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999894-Forgotten Realms The Age of Astaroth
999894-Forgotten Realms The Age of Astaroth
®
Forgotten Realms : The Age of Astaroth
Campaign Setting
Based on and Designed to Be Used with the Dungeons & Dragons® 5th Edition Roleplaying Game: Created for release on
the DM’s Guild website marketplace. The original Dungeons & Dragons game was created by E. Gary Gygax and Dave
Arneson, with contributions from Brian Blume, Rob Kuntz, James Ward and Don Kaye. The original Forgotten Realms®
campaign setting was created by Ed Greenwood.
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On the Cover
Under the full moon and beneath the sole bridge leading to Astaroth’s own impregnable The Fortress Infernal,
Charon, the Boatman of the Styx, ferries another wretched soul to their eternal damnation.
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Gaming’s Advanced Interactive Adventures product names, and their respective logos, are trademarks of Gaming’s Advanced Interactive Adventures in the USA and other countries. All
characters and their distinctive likenesses are property of Gaming’s Advanced Interactive Adventures. This material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Gaming’s Advanced Interactive Adventures.
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Orcus (intermediate
god, demon lord,
neutral evil): The
demon lord of the dead In addition to the gods, archdevils and demon lords
and of undeath, Orcus of the world, the primordial powers that control the
has long maintained elements still maintain a vast following among the
cults throughout the inhabitants of the Prime Material Plane. The self-
realms. He currently proclaimed Elemental Lords tend to take a neutral
rules from Vaasa in the approach to the affairs of mortals and immortals
Bloodbone Lands, a alike, however, and the Infernal Convergence has yet
frigid realm that lies in the northern center of the to change that position. The following is a list of the
continent in what was once called the Bloodstone Elemental Lords of the four primary elements (DMs
Lands. There, he resides within a rebuilt Castle wishing to alter this list should consider adding Para-
Perilous, where he is attended by his chosen, the lich Elemental Lords to it).
Zhengyi, the Witch-King of Vaasa. Orcus has been
responsible for repeated incursions into neighboring Akadi (greater
nations over the past millennia. Orcus is the god of goddess, true neutral):
death, the dead and undead. His symbol is a skull, The Queen of the Air,
his favored weapon is the wand (or rod) and his Akadi resides on the
domains are death, evil, healing and life. Elemental Plane of Air,
and thus was unaffected
The Chosen of Orcus: The Witch-King of Vaasa, by the Godfall spell.
the lich Zhengyi, is the chosen of Orcus. Zhengyi Akadi is the goddess of
served Orcus since before the Age of Astaroth, and aeromancers (air
now attends the demon lord in his Castle Perilous elementalists), air
located in the Bloodbone Lands. The chosen of elementals and other monsters composed of gases.
Orcus is known to have the following abilities: Her symbol is a white whirlwind on a grey plane, her
Death’s Apprentice. The chosen may cast the spells favored weapon is the whip and her domains are air
false life, ray of sickness, blindness/deafness and ray and destruction.
of enfeeblement three times per day as if they had the
Innate Spellcasting special trait. At 5th level, the The Chosen of Akadi: It is unknown whether the
chosen may cast the spells animate dead and Elemental Lords select chosen. If Akadi has a
vampiric touch two times per day as if they had the chosen, this figure remains unrevealed. The chosen
Innate Spellcasting special trait. At 11th level, the of Akadi is known to have the following abilities:
chosen may cast the spells blight, death ward, antilife Master of the Four Winds. The chosen gains the
shell and cloud kill once per day as if they had the ability to control air elementals. This ability
Innate Spellcasting special trait. Soul Siphon. Once functions as the cleric class’s channel divinity: turn
per day, when the chosen critically hits a living undead class feature, except that air elementals are
creature or reduces it to 0 hit points, the chosen may treated as if they were subject to the effects of a
use their reaction to drink in a portion of the dominate monster spell. Breath of Fresh Air. The
creature’s soul. The chosen is healed or gains chosen is immune to suffocation and drowning
temporary hit points equal to half the creature’s effects, as well as gas attacks and gas-based effects.
maximum hit points and the chosen gains all the Elemental Air Essence. The chosen can cast the
individual effects of the enhance ability spell for 1 gaseous form spell at will as if they had the Innate
hour. Master of Undead. When the chosen casts the Spellcasting special trait. Elemental Air
spell animate dead, the spell animates a number of Transmutation. The chosen can polymorph into an 18
dead bodies within 30 feet equal to double the HD air elemental as if affected by the shapechange
chosen’s proficiency bonus, and the spell duration is spell. Once the chosen uses this ability, they cannot
permanent. The chosen may have a number of use it again until they finish a long rest.
undead creatures under permanent control equal to 2
times the chosen’s character level. Once the chosen Grumbar (greater god, true neutral): The Lord of
reaches 11th level the cast time of animate dead is Earth, Grumbar resides on the Elemental Plane of
reduced to one action. Beyond Death. The chosen is Earth, and thus was unaffected by the Godfall spell.
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Genasi: Genasi are elemental humanoids descended Zombies: Zombies are examples of undead that have
from genies. As there are four types of genies, there evolved as a result of the Infernal Convergence to
are four types of genasi: air genasi descended from have a will of their own. Like skeletons, zombies are
djinn; earth genasi descended from dao; fire genasi rare, but can be found operating in the world of man
descended from efreet; and water genasi descended as if they were still a natural part of that world.
from marids. Prior to the Age of Astaroth, genasi Zombies have all of the statistics and features found
were quite rare, even inside Calimshan, where they on the NPC Features table on page 282 of the
were most numerous. Today, they are still found Dungeon Master’s Guide.
primarily among those lands, which are now called
the Free-States of Calim, but they are more common.
Genasi are found in Chapter 1: Races, on page 7, of
the Elemental Evil Player’s Companion.
Goblins: After the conquest of man, goblins saw a
Volothamp openly speculated in the book that some
resurgence in their numbers. As they were of no
of the commonly assumed, taken-for-granted facts of
particular consequence to the devils and demons that
life in the Age of Astaroth were once very different.
conquered the world, goblins were thus left to their
For example, the bard seemed to believe that magic
own devices, where their high reproduction rates and
had once been constrained by the will of the now-
quick maturation times allowed them to flourish.
dead gods (a claim hard to verify given that magic
Now, goblins can be found anywhere and
has become increasingly more difficult to come by).
everywhere. Many act as cannon fodder for various
He also believed that the Common language was
devils and demons, but many others have found
once the universal tongue for the children of the
niches as mercenaries and jacks of trades. Curiously,
gods. These claims and more Volothamp catalogued
goblins seem to have also developed a natural talent
in his wondrous tome.
for alchemy, and now several of the most renowned
This section details the new character
apothecaries throughout the realms are goblins.
features and options available to players in the Age of
Goblins have all of the statistics and features found
Astaroth campaign setting. DMs are free to tailor
on the NPC Features table on page 282 of the
these to fit their own campaigns.
Dungeon Master’s Guide.
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To cast this spell, the caster engages in a ritual that This solid bronze key was made by the Calishite
requires the casting of additional constituent spells. sha’ir, al~Jabbar. It is impervious to physical
damage and is unaffected by spells and magical
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