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Chapter 1:

from the start, go up to the hut of your parents

pick up footprint --> get soil

leave forest

go to town

look at sign with birdie to your right (Valley of the Magpies opens up)

look at wall fountain to your right --> get soap

talk to ferret on your left --> buy torch --> get torch

leave to left --> enter pub

open cabinet --> pick up uppermost costume --> get costume (hedgehog)

leave pub

give soil to Doggomir next to the fountain

leave town

go to mole mines

pick up small stone to you left --> get stone

leave mole mines

go to coast

look at water --> pick up shell --> get shell

open shell --> get pearl

enter grotto

push clutter

pick up plant --> get sticky leaves

use sticky leaves with torch --> get sticky torch

use sticky torch with glowing beetles --> get glowing torch

leave grotto
leave coast

go to Valley of the Magpies

go to little plateau with bell

wait until the magpie with the speaking tube is below the rightmost window of the little house and use
the pearl on him (he should drop it below the window and fly over)

use the bell (the queen should leave the little house and knock down the speaking tube. if not, repeat
until she does)

end the conversation and leave the Valley of the Magpies à get speaking tube

enter the mole mines

go to the mine

use glowing torch with darkness

use lever

go to passageway

go to the light

use stone with lever

open monster

use lever

go to passageway

go to entrance

go to entrance

leave mole mines

enter forest

go to path on the left

open entrance

got to entrance

use costume (hedgehog)


go to house

pick up mirror --> get mirror

go to door

pick up spade --> get spade

use ornament

push left, down, down, right, middle button

use mirror with right statue

pick up fruit --> get fruit

go to door

use fruit with cauldron

go to passageway

pull carpet

open trap door

push carpet

open cage

pick up document --> get document

go to passageway

push cauldron

go to passageway

pick up key --> get key

go to path

leave forest

go to mountains

Chapter 2:
leave mountains

go to town

open stand --> get scarf

go to pub

talk to ambassador

get punched by a wolf (say anything)

leave pub

leave town

go to coast

enter grotto

pick up jar --> get jar

leave grotto

leave coast

enter forest

go to left path

approach fish in the swamp (swims to right side)

use jar with opening

approach fish on right side (swims into jar)

pick up jar --> get fish

go to right path

leave forest

go to coast

enter grotto

use fish with arms

pick up drill --> get drill


leave grotto

leave coast

go to mole mines

talk to mole --> get mole's key

go to rocks

use mole's key with keyhole

use drill with cable

use connected drill

use wheel

go to lift

when prompted, continue to advance downwards

when the robot appears, quickly use the speaking tube

open door

use ship

use spade with pile of dirt

use soap with water --> get wet soap

go to door

use wet soap with floorboards

push Bolek

go to exit

leave coast

go to mountains

go to entrance

use scarf with stone slabs

go up the little (half pyramid) platform


push (the fat) owl statue

go to the entrance of the map room

go to entrance

go to entrance

leave mountains

go to coast

talk to Bolek

go up

evade the rocks and go up

evade the rocks and go up

evade the rocks and go up

go up

go up (don't touch the fog)

evade the rocks and fog and go up

evade the rocks and fog and go up

evade the rocks and fog and go up

(alternatively fail enough times until you get the option to skip this segment)

go up

go south

Chapter 3:

go to the exit

go to the river

pick up old sign --> get old sign

pick up small stone --> get stone


go to the path (on the right)

go to tundra

use old sign with tree stump --> get woodworms

go to path (north)

go to wolf camp

pick up bucket --> get bucket

open closed tent on the upper right --> get leather collar

look at leather collar --> get bone

leave wolf camp

go to settlement

open door on left house

“You’re are passing through and need help.”

go to door

pick 2x either the left or right doll (it doesn't matter, as long as you pick the same one)

pick up the rolling pin --> get rolling pin

pick up the candle --> get candle

pick up straw --> get straw

talk to bull

ask name

ask to "borrow" a straw doll à get straw doll

exit conversation

open door

close door

open door

close door
open door

close door

open door

pick up iron boots --> get iron boots

go to entrance

go to path behind village

go to door

pick up doorstop --> get doorstop

go to village square

go to stairs

open waiting room

pick up scissors --> get scissors

use woodworms with cabinet

open entrance

go to stairs

leave settlement

go to site

use doorstop with with rock (left to the portal) --> get flintstone

go to exit

go to coast

go to path

use doorstop with stone disk

pick up stone disk --> get stone disk

go to path

leave coast
go to wolf camp

use straw with fire

use flintstone with fire

use candle with fire --> get candle (melted wax)

