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O P I N I O N BY D A V I D A L T S C H U L

Character Longevity
Behind every character there's a story, a lifeline,
and an image. Here's why you should keep that in mind.

T he corner of Madison and Vine is littered with


the bones of characters whose handlers thought
they could "contemporize" them to make them more
energy to rhe story. As long as the managers of a charac-
ter continue to tap into that energy, the character's equity
bank will continue to grow. Compare die long-lasting
relevant. But managing a fictional character is a lot success of the M&Ms characters with the blockbtister
like managing a live celebrity (without all the back- success and rapid flameout of the California Raisins.
talk). The key, as always, is understanding what story Both groups of characters were brought to life by the
the character is living in, same animators and there are many similarities with
and the Hrst lesson is tbat regard to charaaerization and performance, but diey
relevance is more about have been managed quite differently
how a character looks at Tlie M&Ms characters want to be the center of
things than about how a attention. This is most evident in Red, a little guy with
character looks. a Napoleon complex. To Red's everlasting dismay, this
Take Popeye, for example. objective is in conflict with his nature. Since he is, in
Popeye the Sailor is old, fact, delicious candy-covered chocolate, when people
crusty, and almost inarticu- do notice him, they want to eat him, forcing him ro
late. He has been that way run away. His quest to become the center of attention
from the moment he was has to start all over again. Ihe story framework of the
born, more than 75 years M&Ms seems to be grounded in the observation that
ago. Nevertheless, sometime we want things that are bad for us, a truth that is very
in the 1980s Popeye's han- relevant to chocolate as a category. This is not some-
dlers started to worry that thing you would expect consumers to feed back to you
modern kids would never identify with a crusty old in a foctis group, but it is a truth that resonates, solidi-
codger. So they developed a Saturday morning show fying M&Ms' emotional relationship with its audience
called Popeye and Son that gave Popeye a jatinty new and giving its advertising an aura of authenticity.
cap and Olive a pastel sweat suit and switched the M&Ms licensing is congruent with this story frame-
focus to their teenage son, a bland, pretty surfer dude. work. If you shop the Web for M8cMs merchandise
The show died before the end of its first season, even as you find item.s such as nightlights, lamps, clock radios,
the original black-and-white Popeye cartoons contin- and candy dish telephones—all designed to fit the story
ued to attract a loyal audience on late-night television. of characters desperate to call attention to themselves.
Turns out that a feisty little guy torn between his thirst The current incarnation of the M&Ms characters
for adventure and his loyalty to his odd, unconventional was developed in 1995 by the New York-based office of
family on shore struck a much deeper chord widi the BBDO. Within three years, BrandWeek reported that
audience than the pretty surfer dude. topline sales were up by $250 million, and 10 years
That conflict between loyalty and adventure is at the from the latmch of the campaign the characters are still
heart of Popeye's story. In fact, the story framework going strong. By contrast, the California Raisins peaked
of any effective character is built around that kind of early and crashed within four years. They debuted in
conflict—a conflict that connects the audience to a early Oaober 1986, a conga line of Claymation Raisins
fiindamental human truth. TTie conflia is what brings dancing to Marvin Gayes "I Heard It Through the

36 L I C E N S E N O V E M B E R 2 0 0 5
Grapevine." By Halloween, kids all over the country children, but it resonates deeplyforevery age. It is the
were costumed in large garbage bags trying to dance source of his timeless appeal. Mickey, on the other
like the Raisins. The advertising problem addressed by hand, used to have an engaging conflict, hut since the
this campaign was the perception that young con- 1950s he has been the corporate symbol for the Walt
sumers thought of raisins as a very uncool snack. The Disney Company. In that role, he is almost pure icon.
success of the campaign was based on the fact that The only e n e i ^ powering his story comesfromthe
these dancing Claymation Raisins were unexpectedly connections people make—positive and negative—
cool, and it was precisely the conflict inherent in that with the Disney Company itself.
phrase that gave energy to the Raisins' story. No When we talk about story in connection with
voiceover announcer said, "Raisins are now cool," but licensed characters, it is important to remember
somehow in their characterization as three-dimensional that the storytelling does not always have to take a
animated characters diey were cool. narrative form. Design is a key
And the hcz that such odd, almost storytelling tool, and the most
repulsive-looking characters neverthe- successful designs convey the e n e i ^
less could be cool was at the heart of of the underlying conflict and
their story. hint at the meaning of the story
In the end, however, it vras the in an engaging way. The images
licensing program that killed the am imaijfe tliaf of Popeye suggest a character
California Raisins. In the first couple that is both crusty and lovable.
iiiiid.H vou ^tV a
of years, licenses were soldforevery The Raisins, in their original
conceivable kind of merchandise, most Claymation design, communicated
of which could not remotely be cool in an unexpected way
described as cool. Raisin images were (although the images used for
everywhere, and overnight the charac- licensed merchandise managed to
ters seemed to go from unexpected to ubiquitous— miss both energies). In this regard, it is interesting
taking all the energy out ot their story. that Betty Boop remains a successful licensed property,
In thinking about the management of fictional even though virtually none of the teenage girls
characters, we find it useful to distinguish between wearing Betty Boop T-shirts has seen any Betty Boop
characters and icons. A character has a role in a cartoons. Nevertheless, the story tension between
living, unfolding story. An icon is an image that sexuality and innocence is what captures consumers.
reminds you of a story you already have heard. The Betty Boop managers have been very clear about
licensing business trades heavily in icons, but not maintaining the integrity of that story in all of the
every use of a licensed character is iconic—it depends forms in which the character appears.
entirely on whether the use of the character advances At the end of the day, I don t wear a T-shirt with
the story or merely reminds you of a story you an image of Popeye or Mickey Mouse or SpongeBob
already are familiar with. Much of the M&Ms because I think the character looks like me. I am
licensed merchandise adds to their story, albeit in drawn to an image of a character because the image
small, subtle ways, while the bulk of the Raisin suggests a story that resonates with me—a story built
paraphernalia was purely exploitative. around a universal conflict I identify with at some
Mickey Mouse and Winnie the Pooh, two of deep level. If the guardian of a character understands
Disney's most visible characters, provide a fascinating that story, then the character can be managed for a
contrast between icon and character. Pooh's never- long, happy, and valuable life. C
ending struggle between what he wants to do—driven
by his insatiable appetite—and what he thinks he
The opinion presented in this article is that of David Altschul,
ought to do has powered his stories for many genera-
president of Character LLC, a Portland, OR-based firm that
tions. His conflict is voiced primarily for very young creates and revitalizes brand characters.

N O V E M B E R 2005 C E N S E A G . CO 37

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