USA

You might also like

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 18

USA_ask_ENG_FRA_for_access_before_war = {

allowed = {
tag = USA
}
enable = {
date > 1940.9.9
NOT = {
OR = {
is_in_faction_with = ENG
has_military_access_to = ENG
}
}
}
abort_when_not_enabled = yes

ai_strategy = {
type = diplo_action_desire
id = ENG
target = military_access
value = 1000
}
ai_strategy = {
type = diplo_action_desire
id = FRA
target = military_access
value = 1000
}
}

# USA should put some buffer units in africa and ENG to help with invasions
USA_unit_buffer_for_europe = {
allowed = {
tag = USA
}
enable = {
date > 1941.1.1

should_USA_invade_europe_or_africa = yes
}

abort_when_not_enabled = yes

ai_strategy = {
type = put_unit_buffers

order_id = 2

# south england
states = {
125
126
127
128
129
338
123
122
}

ratio = 0.4

area = europe

subtract_invasions_from_need = no
}

ai_strategy = {
type = put_unit_buffers

order_id = 2

# spain
states = {
171
180
112
179
795
169
173
167
}

ratio = 0.4
area = europe

subtract_invasions_from_need = no
}

ai_strategy = {
type = put_unit_buffers

order_id = 1

# north africa
states = {
290
461
459
460
458
665
448
449
450
451
452
447
}

ratio = 0.3

area = europe

subtract_invasions_from_need = no
}
}

USA_unit_buffer_for_africa = {
allowed = {
tag = USA
}
enable = {
date > 1941.1.1

should_USA_invade_europe_or_africa = yes

all_state = {
OR = {
is_on_continent = africa
AND = {
GER = {
divisions_in_state = { state = PREV size < 1 }
}
ITA = {
divisions_in_state = { state = PREV size < 1 }
}
}
}
}
}

abort_when_not_enabled = yes

ai_strategy = {
type = put_unit_buffers

order_id = 1

# north africa
states = {
290
461
459
460
458
665
448
449
450
451
452
447
}

ratio = 0.25

area = africa

subtract_invasions_from_need = no
}

ai_strategy = {
type = put_unit_buffers
order_id = 1

# west africa
states = {
699
557
272
792
700
}

ratio = 0.25

area = africa

subtract_invasions_from_need = no
}

ai_strategy = {
type = put_unit_buffers

order_id = 1

# east africa
states = {
559
269
268
550
551
}

ratio = 0.25

area = africa

subtract_invasions_from_need = no
}

ai_strategy = {
type = put_unit_buffers

order_id = 1

# south africa
states = {
541
681
719
}

ratio = 0.25

area = africa

subtract_invasions_from_need = no
}
}
USA_gang_up_GER_with_ENG = {
allowed = {
tag = USA
}
enable = {
tag = USA
date > 1940.6.6
}

# help fronts in europe & africa


ai_strategy = {
type = force_defend_ally_borders
value = 100
target = europe
}
ai_strategy = {
type = force_defend_ally_borders
value = 100
target = africa
}
}

USA_ENG_sync_invasions_on_europe = {
allowed = {
OR = {
tag = USA
tag = ENG
}
}

# only allow invasion on europe on every third month

enable = {
set_temp_variable = { days = global.num_days }
modulo_temp_variable = { days = 90 }
check_variable = { days < 60 }
}

abort_when_not_enabled = yes

ai_strategy = {
type = front_control

area = europe

ordertype = invasion
execute_order = no
}
}

USA_save_the_aussies = {
allowed = { original_tag = USA }
enable = {
has_government = democratic
is_in_faction = no
has_war = no

JAP = { has_war_with = AST }


AST = {
has_government = democratic
surrender_progress > 0.15
}
has_opinion = {
target = AST
value > 0 # not if we hate AST
}
}
abort = {
OR = {
has_war_with = AST
is_in_faction_with = JAP
JAP = {
NOT = { has_war_with = AST }
}
}
}

ai_strategy = {
type = contain
id = "JAP"
value = 200
}

ai_strategy = {
type = protect
id = "AST"
value = 200
}
ai_strategy = {
type = support
id = "AST"
value = 100
}
}

USA_save_india = { # in the case where japan has beaten china and is moving on
india we should step up
allowed = { original_tag = USA }
enable = {
has_government = democratic
is_in_faction = no
has_war = no

JAP = {
has_war_with = RAJ
NOT = { has_war_with = CHI }
}
RAJ = {
is_in_faction_with = ENG
surrender_progress > 0.15
}
}
abort = {
OR = {
has_war_with = RAJ
is_in_faction_with = JAP
JAP = {
NOT = { has_war_with = RAJ }
}
}
}

ai_strategy = {
type = contain
id = "JAP"
value = 200
}

ai_strategy = {
type = protect
id = "RAJ"
value = 200
}
}

USA_stop_soviet_from_falling = {
allowed = { original_tag = USA }
enable = {
has_war = no
num_divisions > 85 # we must have some divisions ourselves

