HUN

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# befriend

# conquer
# antagonize
# build_ship
# build_army
# unit_ratio
# build_building
# research_tech
# garrison
# protect
# influence

germany_ally_1 = {
enable = {
tag = HUN
has_country_flag = GER_second_vienna_award_HUN_north
country_exists = GER
}
abort = {
NOT = { country_exists = GER }
}

ai_strategy = {
type = befriend
id = "GER"
value = 100
}
ai_strategy = {
type = alliance
id = "GER"
value = 100
}
}
germany_dont_ally_historical = {
enable = {
tag = HUN
is_historical_focus_on = yes
country_exists = GER
}
abort = {
is_in_faction_with = GER #got here somehow, might as well stay
}
ai_strategy = {
type = alliance
id = "GER"
value = -200
}
}
germany_ally_2 = {
enable = {
tag = HUN
has_country_flag = GER_second_vienna_award_HUN_all
country_exists = GER
}
abort = {
NOT = { country_exists = GER }
}

ai_strategy = {
type = befriend
id = "GER"
value = 200
}
ai_strategy = {
type = alliance
id = "GER"
value = 200
}
}

germany_jerk = {
enable = {
tag = HUN
has_country_flag = GER_second_vienna_award_noland
country_exists = GER
}
abort = {
NOT = { country_exists = GER }
}

ai_strategy = {
type = befriend
id = "GER"
value = -200
}
ai_strategy = {
type = alliance
id = "GER"
value = -200
}
}
germany_kaiser = {
enable = {
tag = HUN
has_completed_focus = HUN_proclaim_the_restoration_of_austria_hungary
GER = {
has_completed_focus = GER_oppose_hitler
}
}
abort = {
GER = {
OR = {
exists = no
has_government = fascism
}
}
}
ai_strategy = {
type = befriend
id = "GER"
value = 200
}
ai_strategy = {
type = alliance
id = "GER"
value = 200
}
ai_strategy = {
type = support
id = "GER"
value = 200
}
}

germany_hungary_kaiser = {
enable = {
tag = GER
has_completed_focus = GER_oppose_hitler
HUN = {
has_completed_focus =
HUN_proclaim_the_restoration_of_austria_hungary
}
}
abort = {
HUN = {
OR = {
exists = no
has_government = fascism
has_government = communism
}
}
}
ai_strategy = {
type = befriend
id = "HUN"
value = 200
}
ai_strategy = {
type = alliance
id = "HUN"
value = 200
}
ai_strategy = {
type = support
id = "HUN"
value = 200
}
}

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