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limit break (Su)

At 1st level, the warior receives the Limit break


tempest warcry (Su): This Limit Break allows the warior to summon hes untaped power
to release a blast of lightning upon all enemies within a 25-ft.-radius.
All enemies within the area of effect take 2d6 points of lightning damage + an
additional 2d6 per four fighter levels after 1st.
In addition, it also inflicts the Static status and may frighten enemies a
successful will save will negate this effect.
A successful Reflex save (DC 10 + half of the knight’s level + his Charisma
modifier) halves the damage and negates the status effect.

Chosen Weapon (Ex)


At 1st level,the must choose a weapon of the melee category has hes chosen weapon
giving it a thunderus look and engravings

-This ability modifies chosen weapon.

Thundersblesing (Su)
At 2nd level, the warior can touch a weapon as a standard action,
giving it the shock property for 2 minute.
At 9th level, he can confer the shocking burst property instead,but the duration of
the power is halved.
The warior can use this ability a number of times per day equal to 3 + his Wisdom
modifier.

-This ability replaces a fighter talent gained at 2nd level. can only be used on
melee and thrown weapons

power Form (Su)


At 1st level, the warior can enter hes form for a number of rounds per day equal to
5 + his Constitution modifier.
For each level after 1st he possesses, the warior can enter hes primal form for 2
additional rounds per day.
Temporary increases to Constitution, do not increase the total number of rounds
that the warior can enter a power form per day.
the warior can enter a power form as a free action excep the last.
The total number of rounds in a form per day is renewed after resting for 4 hours
(changes per form), although these hours need not be consecutive.

While in a power form, the warior gains a +2 bonus on melee attack rolls, melee
damage rolls, and thrown weapon damage rolls dosse not affect ranged weapons.
In addition, he gains additional abilities depending on his form

storm`s challange: While in this power form, the warior gains lightning resistance
10 and water resistance 5,
but a weakness to earth.
In addition, a weapon wielded by a primal knight in this primal form deals an extra
1d6 points of lightning damage.
(4 hour rest)

-this form may be turned on quietly but it cause a glow of light of 15 feet

Greater power Form (Su)


At 11th level, the warior’s bonus on melee attack rolls, melee damage rolls,
and thrown weapon damage rolls while in a primal form increases to +3. In
addition,his primal form’s abilities are increased.

thunderus wrath: While in this primal form, the primal knight gains lightning
resistance 20 and water resistance 10,
but a weakness to earth.
In addition, a weapon wielded by a primal knight in this primal form deals an extra
2d6 points of lightning damage and
if the warior is being grapled wile he trasnforms in to this form he foe who was
grapling him reaseves 1d4 of dmg also is defend and forced to realece him.
(6 hour rest)

-the the warior can not be quiet wile turning into this form has he hes being
enveloped by thunder and glows 20ft.

Tireless warior (Su)


At 17th level and higher, the warior no longer becomes fatigued at the end of his
primal forms storm`s challange and thunderus wrath only needing a short rest.

This ability replaces tireless stance.

godly power Form (Su)


At 24th level, a power form’s bonus on melee attack rolls,
melee damage rolls, and thrown weapon damage rolls while in a power form increases
to +4.
In addition, he gains additional abilities depending on his form

storms abliteration: While in this power form, the warior gains lightning immunity
and water resistance 15.
In addition,a weapon wielded by a primal knight in this primal form deals an extra
4d6 points of lightning damage and hes speed in increased by 15.

-turning into this form takes the very all of the warior he screams and becomes
consumed by lighting and thunder powers
must last 1 round atacking the warior wile turning into this causes the atacker to
resive 1d4 of dmg and causes it to last 1 more round to transform
the warior can not speak wile in this form the warior generates 70 feet of light
the form also takes hes very all
has soon has it turns off the warior will be nocked unconsius for 1,5 hour for
every 4 rounds he was in it and can not turn in to eny form after waking up for 15
hours

This ability replaces superior defensive stance

calming thunder (Su)


at 35th level the warior no longer uses rage and fury to power hes forms making
them no longer expell has mutch energy.
the forms storm`s challange and thunderus wrath no longer require a short rest only
requires that the warior calms down.
the drain of storms abliteration is still to mutch for the warior to handle he no
longer get nocked unconsius instead becomes very tierd and fatiged

Stormchild (Ex)
At 3rd level, the warior gains resist lightning 5 and treat wind effects as being
one step less severe.
At 9th level, he treats wind effects as being two steps less severe and gain
blindsense 60 feet
against concealment from natural or magical fog, mist, or weather effects.

This ability replaces overhand chop.

tempest wings (Sp)


At 5th level, a warior can cast fly as a spell-like ability a number of times per
day
equal to 3 + his Wisdom modifier, using his fighter level as his caster level.
However, if the warior makes an attack while under this ability, the ability ends.
At 10th level, the warior gains the ability to cast flight as a spell-like ability
instead.

This ability replaces reliable strike.

Thunderbolt (Su)
At 10th level, the warior can command a stroke of lightning to strike from above in
a 5-foot-radius cylinder 60 feet high.
The thunderbolt inflicts 1d6 points of lightning damage per fighter level.
A successful Reflex save (DC 10 + half of the fighter’s level + his Wisdom
modifier) halves this damage.
Creatures failing their saves are deafened for 1 round.
At 10th level, he can use this ability once per day, at 15th twice per day, and at
20th three times per day
at 25th he may use this ability four times perday.
This ability has a range of 120 feet.

This ability replaces war cry.

flash travel (Su)


At 15th level, as a full-round action,
the warior can become a living lightning bolt and move in a straight line up to 20
times his movement speed.
He does not provoke attacks of opportunity while moving in this way.
Creatures or objects in his path are affected as by his thunderbolt ability and
become afected by shock.
Creatures do not block his movement but solid barriers do unless they are broken by
hes thunderbolt dmg or reduced to 0 hit points by other means.
The warior can use this power once per day for a number of rounds equal to his
fighter level plus hes wisdom modifire.

This ability replaces unstoppable strike.

Storm Lord (Ex)


At 19th level, the stormbreaker becomes one with the storm.
He gains immunity to deafness, stunning, and wind effects and gain blindsight 120
feet
against concealment from natural or magical fog, mist, or weather.
When attacked with a lightning effect, he may forgo his saving throw and absorb the
energies of the attack,
,healing 1 point of damage for every 4 points of lightning damage the attack would
otherwise have dealt.

This ability replaces doublestrike.

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