NOT = { has_government = fascism }


NOT = { is_in_faction_with = GER }
NOT = { has_war_with = SOV }
GER = {
has_war_with = SOV
has_war_with = ENG
has_government = fascism
}
SOV = {
surrender_progress > 0.05
has_capitulated = no
}
}

abort = {
OR = {
has_war = yes
has_war_with = SOV
NOT = { GER = { has_war_with = SOV } }
is_in_faction_with = GER
has_government = fascism
SOV = { has_war = no }
SOV = { surrender_progress < 0.01 }
}
}

ai_strategy = {
type = support
id = "SOV"
value = 100
}

ai_strategy = {
type = role_ratio
id = infantry
value = -75
}

ai_strategy = {
type = template_prio
id = light_armor
value = -25
}

ai_strategy = {
type = template_prio
id = medium_armor
value = -25
}

ai_strategy = {
type = template_prio
id = heavy_armor
value = -25
}
}

# this one is same as above, but if you have entered the war yourself
USA_stop_soviet_from_falling_2 = {
allowed = { original_tag = USA }
enable = {
has_war = yes
NOT = { has_government = fascism }
NOT = { is_in_faction_with = GER }
NOT = { has_war_with = SOV }
GER = {
has_war_with = SOV
has_war_with = USA
}
SOV = {
surrender_progress > 0.05
has_capitulated = no
}
}

abort = {
OR = {
has_war = no
has_war_with = SOV
NOT = { GER = { has_war_with = SOV } }
is_in_faction_with = GER
has_government = fascism
SOV = { has_war = no }
SOV = { surrender_progress < 0.01 }
}
}

ai_strategy = {
type = support
id = "SOV"
value = 100
}
}
USA_template_design_1 = {
allowed = { original_tag = USA }
enable = {
date < 1940.1.1
}
abort = {
date > 1940.1.1
}

ai_strategy = {
type = template_prio
id = motorized
value = 10
}

ai_strategy = {
type = template_prio
id = cavalry
value = -100
}

ai_strategy = {
type = template_prio
id = light_armor
value = 50
}

ai_strategy = {
type = template_prio
id = medium_armor
value = -10
}

ai_strategy = {
type = template_prio
id = heavy_armor
value = -50
}

ai_strategy = {
type = template_prio
id = paratroopers
value = -50
}

ai_strategy = {
type = template_prio
id = infantry
value = 60
}
}

USA_template_design_2 = {
allowed = { original_tag = USA }
enable = {
date > 1940.1.1
}

ai_strategy = {
type = template_prio
id = mechanized
value = -20
}

ai_strategy = {
type = template_prio
id = cavalry
value = -100
}

ai_strategy = {
type = template_prio
id = light_armor
value = 10
}

ai_strategy = {
type = template_prio
id = medium_armor
value = 20
}

ai_strategy = {
type = template_prio
id = modern_armor
value = 40
}

ai_strategy = {
type = template_prio
id = heavy_armor
value = -20
}

ai_strategy = {
type = template_prio
id = paratroopers
value = -50
}

ai_strategy = {
type = template_prio
id = infantry
value = 10
}

ai_strategy = {
type = template_prio
id = marines
value = 100
}
}

USA_garrison_production = {
allowed = { original_tag = USA }
enable = {
ai_wants_divisions > 12 #Massively decreasing the amount of
paratroopers the AI wants
}
abort = {
ai_wants_divisions < 13 #Massively decreasing the amount of
paratroopers the AI wants
}

ai_strategy = {
type = role_ratio
id = garrison
value = 3
}
}

# This will prompt USA to try and support countries who are fighting against
extremist elements.
# Should improve alt-history situations like democratic Germany fighting the USSR
etc.
USA_protect_against_extremism = { # Reverse strategy
reversed = yes

enable_reverse = {
USA = {
has_government = democratic
}
}

enable = {
NOT = { tag = USA }
NOT = { has_government = communism }
NOT = { has_government = fascism }
OR = {
capital_scope = {
is_on_continent = europe # lets avoid smaller conflicts
elsewhere
}
AND = {
num_of_civilian_factories > 10
is_subject = no
}
}
any_of_scopes = {
array = enemies
NOT = { tag = USA }
OR = {
has_government = communism
has_government = fascism
}
}
}

abort = {
OR = {
has_war = no
OR = {
has_government = communism
has_government = fascism
}
USA = {
OR = {
NOT = { has_government = democratic }
has_war_with = ROOT
}
}
}
}

ai_strategy = {
type = support
id = "USA"
value = 100
}
}

USA_naval_role_ratios_historical = {
allowed = {
has_dlc = "Man the Guns"
original_tag = USA
}
enable = {
always = yes
}

ai_strategy = {
type = role_ratio
id = naval_capital_bb
value = 10
}

ai_strategy = {
type = role_ratio
id = naval_capital_bc
value = 0
}

ai_strategy = {
type = role_ratio
id = naval_carrier
value = 25
}

ai_strategy = {
type = role_ratio
id = naval_submarine
value = 25
}

ai_strategy = {
type = role_ratio
id = naval_screen
value = 130
}

ai_strategy = {
type = role_ratio
id = naval_escort
value = 65
}
ai_strategy = {
type = role_ratio
id = naval_cruiser_light
value = 40
}

ai_strategy = {
type = role_ratio
id = naval_cruiser_heavy
value = 5
}

ai_strategy = {
type = role_ratio
id = naval_mine_sweeper
value = 15
}

ai_strategy = {
type = role_ratio
id = naval_mine_layer
value = 10
}

ai_strategy = {
type = unit_ratio
id = capital_ship
value = 1 #1 to 2
}
ai_strategy = {
type = unit_ratio
id = screen_ship
value = 100 #1 to 2
}
ai_strategy = {
type = unit_ratio
id = carrier
value = 1 #1 to 2
}
}

