Professional Documents
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Resistant and Remediating Design
Resistant and Remediating Design
John Knight
To cite this article: John Knight (2023) Resistant and remediating design, The Design Journal,
26:4, 604-623, DOI: 10.1080/14606925.2023.2215422
To link to this article: https://doi.org/10.1080/14606925.2023.2215422
ABSTRACT KEYWORDS
Little is known about designers’ experience in fast-paced Digital design, design
sprint work. This article draws on case work research within economy, agile, service
consulting and in-house design teams that sheds light on design, design methods,
occupation, agency
this important topic. The findings indicated differences in
digital designers’ practices and occupational experiences.
Designers reported stress in working in extreme agile deliv-
ery teams and struggles in maintaining design integrity in
scrum development. Resilience strategies that habituate
designers in work contexts were also identified from the
research. These stratagems combined remediating methods
together with principled practitioner resistance. In the final
inquiry, fifty-seven participants from in-house and consult-
ing design teams were surveyed. The results indicated sig-
nificant differences between the cohorts including higher
levels of job satisfaction for consultants. This group also
applied the remediating practices and positive resistance
strategies to a greater extent than their in-house peers.
These differences suggest that the occupational context of
design is a fundamental influence on real world practice.
Introduction
Studies of consulting and in-house design teams are rare. Bjo €rklund and van
der Marel (2019) concluded that, to understand the digital design sector,
‘research [needs] to take an organizationally situated perspective to design’
€rklund and van der Marel 2019, 754). Notable examples of an occupa-
(Bjo
tional stance include those presented by Mayer-Ahuja and Wolf (2007) and
by McKinlay and Smith (2010). These early explorations examined design
embedded in digital product and service production. In the past decade, this
domain has undergone exponential growth, driven by agile development.
Agile development (Beck et al. 2001), augmented by design operations, ena-
bles organizations to digitally transform their operations. Agile development
CONTACT John Knight John.knight@aalto.fi Aalto University School of Arts, Design and Architecture,
Otaniementie 16, 02150 Espoo, Finland
ß 2023 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://
creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited. The terms on which this article has been published allow the posting of the
Accepted Manuscript in a repository by the author(s) or with their consent.
THE DESIGN JOURNAL 605
Discovery research
A sizeable corpus was elicited through the research. This enabled thematic
analysis and hypotheses building from utterances taken from studies across
a variety of cohorts (as shown in Table 1).
An early-stage participant self-reported on her work:
The biggest stress in agile projects is [that] not everyone [is] marching to the same
drum: the process is a mess … expectations are not aligned. (Remediation issue)
I work on multiple projects at one time. The pace of sprints means that I am
unable to complete the research part of my job. I’m lucky to get design work done.
And the developers always want to move faster than the stories [are] planned.
(Remediation issue)
Since [there are] often changes to what will be worked on in the next sprint, it is
easy to get behind. (Remediation issue)
Definition research
Working as a practitioner, the author was embedded in six design teams dur-
ing the research. This research approach was taken for several reasons.
Foremost was the need to dialogically identify and understand success fac-
tors in digital design first-hand. This approach is also advantageous as it fol-
lows the occupational principle of gaining understanding in order to make
valuable habilitation and rehabilitation interventions.
Firstly, an agency design team (Case A) was studied (Knight 2017) as they
moved from waterfall to agile. Consulting work (Case B) was then under-
taken in the enterprise sector. Case work at Camelot (Case C) enabled first-
hand observation of a team deeply embedded in dev-led production. This
allowed thorough exploration of different project types and design roles (see
Knight 2019). Returning to consultancy (Case D) service design work helped
with identifying and trialing remediation interventions (Knight, et al. 2020,
Knight et al. 2019, 2020). Lastly, two in-house teams (Cases E and F) with
THE DESIGN JOURNAL 609
Occupational experience
The next stage of research involved recruiting 42 designers. Most were aged
between 25 and 44 (82%). The majority of respondents were female (62%),
and most were based in the UK (59%). Some limitations arise in regard to
the generalizability of the findings due to the self-selection approach of this
recruitment. As the recruitment was undertaken during COVID-19, this was a
pragmatic decision as many in-house and consulting designers had moved
from co-located to remote team working.
The participants kept a diary for four weeks. During this time, they were
prompted to record their design tasks and how they felt at specific times
during the working day. They added notes (used in transcription) and scored
their feelings against a set of descriptors (e.g. stressed to calm –see Table 2)
when prompted.
The findings helped define a framework mapping designers’ occupational
experience within eleven bi-polar facets (see Table 2). These results align and
extend the framework of Wilcock et al. (1997) and Bjo €rklund and van der
Marel’s (2019) top and bottom moments with varying levels of fit. For
example, autonomy, an innate need is allocated to authority in the frame-
work. Likewise, knowing (identified in this research) is mapped with
competency.
