Professional Documents
Culture Documents
Edutech Project
Edutech Project
Edutech Project
PROJECT 30%
PREPARED BY:
NO PHOTO WITH FULL NAME MATRIC NO
1 012023020938
The way we live, work, and learn has undergone substantial change in the
twenty-first century. It is crucial to use 21st century learning resources in the
classroom setting as we work to educate children for success in a fast
changing global environment. These resources are made to give students the
critical thinking, creativity, cooperation, communication, and digital literacy
skills they need to succeed in the modern digital world.
Last but not least, 21st century learning tools can assist students in
acquiring digital literacy abilities, which are becoming more and more crucial
for success in the contemporary workforce. Online research, information
evaluation, digital communication, and ethical technology use are some of
these talents. We can help students develop these abilities in a secure and
encouraging environment by utilizing technology in the classroom, enabling
them to confidently apply them in real-world situations.
Overall, it is essential for preparing students for success in the 21st century
and beyond that 21st century learning tools are integrated into the classroom
setting. We can ensure that children have the abilities and information
necessary to succeed in a world that is changing quickly by giving them access
to pertinent and interesting educational resources.
REASON WHY THE TOPIC BASED ON THE KSSM/DSKP IS CHOSEN
1. Speaking:
- to become more adept at choosing the right words for various contexts and
target audience
2. Reading:
3. Listening
- to become more adept at listening for specific details and important points
4. Writing
DATE: DAY:Saturday
10/4/2021 WEEK : 7
2. ACTIVITY 2
I.PRE-LESSON (Set Induction + Presentation)
- 20 minutes
i. Begin the lesson by greeting students and making
them feel welcome. You can also inquire about their
well-being and what they did over the weekend.
Other than that, there are several ways that YouTube, a well-known
video-sharing website, might be used as a teaching resource. Teachers and
students can utilize YouTube videos to connect with multimedia information,
learn about a variety of topics, and visualize ideas. Videos can be used to
enhance classroom education, and students can even make their own to share
their opinions or show how well they understand a subject. Students can
analyze and assess the content of YouTube videos, which can be utilized to
stimulate conversation and promote critical thinking.
In addition, users can create online bulletin boards using the Padlet platform.
It has several potential applications as a teaching tool. Educators can utilize
Padlet to share articles, movies, and other multimedia content with their
students as tools and materials. Students can use Padlet to share ideas and
viewpoints, work together on projects, and give feedback to their classmates.
Padlet can be used in a range of educational settings, from conventional
classrooms to online learning environments, and it is simple to access and
use.
1. Courseware
A portmanteau of coursework and software, courseware is, undoubtedly, the
most common kind of educational software out there. Courseware has existed
for as long as there have been designated computer laboratories for student
use. They contain any instructional software, whether it be a teacher kit or a
student tutorial, and can be used to instruct students. Therefore, by this
definition, courseware includes both kindergarten art programmes and
companion software connected to a physics lab course. In a matter of decades,
educational software has undergone significant advancements and expansion,
and some of it is now capable of teaching entire subjects with exceptional
accuracy. But regardless of the criteria, courseware is the foundation of each
educator's software collection.
2.Assessment software
Assessment software has gained attention from school districts in an effort
to reduce paper waste and the logistical snares that come with printing out
reams of exams. The purpose of assessment software is to deliver exams or
quizzes, record responses, and score the results. In order to track students'
grades during the course of a school year, assessment software is also often
used by teachers. Since evaluation software is straightforward in theory,
instructors have access to a wide range of open-source and free solutions,
therefore significant investment is typically not required in this area.
3. Reference software
Most school districts no longer use proprietary software for reference
purposes as reference software has totally gone online. As recently as the
early 2000s, school computers were bundled with dictionary and library
software, thus this represents an incredibly quick turnaround. That's no longer
the case because software like that has become unnecessary thanks to
websites like Wikipedia. Additionally, the majority of scientific and medical
journals now publish online in addition to general research portals like
Wikipedia, Google Scholar, and Lexis. More information can be found online
than in any single piece of reference software combined.
4.Classroom aids
Classroom aids are one of the most innovative ideas for the classroom of the
future. The market for classroom aid software and technology has risen in
recent years. The audiovisual equipment used in classrooms is excellent,
combining the best of courseware to produce a much more engaging overall.
Beginning with a dated and progressively antiquated piece of equipment like
an overhead projector, classroom aids quickly advanced to better digital
displays, and then to interactive projectors and whiteboards.
ELEMENTS OF MULTIMEDIA CHOSEN
1. Text
Text is the primary element of multimedia. It makes use of many font sizes,
styles, colors, and backgrounds. As an illustration, for things like titles,
headings, menus, paragraphs, lists, we utilized Canva & Microsoft Word. In a
multimedia application, text can be used to link to various screens or media.
2. Graphics
Information that isn't words, like a picture, chart, or drawing, is represented
digitally by this.The aesthetics of the multimedia application make it intriguing.
They support concept clarification by using still images.The two forms of
graphics that are employed are bitmaps and vectors like paint graphics.Bitmap
graphics, also referred to as raster graphics. The images are shown as a
bitmap's array of pixels. Bitmap graphics produce large file sizes and call for a
specified resolution.Computer software that only requires a little amount of
memory and portrays images using geometric calculations is used to make
vector graphics, which are images created on a computer.For an example we
used picture in our padlet , booklet and also Canva.
3. Video
Video technology is the electronic capture, archiving, processing, transmission,
and reproduction of a collection of still images showing motion. Photographs
that play again at playback rates between 15 and 30 frames per second and
appear to move fully.
