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Nano delle Montagne Accolito

Cleric
Veit Underlead RACE BACKGROUND

Neutrale Buono
CHARACTER NAME ALIGNMENT EXPERIENCE POINTS
Guerra
DIVINE DOMAIN
LEVEL

3 PROFICIENCY PASSIVE
PERCEPTION 13 AC INITIATIVE Velocità Level Spells
DOMAIN SPELLS

20
1st Favore Divino, Scudo della Fede

INSPIRATION PASSIVE
INSIGHT 16 22
0 7.5 3rd Arma Magica, Arma spirituale
5th Spiriti guardiani, Mantello del crociato
7th
9th
Hit Point Temporary
LEVEL
33 1
Maximum Hit Points
DIVINE DOMAIN FEATURE
STRENGTH 3 SAVING THROWS

3
3 ATHLETICS Prete da guerra:
Posso usare 2 volte per riposo lungo un'azione
bonus per compiere un altro attacco
16
HIT DICE DEATH SAVES
LEVEL
Used Total
DEXTERITY 0 SAVING THROWS SUCCESSES CHANNEL DIVINITY FEATURE
2
5
0
0 ACROBATICS
FAILURES Starting at 2nd level, you can use your Channel Divinity to
0
0
SLEIGHT OF HAND d8 strike with supernatural accuracy. When you make an attack
STEALTH roll, you can use your Channel Divinity to gain a +10 bonus to

10 NAME ATK BONUS DAMAGE/TYPE


the roll. You make this choice after you see the roll, but
before the DM says whether the attack hits or misses

Morte Azzurra +7 1d8+1d6+4


CONSTITUTION ◆ 1 SAVING THROWS LEVEL

Balestra leggera +3 1d8 CHANNEL DIVINITY: TURN UNDEAD


2
1 Ascia da Battaglia Perfetta +7 1d8+3
Action. Each undead that can see or hear you within 30 feet
must make a Wisdom saving throw. If it fails, it is turned for 1 minute or
until it takes any damage. A turned creature must spend its turns trying to

13 move as far away from you as it can, and it can’t willingly move to a space
within 30 feet of you. It also can’t take reactions. For its action, it can use
only the Dash action or try to escape from an effect that prevents it from
SPELL SPELL CHANNEL DIVINITY moving. If there’s nowhere to move, the creature can use the Dodge action.
INTELLIGENCE ATTACK BONUS SAVE DC
0 SAVING THROWS Used Total

0
0 LEVEL

1 5
ARCANA
3
0
HISTORY
INVESTIGATION
6 14 DESTROY UNDEAD
When an undead fails its saving throw against your Turn Undead feature, it is instantly
destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead

10
table below.
0 NATURE
3 RELIGION Cleric Level Destroys Undead of CR...
FAVOURITE SPELLS 5th 1/2 or lower

NAME RANGE CASTING TIME SAVE


8th 1 or lower
WISDOM ◆ 6 SAVING THROWS 11th 2 or lower
14th 3 or lower

3
3 ANIMAL HANDLING C 4 or lower
6 17th
INSIGHT
6 MEDICINE LEVEL

16 3
3
PERCEPTION
SURVIVAL
DIVINE DOMAIN FEATURE
6
C

CHARISMA ◆ 3 SAVING THROWS

0
0 DECEPTION
0 INTIMIDATION SPELL SLOTS
0 PERFORMANCE
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
10 0 PERSUASION LEVEL




DIVINE DOMAIN FEATURE
8
● ●

Scurovisione (18m)
RACIAL TRAITS ●
Cantrips
Known
4
Resilienza nanica CANTRIPS & SPELLS KNOWN
Level P
Addestramento da combattimento nanico
Competenza negli Strumenti (strumenti da fabbro) LEVEL

Esperto minatore DIVING INTERVENTION


Action. You call on your deity to intervene on your behalf. Describe the
10
assistance you seek, and roll percentile dice. If you roll a number equal to or
lower than your cleric level, your deity intervenes. The DM chooses the nature
of the intervention. If your deity intervenes, you can’t use this feature again for
7 days. Otherwise, you can use it again after you finish a long rest.
PROFICIENCIES LANGUAGES
20th level: Your call for intervention succeeds automatically.
LIGHT
ARMOUR
SIMPLE
WEAPONS Comune
Nanico
LEVEL

17
● ●
DIVINE DOMAIN FEATURE
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES
● ●

HEAVY
ARMOUR
SHIELDS Strumenti da fabbro
● ●

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