610 J. KNIGHT
The respondents also kept a reflective diary and co-wrote a five-act narra-
tive. Using a shared digital workspace they developed characters, scripted
events, and wrote the dialog for an imaginary agile design project. This
‘Practitioners’ Tale’ describes the characters fluctuating fortunes in agile pro-
duction work. The text records points of consensus and conflict. Situations
when remediating methods were applied and where the designers resisted
prevailing power relations are also detailed. Remediation problems generally
arose from dealing with ambiguity, poor working practices, and a lack of
structure. Resistant issues commonly occurred out of needing to challenge
the direction of work:
The designer gets frustrated when business analysts and product managers ignore
his or her point of view on how to approach a problem because of his or her lack
of knowledge of the business process and technical constraints. (Resistant problem)
the client, referring back to what she or he signed off on and, at times, the design
having to be changed causes delays to the go-live date and cause friction in the
team due to pressure from senior staff. (Resistant and remediating problem)
The product owner and product manager haven’t really gauged an understanding
of why this is a problem to solve–they have just assembled the team and hope
that it will ‘figure it out’ with little direction. (Resistant and remediating problem)
[in the agile world, sometimes designers do not have enough time to come up
with great solutions. The team ends up delivering something good but not great.
(Remediation problem)
senior stakeholders and product owners have not [bought] into the research …
design process, or they think research ‘takes too long’. (Remediation problem)
The intuitive and improvised nature of resistant design echoes the crucial
role of practitioner agency that is noted in the related literature (e.g.
Buchanan 1992; Lawson 1979). Remediating design, on the other hand,
exemplifies the structured and methodical design strand found in the litera-
ture (e.g. Rittel [see Krippendorff 2008] and Jones 1992). However, this
research cautions against dualist theories of design.
THE DESIGN JOURNAL 611
Method
The participants were recruited through a popular professional social media
platform. Fifty-seven subjects were selected to complete an online question-
naire. The cohort included 37 agency workers and 20 in-house respondents.
The respondents had a majority of men in the in-house teams (74%) and a
majority of women in the agencies (57%). This recruitment approach intro-
duced some limitations in sampling.
Results
Most of the respondents were between 25 and 34 years old. The agency
cohort was relatively evenly spread age wise, forming a discernible pyramid
with a minority of elders. The salaried cohort formed a rough bell-curve dis-
tribution of age.
Tenure was less evenly spread. The consultancy cohort had more senior
practitioners with over 10 years’ experience in the role. The in-house group
was distinctive in having designers with under four years’ experience.
Seniority differed significantly at mid-weight level, with the in-house popula-
tion (82%) far exceeding the consultants(18%).
Overall, the findings show a positive (.99) correlation and significant differ-
ence between salaried designers and agency designers across all the survey
questions (as shown in the study population correlation data, displayed in
Table 4). This was calculated from the mean of all data points across
populations.
Design work is distinctly different in the two contexts. Overall, consultants
apply the foundation practices more fully and with greater strategic focus
than in-house designers (see Figure 2). Integrating design and research into
614 J. KNIGHT
14
12
10
0
Design operaons Design Thinking HCD Service Design
In-house Consultants
90
80
70
60
50
40
30
20
10
0
Self structuring Applying methods Controling direcon Improvising work
In-house Consultants
Figure 3. Practitioners’ working style comparisons.
than in-house designers. External designers reported nearly double (62%) the
level of integration compared to their in-house peers (26%).
Employee satisfaction (measured by standardized Employee Net Promoter
Score) data indicated a clear advantage for the consultants. These designers’
responses suggest they have stronger growth and career opportunities and
apply foundation practices more fully than the in-house group. Similarly, the
external group reported higher levels of relatedness and autonomy as well
as having greater clarity, better quality requirements and less stress com-
pared to their in-house peers (as seen in Figure 4).
Across the two populations, learning through doing was paramount.
Second was education through working with others, and someway distant,
came formal and self-directed learning (as seen in Figure 5). This suggests
that habituation is an outcome of occupation itself rather than being a pre-
requisite for it. Design is learnt through a complex interaction of using meth-
ods, delivering project work, collaborating with peers and developing
personal resistant strategies.
The data indicates consultants benefit from strong portfolios, suggesting
their work merits attention. Project variety and the proximity of senior practi-
tioners suggests strong, supportive and inclusive cultures for the consultants
as seen in Figure 6. This cohort also benefits from learning within a wider
variety of project types, across differing sectors, and from a more design-
dominant working culture.
