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S0L0 W0RK Printer Friendly
S0L0 W0RK Printer Friendly
S0L0 W0RK Printer Friendly
__INIT[]
S0L0_W0RK is an effort to adapt the excellent
SÖLITARY DEFILEMENT by 1D10+5 to
CY_BORG. I’ve been playing Sölitary Defilement
for months and wanted to bring this to
CY_BORG, so thanks to 1D10+5 for this.
__BASIC_RULES[] ...................... 4
__M0VES[] ............................ 6
GENERAL_ADVENTURING_MOVE() | GET_AWAY()
SEARCH_FOR_SOMETHING() | IMPROVE::UPGRADE::UPDATE()
CHASE() | NET::RUNNING()
__0RACLES[] .......................... 10
YES^NO() | GENERATE_MISSION() | CULT_GENERATOR()
ROOM_FILLER() | THINGS_THAT_WILL_KILL_YOU()
__THEME::MATRIX[] ..................... 14
__HOW_TO[] ............................ 15
3
__BASIC_RULES[]
S0L0_W0RK is a ruleset to play CY_BORG by
yourself. You’ll both play as the GM and as
the player. Most of the time you’ll play
scenes as follows:
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____________________________________ ______________
|------|------| __ __ __ | ___________ | () |
| 64X4 | 64X4 | || | | | | | | | | | | ___|
|------|------| || | | | | | | |____| |____| || D |
| 64X4 | 64X4 | || |__| |__| |__| ________________ ||| I |
|------|------| | ________ ______ ______ | ADV476KN50 | ||| P |
| 64X4 | 64X4 | |TRIDENT | |______| |______| | 1-54BV 8940 | ||| S |
|------|------| || |TVGA | |______| |______| |________________| |||___|
| 64X4 | 64X4 | || |8800CS | ________________ ___|
|------|------| || |11380029| LOW->| /\ SUPER VGA | _________ | |
| 64X4 | 64X4 | -------- BIOS | \/ (1) ||_________| | 1 |
|------|------| || ______ J ______ |________________| _________ | 5 |
| 64X4 | 64X4 | || |______| 2 |______| ________________ |_________| |___|
|------|------| || ________ ______ | /\ SUPER VGA | ___|
| 64X4 | 64X4 | |________| |______|| \/ (2) | _________ | |
|------|------| () HIGH->|________________| |_________| | 9 |
| 64X4 | 64X4 | ________ _________ _____________ _________ | |
|______|______|__ |________| |_________| |_____________| |_________| |___|
| __ TVGA-1623D _ () |
|LLLLLLLLLLLLLL| |LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL| |___|
6 .............. Simple
12 .............. Normal
18 .............. Almost Impossible
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__GET_AWAY() //survive to fight another day
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__CHASE() //They’re behind you || You’re behind them
3. Roll 2d20
__Strong Hit: Change the distance by 2d6 (Increase it if
you're ahead, decrease it if you’re behind)
Distance == 20 Distance == 0
↓↓↓↓↓ ↓↓↓↓↓
The target escaped. Pursuer reaches target
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__NET::RUNNING() //Hack stuff! Steal data! Get nosebleed!!
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/* __0RACLES[] */
__YES^NO()
Roll a d12, using the following table to
answer yes-no questions depending on the
likeliness of what you’re asking:
__GENERATE_MISSION() __CULT_GENERATOR()
Core: p.118...126 Core: p.129
__NPC_SPWNR() __CORP_GENERATOR()
Core: p.117 Core: p.128
+ Or NPC generator
__SOMETHING_HAPPENS()
In the CYty ........ Core p.130
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__USEFUL_ITEM() d6:
d4 x 1k¤
6. $$$ JACKPOT $$$
__FIRST_IMPRESSION() __NAME_SOMEONE()
Core: p.87 Core: Front cover
__WEATHER()
Core: Front cover
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__BUILDING_MAKER()
What Where
Core: p.124 Core: p.125
[Or Asset Pack: Location Pad]
Content[d12]:
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__THINGS_THAT_WILL_KILL_YOU()
Thematic opposition: See Index at the end of Core book.
HP == 1d4;
Armor == 0 or -d2;
Damage == d2 or d4;
Morale == HP x2;
HP == 2d4;
random_armor(d2);
random_weapon(d12);
Morale == HP;
HP = 4d4;
random_armor(d3+1);
random_weapon(d12);
Morale == 14 - d4;
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// Need inspiration? Use the
# THEME::MATRIX() [====--]
1. Rotten PVNK Steal 1. Rogue Vigilante Decrypt
2. Drunk Slave Hide 2. Awful Tech Kill
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__HOW_TO[]//actual play
Let’s do an actual play. It’ll provide context, help you understand how to
actually use the moves and the 0racles, and give you an example of how
you can manage your playing journal, logs, or whatever.
