Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Wizard 5 RWalk97

CLASS & LEVEL PLAYER NAME


Sarah
Human Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+0 Constitution +3 13 12 --
+0 • +6 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +3 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+0 P
+1

+6
Animal Handling WIS
Arcana INT
=== TOOLS ===
Lute

11 P +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish, Orc
+1 Deception CHA
+3 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+3 +1 Intimidation CHA
P +6 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === spellbook that you can use to formulate a cantrip in
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
your mind. Whenever you finish a long rest and
consult those formulas in your spellbook, you can
Help, Hide, Ready, Search, Use an Object, replace one wizard cantrip you know with another
+3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, cantrip from the wizard spell list.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Sculpt Spells
+3 Stealth DEX === SPECIAL === When you cast an evocation spell that affects other
CHARISMA Arcane Recovery • 1 / Long Rest creatures that you can see, you can choose a number
P +4 Survival WIS
Once per day when you finish a short rest, you can of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
+1 choose expended spell slots to recover - up to a
combined level of 3, and none of the slots can be 6th
level or higher.
throws against the spell, and they take no damage if
they would normally take half damage on a successful
save.
12 Cantrip Formulas
You have scribed a set of arcane formulas in your
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +3 1d6 Bludgeoning Simple, Versatile

Fire Bolt +6 2d10 Fire V/S


11 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +6 2d8 Lightning V/S


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 5 RWalk97
CLASS & LEVEL PLAYER NAME
Sarah
Human Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === save.

* Additional Wizard Spells • TCoE 75 | Special


Your Wizard has additional spells available to them, as
designated in <em>Tasha's Cauldron of * Cantrip Formulas • TCoE 76
Everything</em>. You have scribed a set of arcane formulas in your
spellbook that you can use to formulate a cantrip in
* Hit Points • PHB 113 your mind. Whenever you finish a long rest and consult
those formulas in your spellbook, you can replace one
* Proficiencies • PHB 113 wizard cantrip you know with another cantrip from the
wizard spell list.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your | Special
spellcasting modifier (Spell DC 14, Spell Attack +6)
and wizard spells in your spellbook as rituals if they * Ability Score Improvement • PHB 115
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
=== HUMAN RACIAL TRAITS ===
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Ability Score Increase • BR 31
choose expended spell slots to recover - up to a
combined level of 3, and none of the slots can be 6th * Languages • BR 31
level or higher. You can speak, read, and write Common and one
extra language.
| 1 / Long Rest • Special

* Arcane Tradition • PHB 115 === FEATS ===

| School of Evocation * Elemental Adept (Fire) • PHB


Spells you cast ignore resistance to fire damage, and
* Evocation Savant • PHB 117 when you roll damage for a spell you cast that deals
The gold and time you must spend to copy an fire damage, you can treat any 1 on a damage die as a
evocation spell into your spellbook is halved. 2.

* Sculpt Spells • PHB 117


When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Quarterstaff 1 4 lb.

SP 0 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


EP 0 Pouch 1 1 lb.

Spellbook 1 3 lb.
GP 10 Arcane Focus 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

75 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sarah
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Wizard +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Light Wizard DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Prestidigitation Wizard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Shocking Grasp Wizard +6 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 4 Slots OOOO

O Identify [R] Wizard -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous SACoC 38 V

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Thunderwave Wizard CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Chromatic Orb Wizard +6 1A 90 ft. V,S,M Instantaneous PHB 221 V/S/M

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

=== 2nd LEVEL === 3 Slots OOO

O Scorching Ray Wizard +6 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Gift of Gab Wizard -- 1R Self V,S,M,R Instantaneous AI 76 V/S/M/R

=== 3rd LEVEL === 2 Slots OO

O Fireball Wizard DEX 14 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Lightning Bolt Wizard DEX 14 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like