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Design and Development of A Mobile App
Design and Development of A Mobile App
Design and Development of A Mobile App
Design and development of a mobile app of drug information for people with T
visual impairment
Juliana Madrigal-Cadavid∗, Pedro Amariles, Daniel Pino-Marín, Johan Granados, Newar Giraldo
Research Group on Pharmaceutical Promotion and Prevention, University of Antioquia, Medellin, Colombia
Keywords: Background: People with visual impairment presents difficulties to access the labels information of medicines. In
Visual disability this sense, technological tools can contribute to improve access to this information and the appropriate use of
Rational use of medicines medicines in this population. However, currently, in Colombia, there are no tools to facilitate this process.
Technological tools Objective: To design and development of a mobile app of drug information for people with visual impairment,
Mobile applications
which allows them to access information for the appropriate use of medicines.
Mobile health
Methods: A user-centered design process is carried out in four phases was used: a) Identification the needs and
barriers for appropriate use of medicines; b) Lifting of requirements, c) Interface design and prototyping, and
development of the mobile app, and d) Usability test.
Results: The study involved 48 people with visual disability, of which 69% required assistance for the use of
medicines. The main barriers identified were access to information and dosing. A total of ten user requirements
were identified, based on these and international accessibility standards FarmaceuticApp was designed and
developed, incorporating the problems that were identified in the usability test.
Conclusion: A mobile app of drug information for people with visual impairment using a user-centered design
process was designed and developed, highlighting the importance of involving the users and other stakeholders
in the design and development m-health technologies. FarmaceuticApp could contribute to the appropriate use
of medicines and improve therapeutic adherence, as well as autonomy and independence in people with visual
impairment.
∗
Corresponding author. Calle 67 # 53 - 108 Off. 1-450, University of Antioquia, Medellin, Antioquia, Colombia.
E-mail addresses: juliana.mc90@hotmail.com, juliana.madrigalc@udea.edu.co (J. Madrigal-Cadavid).
https://doi.org/10.1016/j.sapharm.2019.02.013
Received 20 February 2019; Accepted 21 February 2019
1551-7411/ © 2019 Elsevier Inc. All rights reserved.
J. Madrigal-Cadavid, et al. Research in Social and Administrative Pharmacy 16 (2020) 62–67
Identification the needs and barriers for appropriate use of medicines Phase IV
A descriptive, cross-sectional study was carried out in a healthcare
institution in Medellin (Colombia), to identify the needs and barriers for Usability test
appropriate use of medicines in people with visual impairment. A Usability was evaluated using Guerilla Usability Testing, with a
structured questionnaire was designed with 29 questions to identify: a) format designed to record information of the user interaction with the
socio-demographic and clinical characteristics, b) needs and barriers for mobile app. Recruitment of participants was via a purposive sampling
the appropriate use of medicines, and c) use of technology and the for each type of visual impairment (blindness and low vision). The
internet. participants were assigned tasks and measured the time they required
The investigators applied the questionnaire using face-to-face or to perform them:
telephone contact with the participants after their receiving informa-
tion about the study, policies for confidential information, and accep- 1. Download and install the mobile app from the Play Store
tance and understanding of the informed consent. 2. Start the app and configuring according to type visual impairment.
The recruitment of participants involved use of a purposive sam- 3. Explore the different search methods (capture of bar code, voice
pling of visual impairment population database attended in the in- command and text)
stitution was used. This included people with visual impairment be- 4. Explore the “My Medicines” section
tween 18 and 60 years of age, residents in Medellin (Colombia), and 5. Explore the “Find nearby pharmacies and hospitals” section
without a cognitive or linguistic deficit.
Ethical approval: This study was approved by the Ethics Committee In the end, users can score the mobile app (on a Likert scale of 1:
of the Nursing Faculty University of Antioquia (Colombia) (Approval Very Poor to 5: Very good) and give observations.
No. CEI-FE 2016–45).
