Spell Assassin Character Build Guide

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Spell Assassin

D&D Character Build Guide

A 1st-20th level build guide


suitable for any level of play

Not for resale. Permission granted to print or photocopy this document for personal use only. SPELL ASSASSIN 1
Step 3 — Ability Scores
Very particular skill set STR DEX CON INT WIS CHA
Leave those daggers and rapiers behind. This
10 (+1) 15 (+2) 12 (+1) 14 (+2) 13 (+1) 8 (-1)
exploration of character concepts gets the deadly
drop on enemies with sneaky spellcasting.

Spell Assassin — Nerdarchy


Step 4 — Background
Acolyte
Start to finish Skills: History, Religion
D&D Character Build Guide Language: Dwarvish, Elvish
We know how rare it is to complete a 1st-20th
level campaign and how often players partici- Whether trained for a divine purpose or indoctri-
A 1st-20th level build guide suitable for any level of play pate in one shots and campaigns that might only nated as a fanatical believer in a fringe cult this
reach 10th level or so. When we create these character's roots lie in a metropolitan world. They
guides we focus on making them fun, interest- move through life with conviction and purpose
ing, useful and effective from the start. You won't grounded in strong belief in their principles.
find characters who only "get good" at certain
levels — these CBGs hit the adventuring road Step 5 — Class and Level Progression
with the abilities they need to thrive and quickly
develop a reliable collection of features that only Choice options that are of particular importance
to this character’s effectiveness are in bold.
continue to get better as they gain experience.
Level Class Gains
1 Rogue Expertise (Perception, Stealth),
Step 1 — Race
Sneak Attack, Thieves' Cant
Deep Gnome (Svirfneblin) 2 Rogue Cunning Action
These subterranean denizens bring a lot to the 3 Rogue Roguish Archetype — Assassin,
table with ability score increases lining up per- Assassinate
fectly, a natural tendency for stealth and down
the road a fantastic feat to keep themselves con- 4 Wizard Spellcasting, Arcane Recover,
Spells — Firebolt, Green Flame
cealed from all scrutiny.
Blade, Ray of Frost (Various
damage types and spells with
attack rolls are the priority)
Writing: Doug Vehovec Proficiencies

Editing: Doug Vehovec Languages: Common, Gnomish, Undercommon 5



Wizard Arcane Tradition — War Magic,
Arcane Deflection, Tactical Wit
Layout and Design: Doug Vehovec 6 Wizard Spell — Shadow Blade
Step 2 — Class
7 Wizard Ability Score Improvement —
1st level Intelligence +2
Start with Rogue 8 Wizard
Everything about this character's journey begins 9 Rogue Feat — Svirfneblin Magic
with a foundation as a rogue. This class creates 10 Cleric Divine Domain — Grave
a strong base of skills and features they'll focus Domain, Circle of Mortality,
on for their entire adventuring career while ex- Eyes of the Grave
ploring other disciplines to enhance their tech-
11 Cleric Channel Divinity — Path to
niques of conjuring magic to deadly effect.
the Grave
12 Fighter Fighting Style — Dueling,
Proficiencies Second Wind
Armor: Light armor 13 Fighter Action Surge
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
Weapons: Simple weapons, hand crossbows, long- 14 Wizard Power Surge
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized swords, rapiers, shortswords
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. 15 Wizard
Tools: Thieves’ tools
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
16 Wizard Ability Score Improvement —
Saving Throws: Dexterity, Intelligence Intelligence +2
Skills: Investigation, Perception, Stealth, Sleight 17 Wizard
of Hand
2 SPELL ASSASSIN Not for resale. Permission granted to print or photocopy this document for personal use only. Not for resale. Permission granted to print or photocopy this document for personal use only. SPELL ASSASSIN 3
18
19 Wizard
Wizard Durable Magic • Night Parade Character Build Guid

