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Tyminska Sex With Avatars Games and Pr0n
Tyminska Sex With Avatars Games and Pr0n
Tyminska Sex With Avatars Games and Pr0n
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Anecdote 1
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Potential answers to the
anecdote
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Another I have a lot of different PDFs scattered around my
several disc. One of the texts I used in my PhD got lost.
anecdote I remember reading it. I even added it to the literature
review for this presentation.
I’ve spend good hour today looking for it. Usually I can
find this text I go and try to find it again.
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Research
questions
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Avatar defined
Kink in avatars
Doji games
Erotic games
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List of Gender and sexual expression
Kink in avatars
Doji games
Erotic games
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Sexual explorations
and transgressions
• Source:
https://www.reddit.com/r/VRchat/comments
/xfnraz/i_love_pole_dancing_in_vrc/
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Doji games
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Sexual violence, rape and framing of
harm
• The most interesting framing, for me, is to approach it from safety design.
• Source: https://globalnews.ca/news/4316449/roblox-gang-rape-7-year-
old-girl/
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Limitations
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How to start?
• Learning the context (Western – Eastern porn game production might vary, doji circles etc.)
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How to mainstream?
• Mainstream game industry has weird, ambivalent relationship towards porn games.
• DL site – one of the mainstream sites that have H and doji games.
• How sex is visible in mainstream games and virtual worlds? Second Life, Roblox, WoW, The Sims –
all dabbled in erotic content somehow.
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Studio FOW
6/18/2023 https://studiofow.com
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How to ethics?
• How to talk about in-game sexual assault and trauma with gamers/players?
• Is the snowball effect method effective while researching sex and games?
• I’d love to create a guidelines doc to help scholars researching this topics.
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Yeah, this is my brothers Steam account
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Bibliography
● Adams, A. A. (2010). Virtual Sex With Child Avatars. W Emerging ethical issues of life in
virtual worlds (s. 55–72). Information Age Publishing, University of Montatana.
● Bardzell, S. (2010). Topping from the Viewfinder: The Visual Language of Virtual BDSM
Photographs in Second Life. Journal For Virtual Worlds Research, 2(4).
https://doi.org/10.4101/jvwr.v2i4.704
● Brookey, R. A., & Cannon, K. L. (2009). Sex Lives in Second Life. Critical Studies in Media
Communication, 26(2), 145–164. https://doi.org/10.1080/15295030902860260
● Consalvo, M. (2003). It’s a Queer World After All: Studying The Sims and Sexuality.
https://www.academia.edu/654441/Its_a_queer_world_after_all_Studying_The_Sims_and_se
xuality
● Dietz, T. L. (1998). An Examination of Violence and Gender Role Portrayals in Video Games:
Implications for Gender Socialization and Aggressive Behavior. Sex Roles, 38(5/6), 425–442.
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Bibliography
● Ding, R., & Song, L. (2023). Digital Sexual Publics: Understanding Do-It-Yourself Gay Porn
and Lived Experiences of Sexuality in China. 17. International Journal of Communication.,
17, 2463–2478.
● Ferguson, C. J., Sauer, J. D., Drummond, A., Kneer, J., & Lowe-Calverley, E. (2022). Does
sexualization in video games cause harm in players? A meta-analytic examination. Computers
in Human Behavior, 135, 107341. https://doi.org/10.1016/j.chb.2022.107341
● Fox, J., Bailenson, J. N., & Tricase, L. (2013). The embodiment of sexualized virtual selves:
The Proteus effect and experiences of self-objectification via avatars. Computers in Human
Behavior, 29(3), 930–938. https://doi.org/10.1016/j.chb.2012.12.027
● Harviainen, J. T., Brown, A. M. L., & Suominen, J. (2018). Three Waves of Awkwardness: A
Meta-Analysis of Sex in Game Studies. Games and Culture, 13(6), 605–623.
https://doi.org/10.1177/1555412016636219
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Bibliography
● Lankoski, P., Apperley, T., & Harviainen, J. T. (2023). Platform-produced Heteronormativity: A Content
Analysis of Adult Videogames on Patreon. Games and Culture, 18(1), 102–123.
https://doi.org/10.1177/15554120221084453
● Malkowski, J., & Russworm, T. M. (Red.). (2017). Gaming representation: Race, gender, and sexuality in
video games. Indiana University Press.
● McKelvey, C. (2013). Sexualized avatars affect the real world, Stanford researchers find. Stanford News.
https://news.stanford.edu/news/2013/october/virtual-female-avatars-100913.html
● Morgan, H., O’Donovan, A., Almeida, R., Lin, A., & Perry, Y. (2020). The Role of the Avatar in Gaming for
Trans and Gender Diverse Young People. International Journal of Environmental Research and Public
Health, 17(22), 8617. https://doi.org/10.3390/ijerph17228617
● Ruberg, B., & Philips, A. (2018). Not Gay as in Happy: Queer Resistance and Video Games (Introduction).
Game Studies. Special Issue -- Queerness and Video Games, 18(3).
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Bibliography
● Salter, A., & Blodgett, B. (2017). Toxic geek masculinity in media: Sexism, trolling, and identity policing.
http://public.eblib.com/choice/PublicFullRecord.aspx?p=5143375
● Sihvonen, T., & Tuomas Harviainen, J. (2020). “My Games are … Unconventional”: Intersections of game
and BDSM studies. Sexualities, 136346072096409. https://doi.org/10.1177/1363460720964092
● Schlunke (intro.), K., Frow, J., Bennett, T., & Muecke, S. (2012). Avatar, Identification, Pornography [by
John Frow, with responses from Tony Bennett and Stephen Muecke]. Cultural Studies Review, 18(3).
https://doi.org/10.5130/csr.v18i3.2853
● Serafini, V. (2017). Bisexual erasure in queer sci-fi „utopias”. Transformative Works and Cultures, 24.
https://doi.org/10.3983/twc.2017.01001
● Tymińska, M. (2019). Awatar w użyciu. Problematyka rozumienia pojęcia w literaturze przedmiotu i
środowisku osób grających [Rozprawa doktorska]. Uniwersytet Gdański.
● Yee, N. (2014). The proteus paradox: How online games and virtual worlds change us- and how they
don’t. Yale University Press.
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Last minute bibliography
• Reeves, C. (2013). Fantasy depictions of child sexual abuse: The problem of ageplay in Second Life.
Journal of Sexual Aggression, 19(2), 236–246. https://doi.org/10.1080/13552600.2011.640947
• Cypress Valkyrie, Z. (2011). Cybersexuality in MMORPGs: Virtual Sexual Revolution Untapped. Men
and Masculinities, 14(1), 76–96. https://doi.org/10.1177/1097184X10363256
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