1) The Tenacious Wind feature allows a druid to transform unspent sun dice into spell slots of 1st through 5th level by spending dice as shown in a table.
2) The Shape of Sand feature allows a druid to transform into a being of sand using Wild Shape, gaining resistance to damage, a blinding attack, very narrow movement, and teleportation.
3) The Furious Heat feature allows a druid at 0 hit points to roll remaining sun dice to regain hit points instead of falling unconscious.
1) The Tenacious Wind feature allows a druid to transform unspent sun dice into spell slots of 1st through 5th level by spending dice as shown in a table.
2) The Shape of Sand feature allows a druid to transform into a being of sand using Wild Shape, gaining resistance to damage, a blinding attack, very narrow movement, and teleportation.
3) The Furious Heat feature allows a druid at 0 hit points to roll remaining sun dice to regain hit points instead of falling unconscious.
1) The Tenacious Wind feature allows a druid to transform unspent sun dice into spell slots of 1st through 5th level by spending dice as shown in a table.
2) The Shape of Sand feature allows a druid to transform into a being of sand using Wild Shape, gaining resistance to damage, a blinding attack, very narrow movement, and teleportation.
3) The Furious Heat feature allows a druid at 0 hit points to roll remaining sun dice to regain hit points instead of falling unconscious.
As an action, choose a number of creatures within 30 feet
of you that you can see up to your Wisdom modifier (minimum of one) and spend a number of dice equal to half your druid level or less. Roll the spent dice and add them together. Each target must make a Dexterity saving throw, taking fire damage equal to the total on a failed saving throw or half as much damage on a successful one. You regain all expended dice when you finish a long rest. 6th-level Circle of Wastelands feature Your connection to the sun imbues with even greater power. You can transform unspent sun dice from your Relentles Sun feature into one spell slot as a bonus action on your turn. The Dice for Spell Slots table shows the dice cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th, and you cannot create spell slots for spell levels which you cannot yet cast. Any spell slot you create with this feature vanishes when you finish a long rest. Dice for Spell Slots Spell Slot Level Dice Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7
Original art by Daniel Comerci.
10th-level Circle of Wastelands feature You can expend one use of Wild Shape to transform into a At 2nd level, a druid gains the Druid Circle feature, which being composed of sand. While in this form, you gain the offers you the choice of a subclass. The Circle of Wastelands following benefits: option detailed below is available to you when you make that You gain resistance to bludgeoning, piercing, and slashing choice. damage. When you hit a creature with a melee weapon attack, you can force the target to make a Constitution saving throw Wastelands, deserts, barrens. These terrain types rarely against your spell save DC. On a failed saving throw, the inspire hope in the living. But as a druid of the Circle of Sand, target is blinded until the start of your next turn. you recognize that even the cruelest biomes hold wonder and You can move through a space as narrow as 1 inch wide magic. And as a druid of this circle, you draw on the without squeezing. elemental powers of the wastelands to turn its fury against You can use your bonus action to teleport up to 60 feet to those who oppose you and yours. any unoccupied space you can see. These benefits last for 10 minutes or until you use your 2nd-level Circle of Wastelands feature Wild Shape again. You are accustomed to living in conditions of extreme weather. You automatically pass all saving throws related to 14th-level Circle of Wastelands feature nonmagical conditions of extreme cold and extreme heat. The fire within your soul pushes you beyond the tethers of mortality. When you are reduced to 0 hit points and have sun 2nd-level Circle of Wastelands feature dice remaining from your Relentless Sun feature, you can roll any number of the sun dice you have left and regain a number You can channel the heat and fire of the sun into deadly of hit points equal to the total. attacks. You have a pool of sun dice represented by a number of d8s equal to your druid level.