Results
Phase II
Phase I
Lifting of requirements
With the results of phase I, the features fundamental for use of Identification the needs and barriers for appropriate use of medicines
mobile app and the technological tools used by the participants were In total, 48 people with visual impairment were recruited for the
identified. The feasibility and technical complexity of each requirement interviews. The socio-demographic and clinical characteristics are de-
were evaluated for user requirements prioritization: tailed in Table 1.
Feasibility: A non-structured bibliography search was made to The main need identified was 69% requires assistance for use of
identify the accessibility features and services for people visual dis- medications. The main barriers were access to information (52%),
abilities available to integrating android application development. dosing (42%), difficulty identifying the medication (35%), preparation
Complexity: The development team (systems engineer, electronic (33%) and use of complex pharmaceutical forms (33%).
engineer, information systems analyst, and graphic designer) evaluated With respect to the use of technology, 90% of participants had a
the technical complexity of each requirement taking into account the cellphone and 93% had Android. The 69% had access to the Internet
features, services, and development tools available and the difficulty of and use mobile apps and 96% considered necessary to have a mobile
programming. Based on these criteria, the researchers and the devel- app of drug information to favor appropriate use of these.
opment team rated the priority of each user requirement independently
on a 4-point numeric rating scale according to the MoSCoW prior- Phase II
itization method11 (1: Must have, 2: Should have, 3: Could have, 4:
Won't have at this time). In addition, technical requirements of the Lifting of requirements
mobile app were established. Five functional requirements for the mobile application with
priority 1, one with priority 2 and 4 with priority 3 were established. In
Phase III addition, 6 requirements with priority 4 were established, will be used
in a later version of the mobile app (Table 2).
Interface design and prototyping Also, non-functional requirements such as Android platform version
Based on the user requirements with priority 1, 2 and 3 defined in 5.0 ″Lollipop” or superior, device with a minimum 5-megapixel camera,
phase II, initial sketches of graphics interface were designed download from Play Store were identified.
(Lucidchart© 2017, online. Lucid Software Inc). Then the development
team generated a high-fidelity prototype and final graphics interface Phase III
(Protoio© 2017, online. Protoio Inc.), in accordance with the interna-
tional accessibility standards of the World Wide Web Consortium Interface design and prototyping
(W3C). The mobile app “FarmaceuticApp” was based on the search of
medication (capture of bar code, voice command or text) and through
Development of the mobile app audio and magnification, facilitates access to drug information (Fig. 1).
Development of the mobile app was carried out in 4 stages. The To use mobile app easily, a friendly graphical interface and high-
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Table 1
Socio-demographic and clinical characteristics (n = 48).
Socio-demographic characteristics% (n)
Table 2
Functional requirements of the mobile app.
Characteristic Description Feasibility Complexity Priority
Visual accessibility Mobile app describes aloud what appears on screen, tells you about each item on the screen as you Yes High 1
select it.
Screen magnification Enlarges the information displayed on the mobile screen, to facilitate reading in people with low Yes Low 1
vision.
Search methods Bar code capture: activates the camera to capture the bar code of medicine. Yes High 1
Voice command: activates the microphone to perform the search by generic or brand-name of the Yes Medium 2
medicine.
Text search: type generic or brand-name of the medicine. Yes Low 3
History Allows to add or remove a medication to the history to consult quickly Yes Low 3
Settings Allows activate or deactivate functions according to degree of visual impairment Yes Low 3
Upgrades Auto update drug database when the mobile app is opened Yes Medium 1
Drug Database The information is provided from the drug database of the Research Group on Pharmaceutical Yes High 1
Promotion and Prevention, University of Antioquia.
Find nearby pharmacies and Activate GPS of device and shows pharmacies and hospitals located near user Yes Medium 3
hospitals
Search by text recognition Activates the camera to detecting text in images using text recognition Yes High 4
Expiration date Identifies and shows the expiration date medicine Yes High 4
Profile Mobile app can be personalized according to patient characteristics (age, diseases, special conditions) Yes Medium 4
Medication reminder Allows create medication reminder to improve adherence Yes Medium 4
Contact a pharmacist Contact a pharmacist when you have questions or need information about medication Yes High 4
Identification of counterfeit Verification of production lot number and compare with information of the National Institute for Yes High 4
medicines Monitoring Food and Drug Administration (Invima)
Priority: 1: Must have, 2: Should have, 3: Could have, 4: Won't have at this time.