616 J. KNIGHT
80
70
60
50
40
30
20
10
In-house Consultants
Figure 4. Practitioners’ occupational experience comparisons.
60
40
20
0
Figure 5. Practitioners’ learning approach comparisons.
THE DESIGN JOURNAL 617
90
80
70
60
50
40
30
20
10
0
In-house Consultants
Figure 6. Practitioners’ habituation comparisons.
Discussion
Consultant work typically centres on pre-production strategic discovery and
concept development. This kind of work is arguably more rewarding than
production activities and certainly less constrained and protracted.
Consultants benefit from positive client perceptions too. Status gained
through affiliation with a creative agency or renowned technology consult-
ancy can only enhance external designers’ status and sense of coherence.
There are some negatives to consulting design, however. Consulting
designers rarely see their work in production. Changing clients regularly
gives consultants variety but also means that they lack the strong relation-
ships and connection with the product or service that their in-house peers
enjoy. Conversely, internal teams face considerable challenges in gaining visi-
bility at a tactical level and in gaining traction at a strategic level. This posi-
tioning reduces their ability to influence the type of work they do and their
opportunities to do rewarding, meaningful work.
Similarities between the in-house workers and consultants centre on com-
mon practices and learning preferences. For both groups, learning through
doing is predominant. As methods are integral to doing, then it is plausible
that they aid learning as they structure ambiguity into doable tasks with
potential learning outcomes. Naturally, differences in projects (e.g. regarding
the technology stack, timelines etc.) are contributing factors too.
618 J. KNIGHT
The findings support the overarching finding of Bjo €rklund and van der
Marel (2019, 760) regarding innate needs mapping with designers’ top and
bottom moments in work. Foremost among these is competency. There is a
clear advantage for consulting designers in this regard, as well as opportuni-
ties for autonomy and relatedness within work.
Bjo€rklund and van der Marel (ibid.) also highlighted the primacy of mean-
ing in design work. From an occupational perspective, meaningful work
(Hammell 2004) gives individuals purpose, agency and knowledge.
Consultants’ chance of doing this kind of work is far greater than that of
their in-house peers. However, these findings indicate that in-house design-
ers’ work is distinctly different from consulting designers, possibly because
they are tightly integrated into a production-oriented servicing model.
Conclusion
The findings offer an important contribution to challenging dualist theories
of design. Designers are habituated to tackle ‘wicked’ design challenges and
crucially work their craft to model design integrity in multi-disciplinary teams
tasked in difficult real-world contexts. This conclusion, based on practice-
based research, indicates a strong divergence between the related literature
and the realities of design work. The implications of this key finding are
wide-ranging, spanning the theoretical foundations of design through to
practical questions about apposite educational curricula.
Contributions to practice emanating from this research include the foun-
dation practice framework to remediate extreme digital production. This
addresses the gap noted in the literature (Hinderks et al. 2022) regarding the
lack of an overarching framework with which to harmoniously integrate
design and agile. As a practical, non-proscriptive framework, this solution
aims to help habituate designers rather than constrain their individuality.
In contrast to other integrative approaches, this research points to the
importance of practitioner agency regarding, not only assuring design integ-
rity through methodology, but also at the behavioural level of doing.
Principled resistance against occupational imbalance and disciplinary degrad-
ation is proposed as an important counterbalance that transcends methods.
Methods correlate with knowledge; they evolve through practice, from rote
through to improvisation. Non-practitioners also develop knowledge about
design through methods as they codify legitimate practice.
The research methodology also contributes to practice. This includes spe-
cific novel methods of doing fieldwork, including collaborative writing and
the case-work approach itself. The latter provides rich insights into practice.
Similarly, practitioner diary studies proved to be effective in compensating
for the relatively ad hoc nature of the immersive fieldwork. Together these
THE DESIGN JOURNAL 619
Notes
1. Knight (2023), Studies A, B, and C.
2. Knight (2019), Studies D to J.
3. Knight, ditto.
4. Knight (2019), Study D.
5. Knight (2019), Case F ‘Internal team survey’.
6. Knight, ditto.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Notes on contributor
John Knight has worked in the creative industries for over 35 years. During this time, he
has worked with many global brands including BBC, Vodafone and Microsoft as well as
leading creative agencies including Fjord and Accenture Interactive. His responsibilities in
these organisations has spanned research and development, strategy and delivery and
service design and creative leadership. John studied Fine Art with telematic pioneer Roy
620 J. KNIGHT
Ascott at Newport College of Art and Design and more recently taken design qualifica-
tions at London Guildhall, Birmingham Institute of Art and Design and Aalto University at
PhD level.
ORCID
John Knight http://orcid.org/0000-0002-6784-3892
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