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Diablo 4 Rogue Guide - Class Overview and Builds
Diablo 4 Rogue Guide - Class Overview and Builds
Diablo 4 Rogue Guide - Class Overview and Builds
wowhead.com/diablo-4/guide/classes/rogue/overview
silec
The Wowhead Diablo IV Class Overview of the Rogue will showcase the current state of
the Rogue in Diablo IV.
This guide covers everything you need to know about the Rogue, including a deep look at
class gameplay, unique class mechanics, primary stats, all available skills, upgrades, and
passives.
We have prepared three leveling guides for the Rogue to give you an idea of available
variations on this class. Check them out to see what best fits your bow-casting, dagger-
spinning playstyle:
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Every class in Diablo IV has multiple skill groups to choose their skills from. These skill
groups categorize certain skills by attributes like damage type or class theme. Be it
shooting or stabbing, shadow stepping or trapping, the variety of offensive, defensive, and
movement abilities available to Rogues is staggering.
For the full list of Skills, Upgrades, and Passives, see our Rogue Skill Overview.
We'll be adding other class's unique mechanics soon. Your build will be saved in the URL
so you can always come back to your build just by bookmarking.
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Each class comes with a unique Dismount Ability which the player can activate. Players
who get hit by an enemy will be dismounted automatically and will not be able to activate
their Dismount Ability.
When Rogues activate their Dismount Ability they will leap off the mount and shoot a rain
of arrows midair.
Unique Class Mechanics in Diablo IV are class-exclusive systems that offer additional
ways to customize your class further. These systems are also deeply entwined with class
fantasy and try to provide an immersive gameplay experience.
The Rogue's Unique Class Mechanic is the Class Specialization System. This lets you
choose one out of three active specializations at a time to empower your character. Each
specialization is unlocked when the Level threshold is reached.
Combo Points
Level 15
Skills now generate Combo Points. Certain Skills consume Combo Points for
Your Basic
additional effects.
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Inner Sight
Level 20
Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited
Energy for 4 seconds.
Preparation
Level 30
This specialization was not available during the Preview or Early Access Beta builds of
the game.
For more information about the Specialization System, check out our guide:
For a complete list of all Codex of Power aspects that are specific to the Rogue class,
please see the following guide sections:
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Aspect of Siphoned Protection: Lucky Hit: Damaging a Vulnerable enemy with a
Core Skill has up to a 20% chance to grant a Barrier for 5 seconds that absorbs X
damage, up to a maximum of X.
Aspect of Corruption: Your Imbuement Skill effects have x20% increased potency
against Vulnerable enemies.
Shadowslicer Aspect: When you cast Dash, a Shadow Clone is spawned at your
location that also casts Dash, dealing 25% of the base damage.
Vengeful Aspect: Lucky Hit: Making an enemy Vulnerable has up to a 30% chance
to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%.
Aspect of Volatile Blades: Twisting Blades cause an explosion when they return to
you, dealing X damage and X additional damage based on the distance the blades
travel, up to 5 meters and X total damage.
Ravenous Aspect: Killing a Vulnerable enemy grants you x50% increased Energy
Regeneration for 4 seconds.
Please refer to these guides for information about Rogue Legendary Aspects and using
the Occultist to transfer Aspects from one piece of gear to another:
The primary effects of each primary stat will differ depending on the class. The Rogue's
Primary Stats grant the following primary effects. Each Primary Stat also comes with a
secondary defensive effect, which is the same for all classes.
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Stat Rogue Primary Effect Stat Secondary Defensive
Effect
Strength Increases Resource
Generation by xX.X% (1 Strength Increases Armor by +X (1
Strength = 0.1% Strength = 1 Armor)
Resource Generation)
Intelligence Increases Resistance to All
Intelligence Increases Critical Strike Elements by +X.X% (1
Chance by +X.X% (1 Intelligence = 0.05%
Intelligence = 0.02% Resistance to All Elements)
Critical Strike Chance)
Willpower Improves Healing Received
Willpower Increases Overpower by +X.X% (1 Willpower =
Damage by +X.X% (1 0.1% Healing Received)
Willpower = 0.25%
Overpower Damage) Dexterity Increases Dodge Chance by
+X.X% (1 Dexterity =
Dexterity Increases Skill Damage 0.025% Dodge Chance)
by xX.X% (1 Dexterity =
0.1% Skill Damage)
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