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• Voice command and text search by generic and brand-name. mobile app “FarmaceuticApp”.
• Capture of bar code search is the most specific, it identifies the drug
and the pharmaceutical form Phase IV
• Vibration and sound alerts when identifies the drug.
• Once the drug is identified, the user can access to complete in- Usability test
formation. In total, 20 people with visual impairment (10 people blindness, 10
c) My medicines people low vision) made the usability test.
The times to execute the download, start - settings and searches are
“My medicines” allows the user to add the medications that fre- detailed in Table 3.
quently consult, to have complete information without search again. In general, users scored FarmaceuticApp between 4 and 5 (good and
very good) and 100% of users would use it when using medication.
d) Find nearby pharmacies and hospitals.
Discussion
Shows the map and list pharmacies and hospitals located near user
through GPS. Also can get directions and show routes on Google Maps
Visual impairment affects quality of life results in higher costs for
(Fig. 3).
these patients and for the health system.12,13 In addition, it supposes a
The Robo test on several makes and models of Android devices (11
higher difficulty carrying out daily activities, compromising their au-
physical devices and 16 virtual devices) was performed and all the
tonomy and independence.14 In general, information about the socio-
results were correct. Each suggestion of the accessibility test was re-
demographic and clinical characteristics of the population with visual
viewed and adjusted to guaranty the accessibility standards in the
impairment is known. However, needs and barriers faced by this
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population for their personal and social development in all social areas The study has several limitations. First, FarmaceuticApp is only
are not well-defined, especially in the healthcare arena.15 available for Android. Worldwide, Android is the most popular mobile
The use of medications becomes hat much more complex for pa- operating system (75%); however, a version for iOS could be developed
tients with visual impairment. In this study, assistance for use and ac- later. Second, although the sample used in phase I was not very large,
cess to information labeling or package leaflet drugs were the main the requirements for the mobile app were adequately identified, and
barriers identified. This could affect the appropriate use of medications with the usability test, this was confirmed. Some authors recommend
and have a negative impact on therapy results. It has been observed that usability tests performed with only 5 users; however, this study still
patients with more information have greater adherence to treatment requires further validation in more varied populations.
and better use of medications, achieving best results.16–20
The pharmaceutical industry is responsible for the information drug
Conclusion
label or package insert. However, several studies have shown that pa-
tients often have problems understanding the sections describing the
A mobile app of drug information FarmaceuticApp, for people with
dosage, contraindications and adverse drug reactions, mainly due to the
visual impairment using a user-centered process was designed and de-
technical terms and the small size of the letters.21,22 In this sense, it is
veloped, highlighting the importance of involving users and other sta-
recommended that they have complementary information, use alter-
keholders in the design and development m-health technologies. Access
native communication channels, support or intervention of health
to drug information for appropriate use of these in people with visual
professionals and the use of a clear and common language for pa-
disability was the main barrier identified. FarmaceuticApp could con-
tients.21 Thus, drug database with key information for patients from
tribute to this process and improve therapeutic adherence, as well as
three drug databases of reference was generated (Bot Plus 2.0, Medi-
autonomy and independence among these patients. FarmaceuticApp is
camentos a un clic, Sistema de Información de Medicamentos) and adapted
free access and is available at Google Play Store (https://play.google.
to clear and compressible language for the patients.
com/store/apps/details?id=co.com.pypudea.farmaceuticapp).
Table 3
Results usability test.
Activity Time people blindness (min) Time people low vision (min)
Download 3 5 2 2 3 1
Start – settings 2 4 2 2 4 2
Capture of bar code 5 6 4 2 3 2
Voice command 3 3 2 2 3 1
Text 3 4 2 2 4 2
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