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Ranger 1 Amaple28

CLASS & LEVEL PLAYER NAME


Thirk
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +3 13 9 --
-1 +2 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
-1 P

P
+6

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


8 -1 Athletics STR Celestial, Common, Draconic, Elvish, Infernal
ABILITY SAVE DC
-1 Deception CHA
P +4 History INT
INTELLIGENCE
+4 Insight WIS
35 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
15 +4 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +6 Perception WIS


-1 Performance CHA === ACTIONS ===
+4 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+3 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
P +6 Survival WIS
You can attempt to hide even when you are only

-1 lightly obscured.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +1 0 Bludgeoning

14 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 1 Amaple28
CLASS & LEVEL PLAYER NAME
Thirk
Wood Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === You can see in darkness (shades of gray) up to 60 ft.

* Hit Points • PHB 90 * Keen Senses • BR 23


You have proficiency in the Perception skill.
* Proficiencies • PHB 90
* Fey Ancestry • BR 23
* Favored Enemy • PHB 91 You have advantage on saves against being charmed,
You have advantage on Survival checks to track your and magic can’t put you to sleep.
favored enemies, as well as on INT checks to recall
information about them. You also learn one language * Trance • BR 23
of your choice that is spoken by your favored enemies, You don't need to sleep, but meditate semiconsciously
if they speak one at all. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Dragons • PHB exercises that have become reflexive through years of
Dragons are large reptilian creatures of ancient origin practice. After resting in this way, you gain the same
and tremendous power. True dragons are highly benefit that a human does from 8 hours of sleep.
intelligent and have innate magic.
* Ability Score Increase • BR 24
* Natural Explorer • PHB 91
You have a favored terrain type. Your proficiency * Elf Weapon Training • BR 24
bonus is doubled for proficient skills when you make You have proficiency with the longsword, shortsword,
an INT or WIS check related to it. While traveling for shortbow, and longbow.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Fleet of Foot • BR 24
become lost except by magical means, you remain Your base walking speed increases to 35 feet.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace * Mask of the Wild • BR 24
(while alone), you find twice as much food while You can attempt to hide even when you are only lightly
foraging, and while tracking creatures, you learn the obscured.
exact number, sizes, and how long ago they passed
through the area. | Special

| Forest • PHB
You are particularly familiar with one type of natural
environment and are adept at traveling and surviving in
such regions.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Clothes, Common 1 3 lb.

Sickle 1 2 lb.

SP 0 Handaxe 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

79.2 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Longbow 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT Ink (1 ounce bottle) 1 --

240 lb. Small Knife 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Thirk Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I am horribly, horribly awkward


in social situations.

PERSONALITY TRAITS

Self-Improvement. The goal of a life of study is


the betterment of oneself. (Any)

IDEALS

My life’s work is a series of tomes related to


a specific field of lore.

BONDS

I overlook obvious solutions in favor of


complicated ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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