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9/21/2011

Chapter 5
Understanding Input Objectives Overview

Identify the keys and buttons


commonly found on desktop
Define input and differentiate computer keyboards, and
Describe different mouse types
among a program, command, and describe how keyboards for
and explain how to use a mouse
user response mobile computers and devices
differ from desktop computer
keyboards

Discovering Describe various types of touch Describe various types of pen


Summarize the purpose of various
Computers 2012
screens and explain how a touch- input, and identify other types of
game controllers
sensitive pad works input for smart phones

Your Interactive Guide


to the Digital World

See Page 257 2


for Detailed Objectives Discovering Computers 2012: Chapter 5

Objectives Overview What Is Input?

• Input is any data and instructions entered into the


Explain how resolution Describe the uses of memory of a computer
Discuss how various
affects the quality of a voice recognition,
scanners and reading
picture captured on a Web cams, and video
devices work
digital camera conferencing

Discuss how POS Identify alternative


Summarize the various terminals, automated input devices for
biometric devices teller machines, and physically challenged
DVD kiosks work users

See Page 257 3 Pages 258 – 259 4


for Detailed Objectives Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-1

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What Is Input? What Are Input Devices

• Instructions can be entered into the computer in the


form of programs, commands, and user responses
A program is a series of related
An input device
instructions that tells a computer what is any hardware
tasks to perform and how to perform
them component that
allows users to
Programs respond to commands that a
enter data and
user issues instructions into
a computer
A user response is an instruction a user
issues by replying to a question
displayed by a program

Pages 258 - 259 5 Page 260 6


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5

The Keyboard The Keyboard

• A keyboard is an input device that contains keys • Most desktop computer keyboards have…
users press to enter data and instructions into a
computer

Page 260 7 Pages 260 - 261 8


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-2

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The Keyboard The Keyboard

• The insertion point, also known as the cursor, is a


symbol on the screen that indicates where the Wired Wireless
next character you type will appear Keyboards Keyboards

USB port Bluetooth

IrDA

Page 261 9 Page 262 10


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-3

The Keyboard The Keyboard

• An ergonomic keyboard has a design that reduces • Keyboards on mobile devices typically are smaller
the chance of wrist and hand injuries and/or have fewer keys
• Ergonomics incorporates comfort, efficiency, and • Some phones have predictive text input, which
safety into the design of the workplace saves time when entering text using the phone’s
keypad

Page 262 11 Pages 262 – 263 12


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-4 Figure 5-5

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Pointing Devices Mouse

• A mouse is a pointing device that fits under the


palm of your hand comfortably
– Most widely used pointing device on desktop
computers
• A mouse can be wired or wireless

Page 263 13 Pages 263 – 264 14


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figures 5-6 and 5-7

Mouse Other Pointing Devices

• Mouse operations

Point Click Right-click Double-click


Pointing Stick
Touchpad
Trackball

• A trackball is a • A touchpad is • A pointing


stationary a small, flat, stick is a
pointing rectangular pressure-
device with a pointing sensitive
Rotate ball on its top device that is pointing
Triple-click Drag Right-drag
wheel or side sensitive to device shaped
pressure and like a pencil
motion eraser that is
positioned
Free-spin Press thumb between keys
Press wheel Tilt wheel
wheel button on a keyboard

Page 264 15 Pages 265 – 266 16


Discovering Computers 2012: Chapter 5 Figures 5-9 – 5-11 Discovering Computers 2012: Chapter 5
Figure 5-8

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Touch Screens and Touch-Sensitive Pads Touch Screens and Touch-Sensitive Pads

• A touch screen is a touch-sensitive display device Microsoft Surface Touch-sensitive pads

Page 266 17 Page 267 18


Figures 5-12 – 5-13 Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figures 5-14 – 5-15

Pen Input Other Input for Smart Phones

• With pen input, you touch a stylus or digital pen on a flat


surface to write, draw, or make selections

Page 268 19 Page 269 20


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-16 Figures 5-17 – 5-18

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Game Controllers Game Controllers

• Video games and computer games use a game controller


as the input device that directs movements and actions
of on-screen objects

Joysticks and
Gamepads Light guns
Wheels

Motion-
Dance pads sensing
controllers
Pages 270 - 271 21 Page 270 22
Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-19

Digital Cameras Digital Cameras

• A digital camera is a mobile device that allows


users to take pictures and store them digitally

Studio cameras

Field cameras

Point-and-shoot camera
Page 272 23 Page 272 24
Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-20

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Digital Cameras Voice Input

• Two factors affect the quality of digital camera photos: • Voice input is the
process of entering
• Resolution is the number of horizontal
and vertical pixels in a display device input by speaking into a
Resolution • A pixel is the smallest element in an
electronic display
microphone
• Voice recognition is the
computer’s capability of
distinguishing spoken
Number of bits • Each pixel consists of one or more bits of
data words
stored in each • The more bits used to represent a pixel,
the more colors and shades of gray that
pixel can be represented

