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RWalk97 103672389
RWalk97 103672389
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+5 Constitution +4 16 56 --
+2 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+5
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Scimitar +6 1d6+6 Slashing Martial, Finesse, Light, Green-Flame Blade: Fire, 3 Fire
12 PASSIVE WISDOM (INSIGHT)
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Blood Hunter 4 RWalk97
CLASS & LEVEL PLAYER NAME
Alik
Half-Orc/Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BLOOD HUNTER FEATURES === <strong<<em>Amplify.</em></strong> The next attack You have chosen the Great Old One as your
roll you make against the target before the end of your otherworldly patron.
* Hit Points • CR turn has advantage.
* Pact Magic • CR
* Proficiencies • CR | 1 Bonus Action You can cast known warlock spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5). All
* Hunter’s Bane • CR * Fighting Style • CR of your spell slots are of the same level.
You have advantage on Wisdom (Survival) checks to You adopt a fighting style specialty.
track fey, fiends, or undead, and you have advantage * Rite Focus • CR
on Intelligence ability checks to recall information | Dueling • CR While you have an active Crimson Rite, you can use
about them. When you are wielding a melee weapon in one hand your weapon as a spellcasting focus.
and no other weapons, you gain a +2 bonus to
| Hemocraft Modifier: Intelligence • CR damage rolls with that weapon. | The Great Old One • CR
Your Hemocraft DC is 13. When you score a critical hit against a creature, that
* Crimson Rite • CR creature and any other creatures of your choice within
* Blood Maledict • CR As a bonus action, you can activate any rite you know 10 ft. are frightened of you until the end of your next
You can invoke a blood curse a number of times per on a weapon you're holding. A weapon can only hold turn.
short rest based on your level. Before it affects the one active rite at a time. When activated, you take 1d4
target, you can choose to amplify the curse. An necrotic damage which can't be reduced in any way. | Rite Focus - The Great Old One: Special
amplified curse gains an additional effect noted in the
curse's description. Amplifying a curse causes you to While your rite is in effect, attacks made with this * Ability Score Improvement • CR
take 1d4 points of necrotic damage that cannot be weapon are magical and you deal an additional 1d4
reduced in any way. damage of the type determined by the chosen rite. The
rite’s effect lasts until you finish a short/long rest and === HALF-ORC/GOLIATH RACIAL TRAITS ===
Creatures that don't have blood in their bodies are other creatures cannot gain the benefit of your rite.
immune to blood curses, unless the curse has been * Ability Score Increases •
amplified. | Rite of the Storm • CR When determining your character’s ability scores,
The extra damage dealt by your rite is lightning increase one score by 2 and increase a different score
| 1 / Short Rest • No Action damage. by 1, or increase three different scores by 1.
| Blood Curse of the Marked • CR | Order of the Profane Soul (INT) * Languages •
As a bonus action, you mark a creature that you see Your character can speak, read, and write Common
within 30 ft. of you. Until the end of your turn, * Otherworldly Patron • CR and one other language that you and your DM agree is
whenever you hit the target with a weapon that has an You strike a bargain with an otherworldly being of your appropriate for the character.
active crimson rite, you roll an additional scalevalue - choice.
No level scale data available damage. * Creature Type •
| The Great Old One • CR You are a Humanoid.
SP 0 Scimitar 1 3 lb.
Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.
Bedroll 1 7 lb.
WEIGHT CARRIED
EQUIPMENT
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Blood Hunter 4 RWalk97
CLASS & LEVEL PLAYER NAME
Alik
Half-Orc/Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Size •
You are Medium.
* Speed •
Your walking speed is 30 ft.
* Little Giant •
You’re proficient with Athletics and you count as one
size larger when determining your carrying capacity
and the weight you can push, drag, or lift.
* Relentless Endurance •
When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.
* Stone’s Endurance •
When you take damage, you can use your reaction to
reduce the damage taken by
<strong>1d12</strong>+5. You can use this trait 2
times per long rest.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Alik Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 13 +5
Blood Hunter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Eldritch Blast Blood Hunter +5 1A 120 ft. V,S Instantaneous PHB 237 V/S
O Green-Flame Blade Blood Hunter +5 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M
O Armor of Agathys Blood Hunter -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M
O Hellish Rebuke Blood Hunter DEX 13 1R 60 ft. V,S Instantaneous PHB 250 V/S
SPELLS
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