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W Sim Expanded CRT
W Sim Expanded CRT
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R Additional 2 Rigging, 2 Crew and 1 Gun hit. Turns cost additional inch.
16 Crew is demoralized. Roll one die; add crew quality strength point. Subtract the number of lost crew sections. If the
H result is 6 or less, crew drops one rate in quality.
Mast falls. Mark out one rigging section. Fallen rigging obscures all gunnery sections. Reduce hit table by 2 for the next
17 R three turns.
Water line damage. One crew section must be permanently assigned to keep the ship afloat for the remainder of the
H game.
R Additional 2 Rigging, 2 Crew and 1 gun Hits. No OBP for 3 turns.
18
H Additional 2 Hull, 1 Gun and 1 Crew hits, leading officer on quarterdeck (admiral or captain) iskilled, no OBP for 3 turns
Mast falls. Mark out one additional rigging section. Fallen rigging obscures all gunnery sections, reduce Hit Table by 2 for
19 R the next four (4) turns.
H Crew is demoralized. Crew drops one rate in quality, damage to steering ability reduced by 1.
Mast falls. Mark out one additional rigging section, leading officer on quarterdeck (admiral or captain) is killed, no OBP for
R 3 turns.
20 Fire breaks out. Roll one die. If a 6 is rolled, fire is out of control and ship may explode. Any other number rolled is the
number of turns needed to put out the fire. Roll for explosion each turn until fire is out. Hit table reduced each turn by the
H amount of the remaining duration of fire. 1 Crew lost per turn until fire is out.
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