USA_naval_role_ratios_anti_submarine = {
allowed = {
has_dlc = "Man the Guns"
original_tag = USA
}
enable = {
anti_submarine_strategy_required_trigger = yes
}

abort = {
not = { anti_submarine_strategy_required_trigger = yes }
}

ai_strategy = {
type = role_ratio
id = naval_capital_bb
value = -10
}
ai_strategy = {
type = role_ratio
id = naval_screen
value = -20
}

ai_strategy = {
type = role_ratio
id = naval_escort
value = 50
}

ai_strategy = {
type = role_ratio
id = naval_cruiser_light
value = 40
}

ai_strategy = {
type = role_ratio
id = naval_cruiser_heavy
value = -15
}
}

USA_semper_fi = {
allowed = { original_tag = USA }
enable = {
has_war_with = JAP
}
abort = {
JAP = {
has_capitulated = yes
}
}
ai_strategy = {
type = unit_ratio
id = marines
value = 5
}
ai_strategy = {
type = template_prio
id = marines
value = 100
}
}

USA_home_land_is_safe = {
allowed = { original_tag = USA }
enable = {
NOT = {
OR = {
has_civil_war = yes
has_war_with = CAN
has_war_with = MEX
}
}
}
abort_when_not_enabled = yes

ai_strategy = {
type = garrison
value = -60
}
}

USA_democracy_on_JAP = {
allowed = { original_tag = USA }
enable = {
has_war_with = JAP
}
abort = {
JAP = {
has_capitulated = yes
}
}

ai_strategy = {
type = strike_force_home_base
id = 105 # perl harbor
}
}

USA_help_waters_around_GER = {
allowed = { original_tag = USA }
enable = {
is_in_faction_with = ENG
NOT = { has_war_with = JAP }
has_war_with = GER
ENG = { has_war_with = GER }
}
abort = {
GER = {
has_capitulated = yes
}
}

ai_strategy = {
type = strike_force_home_base
id = 18 # channel
}
}

# TODO: experimental /Dan


USA_TEST_help_uk_be_winnigest = {
allowed = {
original_tag = USA
}
enable = {
is_in_faction_with = ENG
}

abort_when_not_enabled = yes

ai_strategy = {
type = spare_unit_factor
value = 50
}

ai_strategy = {
type = send_volunteers_desire
id = ENG
value = 50
}

ai_strategy = {
type = area_priority
id = africa
value = 80 # removes most of negatives set elsewhere
}
ai_strategy = {
type = area_priority
id = suez
value = 130 # brings it 90 above base
}

ai_strategy = {
type = area_priority
id = asia
value = -50 # brings it to 25
}

ai_strategy = {
type = garrison
value = -50
}
}

USA_convoy_hungry = {
enable = {
date > 1940.1.1
has_equipment = {
convoy < 600
}
convoy_threat < 0.2 # there are other strategies for this, so we dont
want to double up
}
abort_when_not_enabled = yes

ai_strategy = {
type = unit_ratio
id = convoy
value = 35
}
}

USA_lose_fateful_lightning_from_terribly_swift_sword = {

allowed = {
OR = {
tag = USA
tag = ENG # second breakfast protocol - activated
}
}
enable = {
FRA = {
OR = {
has_capitulated = yes
controls_state = 16
}
has_war_with = GER
is_in_faction_with = USA
}
OR = {
AND = {
VIC = {
is_ai = no
has_war = no
}
is_historical_focus_on = yes
date > "1942.9.1"
}
AND = {
OR = {
is_historical_focus_on = no
VIC = { has_war = yes }
}
date > "1942.6.1"
}
AND = {
VIC = { is_ai = yes }
date > "1942.6.1"
}
}
}

abort_when_not_enabled = yes

ai_strategy = {
type = antagonize
id = VIC
value = 2500 # we hateses them filthy Vichy Frenches
}
ai_strategy = {
type = declare_war
id = VIC
value = 500 # we hateses them filthy Vichy Frenches. strategy >= 500
forces declaration
}
}

GER_is_bad = {
allowed = {
tag = USA
}

enable = {
GER = {
exists = yes
}
NOT = { is_ally_with = GER }
ENG = {
has_war_with = GER
}
has_government = democratic
ENG = {
has_government = democratic
}
date > 1939.1.1
}

abort_when_not_enabled = yes

ai_strategy = {
type = prepare_for_war
id = GER
value = 100
}
}

You might also like