use bone with rolling pin --> get rolling pin (with bone handle)

use rolling pin (with bone handle) with stone disc --> get round stone

use round stone with trestle

use scissors with grindstone

leave wolf camp

go to tundra

use scissors with thornbushes

use iron boots with small thorns

pick up flask --> get flask

use scissors with Jarlena (get Jarlena ;))

open window

open entrance

open healer’s office

open healer’s office

open entrance

pick up gutter (just right of the sign) --> get gutter

go to stairs

go to path behind village

go to door

give flask to snail --> get snail slime

use bucket with mud --> get bucket with mud


go to village square

leave settlement

go to strange building

pick up (the southernmost) slab (Finn flips it)

use candle with imprint

pick up wax --> get wax imprint

use scissors with pipe

push pipe three time (until it the opening faces the left side)

use gutter with hole left of the pipe

go to door

pick up empty containers --> get empty container

use empty container with device (right side of door you came in from)

go to door (left side of screen)

pick up rope --> get steel rope

go to door

use terminal

push leftmost button (completely corroded, no symbol)

use wax imprint with device

look at open cell --> get painkillers

go to door

go to passageway

use snail slime with windy path

go to tower

use lever

leave tower
leave strange building

go settlement

go to stairs

open waiting room

give painkillers to Zdenek the Healer

open entrance

go to the stairs

leave settlement

go to river

pick up rotten sign

use straw doll with stick

use stone with river

go to path (left of bridge)

use bucket with mud with stones

open door

go to back side

look at mud trail

go to entrance

use hidden button

go to stairs

go to front side

go to path

go to path (right; leave river)

go to coast

use small lever


push statue (the owl statue, which starts to dance)

watch the statue dance and once it raises itself up and a pole appears beneath it, push it again, it stops)

use the steel rope with the owl statue on the left side of the screen

go to path (north)

approach the tower

go to path (north; again)

enter the tower

use lever

go to stairs; leave tower

go to path south

go to path south (leave coast)

go to site

go to portal

go to crack

OwlUser (Topic Creator)6 months ago#2

Chapter 4:

go to path along cliff

look at pile of bones (on the bottom of the screen) --> get tablet

leave path along cliff

go to building

pick up bricks --> get brick

go to passageway

pick up iron bar à get iron bar

go to passageway
leave building

go to ropeway

go to shuttle

use iron bar with the lower “crack” (the upper one won’t work)

use on-board computer

pick “scan cells”

fool the scanners by running to the two upper cells, followed by the lower cell

push lever

go to entrance

leave ropeway

go to city

go to door

use lever

use brick with hydraulic lift

go to entrance

look at garbage container

pick up can

go to inner city

pick up robot hand --> get robot hand

close small door

quickly pull cable

pick up pincers à get pincers

go to path

go to path behind building

use fire escape


go to hole

pick up debris --> get brick

go to hole

go to fire escape

go to path

go to path out of the city

go to path along the cliff

use brick with conveyor belt

quickly use robot hand with blades --> get blade

pick up keycard --> get keycard

leave path along the cliff

go to city

go to path behind building

use fire escape

go to hole

use blade with mattress --> get mattress

go to hole

go to down (arrow in middle of screen)

use can with garbage container

use mattress with garbage container

use garbage container

pick up energy source --> get energy source

use passageway

go to hole

go to fire escape
go to path

go to path behind building

walk slightly to the right of the hole in the wall

talk to robot (it should punch the car wreck through the hole in the wall)

use car wreck

go to ladder

walk on the catwalk to the right and use the lever when the robot chassis is over area in front of the
computer

use the pincers with the robot chassis

go to ladder

pick up piece --> get piece

pick up hoses --> get hose

push button à security lasers get deactivated

looks at door (door says 1738)

use computer

enter 1738

enter door 1738

enter leftmost door

use hose with water

use tablet with water

go to door

look at gap

use tablet with door (it says 6716)

go to door (north)

use computer

enter 6716
go to door (left)

enter door 6716

use ladder

use piece with drain

use ladder

go to door

go to door (north)

close drain

go to entrance

go to door (left)

use computer

select tanks

use right tank (Tank 2 with Acid)

For ENDING 1 (Bad End) --> use bomb with creature

For ENDING 2 (Good End) -->

go to door

go to entrance

go to path

leave city

go to building

go to passageway

use keycard with door

go to door

give energy source to Finn

go to door
go to passageway

go to path

go to city

go north

go to entrance

go to door (left)

use bomb with creature

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