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Blood Hunter 4 RWalk97

CLASS & LEVEL PLAYER NAME


Alik
Half-Orc/Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+5 Constitution +4 16 56 --
+2 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+5 P
+0

+5
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


20 P +4 Athletics STR Alchemist's Supplies
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
P +5 History INT Common, Giant, Ogre, Orc
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking)
+3 P +3 Intimidation CHA
+3 Investigation INT
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+1 Performance CHA === ACTIONS === attack roll you make against the target before the end
+0 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of your turn has advantage.

Help, Hide, Ready, Search, Use an Object, Crimson Rite


+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, As a bonus action, imbue a weapon to strike for
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object 1d4 extra damage of your chosen type. On activating
the rite, you take 1d4 damage. Rite damage is magical
+4 Stealth DEX === BONUS ACTIONS === and lasts while you hold the weapon or until you
CHARISMA Blood Curse of the Marked complete a short/long rest.
P +2 Survival WIS
As a bonus action, you mark a creature that you
=== REACTIONS ===
+1 see within 30 ft. of you. Until the end of your turn,
whenever you hit the target with a weapon that has an
active crimson rite, you roll an additional
Stone’s Endurance • 2 / Long Rest
When you take damage, you can use your reaction
<strong>1d4</strong> damage. to reduce the damage taken by
12 <strong>1d12</strong>+5.
<strong<<em>Amplify.</em></strong> The next
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +6 1d8+4 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Scimitar +6 1d6+6 Slashing Martial, Finesse, Light, Green-Flame Blade: Fire, 3 Fire
12 PASSIVE WISDOM (INSIGHT)

Eldritch Blast +5 1d10 Force V/S


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Blood Hunter 4 RWalk97
CLASS & LEVEL PLAYER NAME
Alik
Half-Orc/Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BLOOD HUNTER FEATURES === <strong<<em>Amplify.</em></strong> The next attack You have chosen the Great Old One as your
roll you make against the target before the end of your otherworldly patron.
* Hit Points • CR turn has advantage.
* Pact Magic • CR
* Proficiencies • CR | 1 Bonus Action You can cast known warlock spells using INT as your
spellcasting modifier (Spell DC 13, Spell Attack +5). All
* Hunter’s Bane • CR * Fighting Style • CR of your spell slots are of the same level.
You have advantage on Wisdom (Survival) checks to You adopt a fighting style specialty.
track fey, fiends, or undead, and you have advantage * Rite Focus • CR
on Intelligence ability checks to recall information | Dueling • CR While you have an active Crimson Rite, you can use
about them. When you are wielding a melee weapon in one hand your weapon as a spellcasting focus.
and no other weapons, you gain a +2 bonus to
| Hemocraft Modifier: Intelligence • CR damage rolls with that weapon. | The Great Old One • CR
Your Hemocraft DC is 13. When you score a critical hit against a creature, that
* Crimson Rite • CR creature and any other creatures of your choice within
* Blood Maledict • CR As a bonus action, you can activate any rite you know 10 ft. are frightened of you until the end of your next
You can invoke a blood curse a number of times per on a weapon you're holding. A weapon can only hold turn.
short rest based on your level. Before it affects the one active rite at a time. When activated, you take 1d4
target, you can choose to amplify the curse. An necrotic damage which can't be reduced in any way. | Rite Focus - The Great Old One: Special
amplified curse gains an additional effect noted in the
curse's description. Amplifying a curse causes you to While your rite is in effect, attacks made with this * Ability Score Improvement • CR
take 1d4 points of necrotic damage that cannot be weapon are magical and you deal an additional 1d4
reduced in any way. damage of the type determined by the chosen rite. The
rite’s effect lasts until you finish a short/long rest and === HALF-ORC/GOLIATH RACIAL TRAITS ===
Creatures that don't have blood in their bodies are other creatures cannot gain the benefit of your rite.
immune to blood curses, unless the curse has been * Ability Score Increases •
amplified. | Rite of the Storm • CR When determining your character’s ability scores,
The extra damage dealt by your rite is lightning increase one score by 2 and increase a different score
| 1 / Short Rest • No Action damage. by 1, or increase three different scores by 1.

* Blood Curses • CR | 1 Bonus Action | Increase two scores (+2 / +1) •


Your chosen Blood Curses for use with the <em>Blood Increase one of these scores by 2 and a different
Maledict</em> feature. * Blood Hunter Order • CR score by 1.

| Blood Curse of the Marked • CR | Order of the Profane Soul (INT) * Languages •
As a bonus action, you mark a creature that you see Your character can speak, read, and write Common
within 30 ft. of you. Until the end of your turn, * Otherworldly Patron • CR and one other language that you and your DM agree is
whenever you hit the target with a weapon that has an You strike a bargain with an otherworldly being of your appropriate for the character.
active crimson rite, you roll an additional scalevalue - choice.
No level scale data available damage. * Creature Type •
| The Great Old One • CR You are a Humanoid.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Waterskin 1 5 lb.

Crossbow, light 1 5 lb.

SP 0 Scimitar 1 3 lb.

Crossbow Bolts 20 1.5 lb.


EP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Alchemist's Supplies 1 8 lb.


PP 0 Small Knife 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

92.5 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

420 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

840 lb. Torch 10 10 lb.

EQUIPMENT

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Blood Hunter 4 RWalk97
CLASS & LEVEL PLAYER NAME
Alik
Half-Orc/Goliath Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Size •
You are Medium.

* Speed •
Your walking speed is 30 ft.

* Little Giant •
You’re proficient with Athletics and you count as one
size larger when determining your carrying capacity
and the weight you can push, drag, or lift.

* Relentless Endurance •
When you are reduced to 0 HP but not killed, you can
drop to 1 HP instead once per long rest.

| 1 / Long Rest • Special

* Stone’s Endurance •
When you take damage, you can use your reaction to
reduce the damage taken by
<strong>1d12</strong>+5. You can use this trait 2
times per long rest.

| 2 / Long Rest • 1 Reaction

=== FEATS ===

* Tough • PHB 170


Your HP maximum increases by 8.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Alik Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

There’s nothing I like more than a


good mystery.
I’m used to helping out those who
aren’t as smart as I am, and I
PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence. (Chaotic)
IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I speak without really thinking through my


words, invariably insulting others.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Blood Hunter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Blood Hunter +5 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Green-Flame Blade Blood Hunter +5 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

=== 1st LEVEL === 1 Pact O

O Armor of Agathys Blood Hunter -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

O Hellish Rebuke Blood Hunter DEX 13 1R 60 ft. V,S Instantaneous PHB 250 V/S

SPELLS

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