Page 273 25 Page 274 26


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-22

Voice Input Voice Input

• Audio input is the process of entering any sound • Music production software allows users to record,
into the computer compose, mix, and edit music and sounds
Speech

Music

Sound Effects

Page 274 27 Page 274 28


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-23

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Video Input Video Input

• Video input is the process of capturing full-motion images and


storing them on a computer’s storage medium

Record video on a digital video (DV) camera or use a


video capture card to convert analog signals to digital

Connect the camera to a port on the system unit

Transfer video and images

Page 275 29 Page 275 30


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-24

Video: Video Editing on Your Computer Video Input

• A Web cam is a type of digital video camera that


enables a user to:
Send e-mail
Capture video and Add live images to
messages with
still images instant messages
video attachments

Broadcast live
Make video
images over the
telephone calls
Internet
CLICK TO START

31 Pages 275 - 276 32


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5

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Video Input Scanners and Reading Devices

• A video conference is a meeting between two or


Flatbed
more geographically separated people

Pen or Handheld

Sheet-fed

Drum
Pages 276 – 277 33 Page 277 34
Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figures 5-25 – 5-26 Figure 5-27

Scanners and Reading Devices Scanners and Reading Devices

• Optical character recognition (OCR) involves reading


characters from ordinary documents
• A turnaround document is a document you return to the
company that creates and sends it

Page 278 35 Page 279 36


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-28 Figures 5-29 – 5-30

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Scanners and Reading Devices Scanners and Reading Devices

• Optical mark • A bar code reader, also


recognition (OMR) called a bar code
reads hand-drawn scanner uses laser
marks such as small beams to read bar
circles or rectangles codes
• An OMR device scans
the documents and
matches the patterns of
light

Page 279 37 Page 280 38


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-31 Figure 5-32

Scanners and Reading Devices Scanners and Reading Devices

• RFID (radio frequency identification) uses radio signals to • Magnetic stripe card readers read the magnetic
communicate with a tag placed in or attached to an object
stripe on the back of cards such as:
• An RFID reader reads information on the tag via radio waves
• RFID can track: Credit cards

Tracking times of
Tracking location Employee Checking lift
Entertainment cards
runners in a Airline baggage
of soldiers wardrobes tickets of skiers
marathon
Bank cards
Gauging pressure
Managing Checking out Tracking toll
and temperature
inventory library books payments
of tires Other similar cards
Page 280 39 Page 281 40
Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-34

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Scanners and Reading Devices Scanners and Reading Devices

• MICR (magnetic ink character recognition) devices read text • Data collection devices
printed with magnetized ink obtain data directly at
• An MICR reader converts MICR characters into a form the the location where the
computer can process transaction or event
• Banking industry uses MICR for check processing takes place
• Used in:
– Restaurants
– Grocery stores
– Factories
– Warehouses
– The outdoors

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Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-35 Figure 5-36

Biometric Input Biometric Input

• Biometrics authenticates a person’s identity by hand


geometry
verifying a personal characteristic system

Face Hand
Fingerprint
recognition geometry
reader
system system

Voice Signature
Iris recognition iris
verification verification recognition
system
system system system
fingerprint
Retinal reader
scanners

Pages 282 - 283 43 Pages 282 – 283 44


Discovering Computers 2012: Chapter 5 Figures 5-37 – 5-39 Discovering Computers 2012: Chapter 5

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Terminals Putting It All Together

• A terminal is a computer that allows users to send data to


and/or receive information from a host computer

A POS terminal An automated A DVD kiosk is a


records purchases, teller machine self-service DVD
processes (ATM) allows users rental machine
payment, and to access their
updates inventory bank accounts

Pages 284 – 285 45 Page 285 46


Figures 5-40 – 5-42 Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-43

Putting It All Together Putting It All Together

Page 285 47 Page 285 48


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figure 5-43 Figure 5-43

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Input Devices for Physically Challenged Users Input Devices for Physically Challenged Users

• Several input devices are available to assist Keyboard with larger keys Head-mounted pointer
physically challenged users:

Keyboards Various
On-screen
Keyguard with larger pointing
keyboard
keys devices

Head- Computerized
Gesture
mounted implant
recognition
pointer devices

Page 286 49 Page 286 50


Discovering Computers 2012: Chapter 5 Discovering Computers 2012: Chapter 5
Figures 5-44 – 5-45

Chapter 5
Summary Understanding Input

Various techniques of entering Several commonly used input


input devices

Discovering
Keyboard, mouse, and other
pointing devices; touch screens,
Computers 2012
pen input, other input for smart
Input devices for physically
phones, game controllers, digital
challenged users
cameras, voice input, video input,
scanners and reading devices, Your Interactive Guide
biometric input, and terminals to the Digital World

Page 287 51
Chapter 5 Complete
Discovering Computers 2012: Chapter 5

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