__FIRST_THINGS_FIRST()
Get a synthpresso. Then let’s spawn a PVNK. I simply go through character
creation (Core rules, pages 38/39), and roll my way through. I’ll die
anyway, might as well blame the dice.
Presence ....... -2
Strength ....... +0
Toughness ...... -1
- starting::gear {
Oh, and he’s name is Soma, a.k.a. @_HashCat_0301. Now, let's get him
running!
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__GENERATE_A_MISSION()
Soma needs money, because Soma messed up big time, and a crime syndicate
really wants their money back. So, Soma needs to work. I roll a mission
using the Core rules:
Soma is homeless right now, so he mostly hangs out in the Slums. First,
he stops at a shop too buy a cheap backpack to put his stuff in. Then he
takes the bus to Svärta. On his way there, he checks his newsfeed. «CEO
of Chirper turns out to be a cluster of biocomputers who became
sentient». Again.
He steps off of the bus. Checks that his gun is in his pocket. Corp
slaves keep competing for the stupidest trends here, and he heard latest
ones where about smacking someone’s head with a hammer in the streets.
Degenerate corpo filth.
__SEEK_AND_MOVE()
He doesn’t have the exact location of his target, so he takes a moment to
do some research on a park bench. First ten minutes of sitting are free,
and you don’t even need to enter credentials.
I roll a Knowledge check with 2d20 DR21 => [10, 14]: Weak Hit.
Soma checks if anyone is around with a Presence check [9, 11], DR12:
Fail. He doesn’t see anyone around and begins to hack the gate Knowledge
[21, 18], DR12: Strong hit! As the door opens, he hears quick footsteps
behind him. He turns around just to see a corpslave with a hammer in one
hand and a camera on a selfie stick on the other, shouting «OKAY,
HAMMERHEAD CHALLENGE! YOUR TURN @Xx_love_my_life_love_my_corp_392772
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HAHAHAHA» before trying to bash Soma’s head. [Soma did not notice him
sooner since he failed his Presence check]
Defense roll: Agility [5] -> Fail. Soma takes d6 [1] damage and has no
armor to reduce it. He tries to shoot the corpslave with his revolver:
Presence [9] failed.
Soma enters the building, but the gunshot probably has anyone in there on
their nerves. Unless the walls are more soundproof that he thinks? I
estimate it is unlikely and roll the 0racle d12 [9]: The walls are indeed
soundproof, so his altercation outside hasn’t raised any concern inside.
The temple is on third floor, the elevator is broken, so he takes the
stairs. He now faces a door drenched in blood, forming the letters
‘REPENT’. Whatever.
__INVADE_()
He checks his gun is loaded, and tries to kick the door. Strength roll
[19, 7] -> Weak Hit. He bursts the door open, but loses [d2=1] HP in the
process. He enters a big room with foldable chairs forming a circle
around an esoteric pile of junk. No one is here. There are two doors. The
first one leads Soma to a cramped kitchen. The sink reeks of blood. As he
walks to the other door, Presence [8, 13] -> Weak Hit he catches a
glimpse in the air and barely avoids a monosword that almost cuts his
head clean off. The cult leader has a body guard! He’s hidden by a
stealth suit. The psycho has the initiative. If I had failed my Presence
check, I would have taken a free hit + lost initiative. Defense roll:
Agility [5] -> Fail. Takes d8 [6] damages. The monosword cuts through
Soma’s clothes and his right arm falls on the floor. The cult leader
comes out of the other room, and Soma ends up bleeding out while the cult
leader is screaming occult incantations to the glory of Those Who Came
Before.
__REPEAT()
That’s it for Soma, but this bodyguard seems like a good start for my
next character, so I might as well roll for his stats and use him next. I
didn’t even get a chance to see how the mission could go south. Except,
of course, by getting killed by some invisible psychopath with a
monosword while a maniac frantically dedicates the kill to dark gods.
If Soma had survived his first mission, I would probably have had him
Upgrade(), and maybe find a bit of stuff inside the cult leader’s stash.
Maybe a random gun, or a few creds? I didn’t even need to roll stats for
enemies either, as Soma got killed on the very first defense roll.
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