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Sonic Pi - Live and Coding
Sonic Pi - Live and Coding
November 2014
Digital technologies are redeining established practices and creating new opportunities
for innovation across formal and informal music education settings and arts venues.
The Sonic Pi: Live & Coding (SPL&C) project demonstrates a new model for arts-led
partnerships in which professional artists and arts organisations work with instrumental
teachers and local schools to develop digital music opportunities. Sonic Pi v2.0 is a
system that allows children to create music of a high technical standard in a range of
genres and in a live performance context. It does this not just by simulating the behaviour
of “professional” instruments and recording technology, but by giving learners the tools
to construct their own digital sounds through working with the actual software code,
resulting in a fully customisable musical instrument. The result helps children to gain
skills and experience of digital technology as a creative and empowering medium.
The SPL&C project represents an urgent response to: (i) the continued rise of digital
media as a deining aspect of 21st century arts, (ii) the ongoing debates and criticisms
about the relevance of music education and the quality and diversity of provision by
music education hubs and (iii) the new computing curriculum., SPL&C has shown
the potential for artists to lead digital music education using innovative tools for
live performance that can be applied to create exciting and engaging digital music
opportunities. In this report explores the way that technology partners, artists, arts
organisations and educators explored, deined and expressed a mutual engagement and
partnership, providing windows into each other’s practices. Practical strategies focus on
how arts organisations can engage with young people - enhancing digital and musical
literacies, and working as co-producers and co-creators to inspire new thinking and
practices for both formal and informal learning settings.
In this project, experimental interventions were made into both formal (school music
education in six week blocks) and informal (a ive-day summer school at a performing
arts venue) learning environments.
l Observations
l Questionnaires
PHASE 2A - DELIVERY l Performances
Case study 1 and 2: Schools l Interviews
l Compositions
l Observation
PHASE 1 - DEVELOPMENT l Interviews
Creative workshops and l Questionnaires
training sessions l Literature Review
During the irst phase, creative workshops and training sessions were led by arts
partner Cambridge Junction via the SPL&C Project Director, Rachel Drury, and Project
Manager, Michelle Brace and the technology partner, Sam Aaron (three 1 day sessions).
The purpose of these sessions was i) to ensure participants understood the project ii)
to develop the delivery team as a team iii) to explain the basics of Sonic Pi iv) to work
collaboratively to build the activities for phase two. A fourth day, led by Martin Russell
from the Royal Opera House Bridge, provided Arts Award Assessor training for the
delivery team. . The second phase involved the two school interventions (Freman College
and Coleridge Community College) where the teaching was led by the instrumental
teachers in collaboration with the music teacher. The technology partner also attended
many of the in school sessions, taking the role of participant observer, assisting when
problems arose and taking in ideas for further development of Sonic Pi. The third phase
involved a ive-day Summer School led by Juneau Projects at Cambridge Junction.
Statement Mean SD
6a Music is an important part of my life 2.82 0.843
6b I enjoy composing my own music 2.48 0.792
6c I use computers to compose my own music 1.98 0.731
6d I consider myself to be a musician 2.07 0.936
l Getting more formal training and support from schools and family to learn coding and
music was an important factor inluencing how students see themselves as musicians,
programmers and composers. Schools should consider strengthening the training
ofered in these areas.
l The staf of the project considered that they gained enormously from the project (71%
responding gaining more than expected and 29% much more than expected) and all of
them were hoped to continue this work on a larger scale.
Tom’s idea of a good piece of music is, ‘just something you are pleased with.’ Emma
adds, though, ‘you have to believe in yourself to do it. Any type of sound is music.’ As
far as they were concerned, the best song they produced together, ‘… lowed together
and it actually worked and it made you kind of happy and not “Oh, that sounds horrible
I don’t want to listen to it.” You actually wanted to listen to it. You actually want to listen
to the music and not say “Oh, this is dreadful.”’ Tom wrote in his diary at the end of the
irst day that what he found most diicult was ‘creating a song that lowed’ but clearly
he felt they had succeeded. They left inspired and motivated with Emma commenting,
‘I am proud that we’ll be able to do it at home as well.’ Her mother says that they looked
up electronic music and dubstep online and that they talk about it all the time and
continued coding in the evening. Tom printed of an extra page about connecting an LED
to the Raspberry Pi and ones too about how to connect the Raspberry Pi to Scratch.
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