• Combat Medic Character Build Guide


For Dungeon Masters The gray one has advantage on attack rolls against
any creature that hasn’t taken a turn in the combat
yet, and any hit it scores against a creature that is
20 Wizard Feat — Spell Sniper • Ultimate Duelist Character Build Guide Who Done It? A gray one makes an unmatched surprised is a critical hit.
• Path of Justice Barbarian Character Build Guide
eliminator. Unable to be detected, a master of Spellcasting. The gray one is a 7th-level spellcast-
magical subtrefuge and an assassin whose weap-
er. It's spellcasting ability is Intelligence (spell save
Conclusion • Ultimate Spell Duelist Character Build Guide on of choice if pure arcane energy a gray one can
follow a target, take them out and slip away leav-
DC 16, +8 to hit with spell attacks). The gray one
• Extreme Adventurer Character Build Guide has the following wizard spells prepared:
ing no trace of evidence.
The Spell Assassin relies on versatile magic to • Whirling Devish
On Their Tail. Adventurers have a habit of creating 1/day each: blindness/deafness, blur, disguise self
get the drop on adversaries and put an end to a lot of drama and tension so there's any number Cantrips (at will): chill touch, fire bolt, mage hand,
• Library Agent Character Build Guide
threats before they even become aware what's of individual who might hire a gray one to eliminate message, ray of frost
happening. After these opening salvos this • Shadow-Haunted Rogue the meddlesome heroes. Anyone from a defeated
character provides skirmish support and tons of 1st level (4 slots): alarm, bane, disguise self, shield
• Flesh Render Character Build Guide villain to a commoner who's life experienced nega-
magical utility. tive fallout from wandering adventurers may find 2nd level (3 slots): blindness/deafness, blur, invis-
• Stealer of Souls (Hexadin) Character Build Guide themselves seeking the services of a gray one. ibility, mirror image
Final Ability Scores • Spell Savant Character Build Guide 3rd level (3 slots): counterspell, vampiric touch
• Master of Undeath Character Build Guide Gray One 4th level (1 slot): dimension door
STR DEX CON INT WIS CHA
• Champion of the Wild Characters Build Guide Small humanoid (deep gnome), any alignment Stone Camouflage. The gnome has advantage on Dex-
10 (+0) 16 (+3) 12 (+1) 20 (+5) 13 (+1) 8 (-1)
terity (Stealth) checks made to hide in rocky terrain.
• Adopted Trash Panda Character Build Guide Armor Class 14 (leather armor)
Proficiencies • Illusion Warrior Character Build Guide
Hit Points 108 (24d6 +24)
Actions
Armor: Light Armor, Medium Armor, Shields Speed 25 ft.
• Storm Herald Character Build Guide
Weapons: Martial Weapons, Simple Weapons Spell Strike. Melee or Ranged Spell Attack: +8 to
STR DEX CON INT WIS CHA
• Hell's Enemy Character Build Guide hit, reach 5 ft. or range 60 ft., one target. Hit: 18
Saving Throws: Dexterity, Intelligence 10 (+0) 16 (+3) 12 (+1) 18 (+4) 13 (+1) 8 (-1)
• Purveyor of Peace Character Build Guide (4d8) acid, cold, fire, force, lightning, necrotic, poi-
Skills: History, Insight, Perception, Persuasion Skills Insight +5, Investigation +8, Perception +9, son, psychic or radiant damage (gray one's choice).
Tools: Disguise Kit, Poisoner's Kit, Thieves' Tools • Beast Binder Character Build Guide Religion +8, Sleight of Hand +7, Stealth +11
Languages: Common, Dwarvish, Elvish, Gnomish, • Ultimate Gladiator Character Build Guide Senses darkvision 120 ft., passive Perception 19
Everyone in the Room (Recharge 6). The gray one
Thieves’ Cant, Undercommon Languages Common, Undercommon and three
• Slayer of Evil Character Build Guide harnesses all their arcane power to strike at multi-
other languages ple targets simultaneously. The gray one chooses up
• Witch Doctor Character Build Guide
Challenge 12 (8,400 XP) to five creatures it can see within 30 feet and makes
Further Resources • Drunken Tactician Character Build Guide
Proficiency Bonus +4
a melee spell attack against each target. On a hit, a
target takes 33 (6d10) force damage. The gray one
We discuss character creation, roleplaying tips • Centaur Templar Character Build Guide
can then teleport to an unoccupied space it can see
and more in a video on the Nerdarchy YouTube
channel here. In the video description, you can
• Real Heal Bot Character Build Guide Cunning Action. On each of its turns, the gray one within 5 feet of one of the targets you hit or missed.
find a link to this character build on D&D Be- can use a bonus action to take the Dash, Disen-
• Holy Paragon Character Build Guide
yond. gage, or Hide action.
• Mystic Seer Character Build Guide Reactions
Evasion. If the gray one is subjected to an effect
• Indomitable Defender Character Build Guide that allows it to make a Dexterity saving throw to Leave No Trace (1/Day). When a humanoid the gray
D&D Encounters take only half damage, the gray one instead takes one can see within 60 feet dies it can use its reac-
• The Roper Wrangler Monster BFF Series • Hypnotist CBG no damage if it succeeds on the saving throw, and tion to snatch the soul as it dies. While the gray one
• Kobold Cavalry Encounter only half damage if it fails.
• Mage Slayer of the Fey Court CBG has a trapped soul it has the following benefits:
• The Hag's Apprentice Encounter Get In and Get Out. The gray one can't be targeted
• Deadshot Sniper CBG • The gray one can use a bonus action to drain
• Druid Circle from the Beyond by any divination magic or perceived through
vigor from the soul and regain 2d8 hit points.
• Tiniest Wrestler CBG magical scrying sensors.
• The gray one can use a bonus action to make its
• Unkillable Character Build Guide Gnome Cunning. The gray one has advantage on
Other Character Guides Intelligence, Wisdom, and Charisma saving throws next attack roll, ability check or saving throw with
• Mind Breaker Paladin Character Build Guide • Dagger Master CBG against magic. advantage. If it doesn’t use this benefit before the
• Zen Archery Master Character Build Guide start of its next turn, it is lost.
• Know It All Sneaky Spell Attack (1/Turn). The gray one deals an
• Sewer Ninja Tortle Character Build Guide extra 14 (4d6) damage when it hits a target with a The soul remains trapped for 8 hours or until the
• Bardbarian CBG gray one exploits it four times. Once the gray one
• Nature Possessed Warforged Character Build Guide spell attack and has advantage on the attack roll,
• Scaled Skald Character Build Guide • Mind Killer CBG or when the target is within 5 feet of an ally of the exploits a soul for the fifth time or once 8 hours
• Quick Strike Character Build Guide gray one that isn’t incapacitated and the gray one elapse the soul is released. While a soul is trapped,
• Boom Boom Wizard CBG doesn’t have disadvantage on the attack roll. the dead humanoid it came from can’t be revived.
4 SPELL ASSASSIN Not for resale. Permission granted to print or photocopy this document for personal use only. Not for resale. Permission granted to print or photocopy this document for personal use only. SPELL ASSASSIN 5

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