There are few example such as using video can communicate ideas clearly
when it is included in multimedia programmes, giving them a human touch that
other forms of media lack , using trailers historically, advertising for films,
television shows, and other non-computer media , giving the speaker's
persona to the audience and lastly displaying moving images, such a movie
trailer or other moving images. For an example, we shared a link for a short
Youtube video in a QR code system.
4. Audio
In multimedia, the term "audio" describes playing, recording and more .Audio
is an essential component of multimedia information since it increases concept
clarity and understanding.Any sound, including music and speech, is
considered to be audio.
using musical background noise catching feature Impact, instruction, speech,
and narration are examples of sound. For example, we used audio in listening
skills to make sure the students can hear the dialogue before answering their
test.
5.Animation
Animation is the quick presentation of a series of images of 2-D artwork or
model positions to simulate movement.There are several ways to create and
show this optical illusion of motion, which is caused by the phenomena of
persistence of perception.- Animation plays a significant role in entertainment
multimedia titles in general and children's titles in particular. This is by using
animation to generate interest to update on the status of the process like
demonstrations and dynamic simulation. For example, we used some
animation in our Canva , booklet and also padlet. This is to make sure that the
animation can attract the students.
CONCLUSION
Conflicting opinions and scheduling issues were just a few of the challenges
we ran into during the process. But by being open with one another, listening
intently, and staying focused on our common objective of producing excellent
resources for our young ones, we were able to get beyond these challenges.
Despite the difficulty of the job, we enjoyed working together and were
pleased with the outcome. We were able to produce materials that will help our
students and improve their learning experiences by collaborating and being
open to criticism.
Overall, working on this project gave us the chance to hone our skills in
developing and presenting excellent lesson plans and to collaborate with one
another to accomplish a common objective. We are sure that the resources we
have created, including the sample lesson plan, will benefit our students and
help them succeed in their language learning in general.
REFLECTION
I personally learned a lot while doing this project. It was not easy for my
friend and I to work on this project because we have other tasks, but we
managed to meet the deadline given by our instructor. In this project I am
working on in a group, we are creating teaching materials for high school
students about food. By doing this project we learn how to create a website
and even make a booklet as our teaching material which is actually quite
practical for us as future teachers. I did face some difficulties while completing
the project since the weather was not really giving a good cooperation for me
to access the internet to do my work. However, me and my group are able to
finish the task given with the dateline that our lecturer has provided.
Name: MOHAMMAD NURSYAFIQ BIN SHAMREE
Integrating 21st century learning into the classroom can be a helpful resource
for assisting students in developing skills necessary for success in the digital
age. Educators can improve their teaching techniques and curriculum by
embracing technology, resulting in a more participatory and interesting
learning experience for students.
Although completing this task is incredibly thrilling, we will put in extra effort to
produce the best results. Even the word "technology" itself, which is central to
this topic, is appealing. Yet this topic isn't only about technology; it's also about
integrating technology into the field of education. I learned the technical
aspects of technology as well as how to apply them to the course I'm now
doing. I've never been one to use technology to its maximum potential. I would
frequently use social media, but rarely anything involving Microsoft or editing.
Thus, this is an opportunity to gain in-depth knowledge about this topic.
Where credit is due, credit must be given. My entire team sacrificed blood,
sweat, and tears to make this assignment a high-quality project. Because not
everyone has the same perception as the other, we might not always think
alike. In the end, what counts is that we persevered and acted professionally.
Since we showed up to class a week late or because we just got lost in the sea,
we were the "leftovers" group. Simply put, I'm appreciative and happy that this
group ticks all the right boxes for me in terms of potential, ideas, and
innovation. Although we didn't often interact outside of class, getting to know
your classmates better is good.
First and foremost, my belief about myself as a learner when I entered the
class was a positive one. I had plenty of practice with different learning
techniques and found what works well for me. I believe I’m more of a visual
learner than an auditory learner. Entering the class, I thought I liked working
individually more than working in groups on projects, but that has changed
since. I think it is more beneficial for me to work in groups because we can
divide the tasks equally.
Students will learn about many information sources with this task, hone their
analytical and critical thinking skills, as well as their speaking, reading,
listening, and writing skills. Students will also benefit from a multimodal and
interesting learning experience through the use of podcasts and YouTube as
sources.
NAME : MUHAMMAD SHEHRAZ KHAN BIN MOHAMMAD SHAHZAD KHAN
ID : 012023020980
We divided our work into separate parts when the assignment was
given. For my part, I completed the listening skills, all five elements of
multimedia, as well as the software and processes involved. It's not that
difficult, but it's certainly not that simple. Fortunately, I can complete this
activity without feeling stressed. As a result, we engaged in speaking and
writing exercises. It is our duty as teachers to create the teaching materials for
the students, and what we did was for the form 3 students. This will enable
them to meet the goals the school has set for them. Form 3 students in
particular will appreciate their time studying through these enjoyable activities.
Last but not least, I'm pleased with how successfully our team worked
as a unit to complete the task assigned to us by Sir before our deadline. On
this project assignment, we struggled a little bit and disagreed a bit with one
another. I suppose it's all the technical aspects of learning and group projects.
Even though we may have different opinions, we are still able to communicate
and complete our assignments on time. The key step is to take that and not
give up on one another so quickly. I can honestly say that I did a decent job,
and it wasn't much different from what my fellow group members performed.
REFERENCE
1. Partnership for 21st Century Learning. (n.d.). Framework for 21st Century
Learning. Retrieved from https://www.p21.org/our-work/p21-framework