding fire is usually good, especially when
but, thanks to Interdiction Fire Discipline being in
there is no evident advantage in firing early. The
effect, this time it activates at a longer range. The
CFFTC is subject to some DRMs (listed in the
Minimum FP requirement is satisfied too (with a
Conditional First Fire Table). Here a –2 DRM
zero DRM, even 2 FP would be enough to trigger
applies (due to the Russian unit using AM). The
an attack). However, since the Russian unit used
German 4-6-7 Squad makes his CFFTC and rolls a
AM, a CFFTC is required too. The DRM is –1 (–2
9. This is modified by the –2 DRM, resulting in a
for Assault Movement and +1 for a final DRM of
7. The CCFTC is passed, so the German 4-6-7
zero); the German side makes a DR for the whole
Squad holds fire. Note that the CFFTC attack is a
stack and rolls a 10. This results in a final DR of 9.
PBS mechanic and has no effect on ASL rules (i.e.
Since 9 is greater than 7 (this 7 “Morale Level” is
it cannot trigger a Sniper, etc.).
used for all units in a CFFTC ), the stack will First
Now, the next Russian unit prepares to move. The Fire.
Russian squad in R3 declares AM and moves into
The IFT DR is a 7, resulting in an NMC. The
the Woods in Q4.
Russian 4-4-7 rolls a 4 and passes the NMC. This
is the situation after the First Fire attack:
First of all a new Fire Discipline die roll in made. There can be no Subsequent First Fire attack,
The die roll is a 2. This time Interdiction Fire because the Russian unit in O7 is closer and in
Discipline will be in effect, meaning that German LOS.
units could open fire at a greater distance.
There are two different Locations that contain Even though the Russian squad expended 2MF to
German units with LOS to the moving Russian enter Q4, no attempt is made to attack it again.
Squad: O3 and L7. These could also attack with Each unit/stack is only checked once, regardless of
the number of MF spent to enter a Location. The
2
An introduction to First Fire attacks (in ASL PBS Version 26)
only one exception is Mandatory Attacks by Same unit/stack will actually fire. All of this is detailed
Firer (4.2), which will be discussed later. in section 4; In this case, 4.4 to 4.6 contains all
rules that apply in such a situation.
The next unit that moves is the Russian squad in
O7. This unit wants to attempt a Dash via N6 to Basically, when the DEFENDER’s unit has to
M6. The movement path of the Russian squad “decide” whether to use Subsequent First Fire or
(along with MF expenditure to enter each not, it must look if there are other ATTACKER’s
Location) is detailed below: unmoved units, and if these are:
3
An introduction to First Fire attacks (in ASL PBS Version 26)
DR of 6: No Effect! The Russian unit reaches the since there are enemy units within the firing unit’s
Building safely and the German Stack is marked IFP/SW Range (to a maximum of 6 hexes) that
with Final Fire. have yet to move. There is an unmoved Russian
squad in R2 (at 4-hex range). The dr results in a 5,
Now, it is the turn of the Russian Squad in P6. This which is then modified to 3. Hold Fire Doctrine is
unit declares a Dash too, moving to N5 via O6. therefore in effect for this attack.
Movement is detailed below:
When Hold Fire Doctrine is in effect, the
DEFENDER will attack with the Minimum FP
necessary. With a –2 DRM, even 1FP would be
enough. So, the German squad can either attack
with its IFP or the LMG. Looking at the priorities
in 2.5, we see that the case that applies is
“unit/weapon with the lowest FP”. In our situation
it means that the LMG will be used, since the
LMG has 3FP while the squad has 4. Had the
squad been manning a 5FP MMG, the squad would
have attacked instead (because now the squad’s FP
is lower than the MMG’s FP).
4
An introduction to First Fire attacks (in ASL PBS Version 26)
Unfortunately, the German Squad rolls an 8, the NMC, and both the
which, modified to 10, obtains nothing. The Squad German squad and its
is now marked too with First Fire. LMG are now marked
Final Fire. See the
Now, 4.2 kicks in. This is Mandatory Attack by situation after the Russian
Same Firer. Since the German squad failed to move here on the left.
achieve a Pin or better result, it must attack again
the Russian unit (and it can attack it since the Now, the last Russian squad prepares to move. It
Russian squad expended 2MF in the building). declares Double Time in an attempt to engage the
German squad in N4 in Close Combat. This is
This time it will attack with Subsequent First Fire, probably not the best move, but is useful here to
and now there are a couple of things to check first. look at some other peculiarities. The movement of
Particularly, two conditions must be checked. The the Russian squad is outlined below:
first one is whether the German squad will use
Sustained Fire for his LMG or not. This is made
with a dr on the Sustained & Intensive Fire Table
(4.6). Before checking other conditions, we see
that the LMG firepower is needed to satisfy the
Minimum FP requirements. With a +2 DRM, the
German must be able to attack with at least 6FP,
and this can be only done by using both the
squad’s and the LMG’s PF.
5
An introduction to First Fire attacks (in ASL PBS Version 26)